
Faerie Mastermind + Endurance Loop (Given Infinite Mana/enablers)
Im super confused about how this wins in cEDH tables. Im just gonna describe what I assume is needed, and my rules problems
- Kinnan commander, Current NBC list
- Assume infinite mana has been achieved (Hullbreaker loop for example)
- [[Thrasios, Tritan Hero]] is on the field if needed (As I see is usually the way to draw the deck personally)
- Faerie Mastermind on the field
- Endurance is in the hand
So from what I believe, you activate Faerie Mastermind, in some amount to draw people out. But you use Endurance to prevent a deck out, as he's flashed out, and shuffled your graveyard and whatever you cast back into the deck
What I dont get is a few things
- Can't people just cast stuff in response to the trigger to try to remove Endurance/any of the other enablers? The NBC list doesn't even run Veil of Summer anymore to phase removal
- If you DONT Evoke it out, dont you just get stuck with an Endurance on the field? How does Kinnan/other commanders like Rog/Thras get it back to the graveyard before the shuffle trigger gets resolved
It just seems to me people will let so many Faerie Mastermind triggers resolve, then when you need to Endurance yourself, wait till the last moment to create a huge stack war, but you have 3 decks against your 1 and you've just given your opponents all draws to access their free counterspells/protection/silences to just beat this loop now