Faerie Mastermind + Endurance Loop (Given Infinite Mana/enablers)

Faerie Mastermind + Endurance Loop (Given Infinite Mana/enablers)

Im super confused about how this wins in cEDH tables. Im just gonna describe what I assume is needed, and my rules problems

  1. Kinnan commander, Current NBC list
  2. Assume infinite mana has been achieved (Hullbreaker loop for example)
  3. [[Thrasios, Tritan Hero]] is on the field if needed (As I see is usually the way to draw the deck personally)
  4. Faerie Mastermind on the field
  5. Endurance is in the hand

So from what I believe, you activate Faerie Mastermind, in some amount to draw people out. But you use Endurance to prevent a deck out, as he's flashed out, and shuffled your graveyard and whatever you cast back into the deck

What I dont get is a few things

  1. Can't people just cast stuff in response to the trigger to try to remove Endurance/any of the other enablers? The NBC list doesn't even run Veil of Summer anymore to phase removal
  2. If you DONT Evoke it out, dont you just get stuck with an Endurance on the field? How does Kinnan/other commanders like Rog/Thras get it back to the graveyard before the shuffle trigger gets resolved

It just seems to me people will let so many Faerie Mastermind triggers resolve, then when you need to Endurance yourself, wait till the last moment to create a huge stack war, but you have 3 decks against your 1 and you've just given your opponents all draws to access their free counterspells/protection/silences to just beat this loop now

u/Raevelry — 1 day ago

Why is Emrakul, the Promised End in lists? What does it actually do for you?

So I noticed Jason Doan's Kinnan build has Emrakul, and I jsut don't get what it actually does. You spend maybe 5-8 mana on it, depending on how long the game has gone on, and its an uncontrollable control a person.

But it doesn't actually win you a game? It has good stats, good protection, but none of those actually push you to a win, especially in a Kinnan list. Ive seen it with other commanders randomly too.

I personally haven't seen it play too, its very niche, but Im curious what the play pattern goes with it.

u/Raevelry — 7 days ago

What is the Ideal Sinking + EGOs and Backup units?

I keep seeing so many people saying x and x unit are needed, butterfly vs Deluge vs Index for the Yi Sang, how much Echoes is needed or not, etc

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Id like to actually have an extensive idea of what the Sinking team looks like, and whats needed, I have a majority of sinking units includinng Walpurgis exclusives

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If you need an example of content to design for, id say Refraction Railway or Refractrials, not Mirror dungeon

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u/Raevelry — 17 days ago

What Counts to you as a 'cEDH commander'

I actually asked this on the main /r/edh but Im very curious what the dedicated cEDH sub thinks on this idea of 'cEDH Commander' nomer

Particularly because most of you, I assume, have the tournament experience/cEDH kitchen table experience, and in that, does that give you more insight? Do you think it gives a different respect to what commanders automatically feel cEDH vs what is stereotyped as such?

Anyway, I saw a reply post on a Magic sub saying [[Brigid, Clachan's Heart // Brigid, Doun's Mind]] is a "cEDH commander" which I found kind of interesting of an idea

To me, I would classify any cEDH commander as any of the commanders that are on this EDHtop16 site.

But I do think this is a vague idea. Is it only the top 16 conversion commanders that gain the nomer 'cEDH' commanders?

And what about new commanders? Brigid is only a couple of months old and she does have two +50 player tournaments since then, but [[Urza, High Lord Artificer]] is one many call a cEDH commander but hasn't won a single tournament in a year. What measure qualifies, a cEDH commander?

Does it matter? Kinda, personally I try to avoid such commanders, especially non-partner ones, as they tend to generate a lot of animosity on the table before even a mulligan. Just the presence can scare/grab attention.

Im curious what you all think!

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u/Raevelry — 22 days ago

New 2 card 3 (actually 4) mana Combo In Marvel

So Pauper's reddit already has a post calling for a preemptive ban, but I thought it would be fun to talk about this too for cEDH.

So the combo is based on as follows:

> [[Hawkeye's Bow]] R > > Artifact — Equipment > > Equipped creature gets +1/+0 and has reach. > > Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. > > Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

When equipped to a [[Seeker of Skybreak]] or [[Aphetto Alchemist]], they can untap themselves infinitely to win the game.

Has some obvious caveats, as they need to get over summoning sickness, and its a sorcery speed to equip the bow. And the Bow is pretty bad on its own. The creatures arent bad, Aphetto is basically a ramp piece, but yeah.

Do you think it has legs in cEDH?

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u/Raevelry — 27 days ago

What is your Favorite Tier 2/Fringe/Niche cEDH deck?

After trudging along with Kinnan and Magda, Im curious about the more underrated decks! I'd love to hear about what stuff you've brewed and/or have had success with, flying under the radar for people!

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u/Raevelry — 28 days ago

[MSH] King T'Challa // Black Panther, Hope Enduring

Here is a picture of the card

King T'Challa - 1 {W}{U}

  • Legendary Creature - Human Noble Hero

  • Flash

  • Whenever a player draws their second card a turn, you draw a card

  • 4{W}{U} Transform King T'Challa. Activate only as a sorcery

Black Panther 4{W}{U}

  • Flash
  • Double strike
  • Prevent all Damage that would be dealt to Black Panther
  • Whenever Black Panther deals combat damage to a player, you draw a card

This is a sidegrade to [[Faerie Mastermind]] I would suppose? 3 mana vs 2, but you also get an extra card when YOU draw 2 cards too. But lacks the late game combo potential Faerie Mastermind also has

Thoughts?

u/Raevelry — 1 month ago
▲ 33 r/EDH

What Matters More To You, Versatility or Consistency?

So I was planning to make [[Vnwxt, Verbose Host]], little guy from Aetherdrift, who draws you a bunch of cards, and I realized a problem in the deck: Its good, but it plays the same dang time every game

  1. Play an evasive creature turn 1
  2. Vnwxt, Verbose Host turn 2 (or sol ring into him
  3. Attack turn 3, do something here (ramp, draw, etc)
  4. Attack turn 4, start drawing a fuck ton

Eventually you draw your entire deck, and can use some cheesy free counterspells and pitch spells because of your absurd amount of card draw

And each game goes like this. Which is a good thing, its a very consistent deck.

Too consistent. The deck basically plays out the same 4 turns every time, and because of the absurd card draw, it has no reason not to. Delaying Vnwxt is a huge mistake or has to be in a super detrimental board state turn 2 (which wont happen most of the time). And because he has no power, you want to get your speed going asap so you gotta play the turn 1 Evasive guy each.

And it doesnt evne have tutors.

It made me think: Would I even like the deck? Because I might get bored with it after playing the same way. I do tend to enjoy decks that, while consistent, are usually able to produce a variety of gameplay states.

So how do you guys balance that out in your deck building? The consistency of always having a certain play on a certain turn, but also not falling for it being the same thing every game.

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u/Raevelry — 2 months ago