
So you got to play Project Rise? Must be nice
Jokes aside what's it like compared to mo.co? Does the progression system seem like something moco could learn from?

Jokes aside what's it like compared to mo.co? Does the progression system seem like something moco could learn from?
Call-out group about to kick me again lol.
(Not ai)
Just a concept for the future; but To keep the rarity, it should be a fairly high number or else everyone would have it.
I say 500-600! How much would you realistically grind for? You can currently grind 65 stars a week if my math is correct.
Hope it's ok to share this here.
Very similar to MOCO, Rise is also a top down action, but a rougelike with levels and the ability to aim skills.
QR code to apply for beta.
This map used to be the most challenging one, had to build hp to survive it.
Now:
Spawn rates reduced by 50% there are 0 mobs in site .
Mob difficulty reduced. You Basically 1 tap everything, there is no challenge.
Density of mobs spawned feels halved also. Used to spawn like 10 arrow cat at a time with the very tanky red crabs.
The map is so large you run around with 0 mobs in site. Was an absolute chore to do dailies today. Didn't complete all as I had 0 motivation.
Thoughts on map?
As we anticipate more challenging content (nightmare) difficulty
I think we'd need more power to play the harder modes, so players who don't particularly like the harder content can have a easier time
I think we need 1 gadget slot, but gadgets should be locked to specific roles. So 'revitalizing mist' can only be used by tanks and supports as an example.
Same idea for passives
Skitters have been nerfed by like 400% I'm appalled
A day when players could max out their daily exp cap if they want.
2x exp in rifts and expedition for the entire day.
Thoughts?
5 skills for each (path) plus 2 bonus passives.
The idea is simple, one path focuses on DPS, the other on utility. For each weapon.
If you choose to max a path (total 5points) you're left with 2 skill points remaining to spend, which you can then spend between 2 skills from the opposing path, and the general passives.
With 7 points, you can spend half and half on both paths to have a balance build of both dps and survivability.
Hope it's not too confusing, please share thoughts? This would be the blueprint for all weps, 2 very different paths, players can choose to build however they want.
NOT AI
Lore explanation? :
Over exposure to chaos energy affects hunter skin and hair color.
Credit to the guy that suggested it.
Had some free time so I tried to reimagine it in mo.co’s style.
(Not AI. Feel like I have to mention that)
The shader turns off on the victory screen.
Didn't grind this to not be able to show it off. I thought it makes you a superior human supercell?
New mount as requested. Make ur decision 🤷🏽♂️
I bought everything so you'll know what your getting. Here's my take.
Skins look great, love the design, really nailed the k-pop demon hunters vibe. Nice addition to the lore as well.
Speedshot skin 9/10
Poison bow skin 6/10
Squid blades skin 8.5/10
Merch/outfit set 7/10
Mount 5/10 (looks awkward running)
However, WHERE the heck is the new animations? Every specialist skin set so far came with new victory animations, not a SINGLE one of the new weapon skins have new animations? Wasn't that the theme of specialist? They are supposed to be better than regular merch drops, not even new animations for the poster skin for speedshot?
That makes the merch set a flop imo. Specialist are supposed to be the best weapon skins for that class, this is regular merch. Looks great but absolutely disappointing, don't call it specialist.
Thought?
Vid came out a bit glitchy. Idk why but not surprised. Sorry in advance