How to handle Rich and Filthy Rich edges as GM

I have a player who I feel is abusing the Rich and Filthy Rich edges. Here are the edges from the TL Guide:

RICH

Unless the hero is planning to remain in one location for a serious length of time, annual salary isn’t part of the wealth equation. She’s managed to accumulate a bit of money, but more importantly, extra gear. She begins with 15,000 credits and gets two rolls on the Body Armor, Close Combat Weapons, Cybernetics, Enchanted Items & Mystic Gadgets, or Ranged Combat Weapons Tables. The hero may give up the two rolls to instead own one personal weapon, body armor, or adventuring gear item of her choice.

FILTHY RICH

This hero made some major scores before the current adventure. She has a total of 25,000 credits saved up and gets four total rolls on the above-listed tables. She may give up two rolls to instead own one personal weapon, body armor, or adventuring gear item of choice, or three rolls for one non-robot vehicle of choice.

What the player is doing is picking off the Demon Seas table and picking up an Absurr Life Node (100M credits) and saying they can get that because of Filthy Rich. They're also grabbing a NG-EX10 Gladius Exoskeleton EBA (150k) and TW Nova Rifle (130k). The edges state they start off with 25k credits and some rolls, but I feel this is abusing these edges.

How do you limit your players with these two edges?

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u/ReefayToo — 8 days ago

Techno-Wizard and creating a permanent drone

I am working with my GM on creating a permanent drone with my Techno-Wizard. We have talked that it would somewhat be like Summon Ally power (even though TWs do not get that power).

I am looking for ideas/input on cost/time/powers to create something that would work.

My initial thought would be using scrap I find and create something like a v0.0.1 that I use TW creation rules to have something that can fly and has internal PPE store.

As I advance, and get more scrap/credits, break it apart and keep improving it. I thought working on it like a real iteration would be thematic and fun.

My ultimate goal would be to have something that could scout and have a TW converted laser weapon or something to help in combat.

I'm unsure how to do command (does it have a rudimentary AI that gets better?) and how does it communicate (TW do not get mind link power). I would like it so it was automated that way I do not have to use actions to control it.

If you were doing this, how would you handle it?

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u/ReefayToo — 16 days ago

Can powers be used to buff vehicles?

Could I cast Protection on a vehicle to increase it's toughness/armor, arcane protection, or deflection to make it harder to hit?

Can I cast speed to increase its pace?

Invisibility?

I know you can cast on objects, just wondering what limits there are to vehicles.

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u/ReefayToo — 2 months ago

Confusion-type grenade (non-Power) for GM/player user

I saw there was a stun grenade in the SWADE book pg 78, but didn't see a comparable Confusion-type (flash-bang). Think it's fine to create one that is like the Stun grenade, but has the confusion effect?

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u/ReefayToo — 2 months ago