u/Refuse_Living

Image 1 — PvZ GW3 Heroes: Nightcap (OC)
Image 2 — PvZ GW3 Heroes: Nightcap (OC)
Image 3 — PvZ GW3 Heroes: Nightcap (OC)

PvZ GW3 Heroes: Nightcap (OC)

We’ve finally arrived at my favourite hero: Nightcap. 

PLAYSTYLE

Highly mobile close to mid-range assassin who excels at flanking and getting picks behind enemy lines using his stealth. Great mobility and burst damage but prone to getting targeted because of his lower health pool and lack of damage mitigation. Timing is key. 

STATS

HP: 100

Movement Speed: Above average

Primary: (Spore Strike) Very similar to BFN Night Cap’s primary, throwing out a burst of spore blades that deal piercing damage. Has the added property of dealing critical damage from behind enemies rather than through head shots. 

Passive: (Fleet Foot) Nightcap can double jump (like BFN Night Cap). 

ABILITIES

Shade Shroud: A substitute for Casting Shadows (which is now an alternate ability for Shade Shroud), Shade Shroud throws out a large floating projectile that temporarily blinds any Zombie hit by it. Has piercing properties that allow it to travel through multiple Zombies at once. 

Shadow Sneak: Identical to the BFN version, go invisible for a bit and get a movement boost. Use it to sneak around or get out of (or into) fights. Exits invisibility once you start attacking. Has two charges. 

Swift Slice: Dash forward and cut through anyone in your path with your katana. Vanquishing enemies with this ability resets its cooldown, letting you chain multiple dashes together or use the second one to escape. A finisher or mobility tool.

Fungal Fury: Nightcap’s ultimate. Acts like Fung Fu on steroids. Short wind up before Nightcap repeatedly dashes around and combo-strikes every Zombie near to him with his sword before going for a big finish. You can slightly move the attack radius during it like og Fung Fu. 

Nightcap was a fun guy (heh) to work on, so I hope you like his redesign as much as I do.

u/Refuse_Living — 1 day ago
▲ 341 r/PvZHeroes

GW-ified Nightcap (the OTHER one.)

We’ve finally arrived at my favourite hero: Nightcap. 

PLAYSTYLE

Highly mobile close to mid-range assassin who excels at flanking and getting picks behind enemy lines using his stealth. Great mobility and burst damage but prone to getting targeted because of his lower health pool and lack of damage mitigation. Timing is key. 

STATS

HP: 100

Movement Speed: Above average

Primary: (Spore Strike) Very similar to BFN Night Cap’s primary, throwing out a burst of spore blades that deal piercing damage. Has the added property of dealing critical damage from behind enemies rather than through head shots. 

Passive: (Fleet Foot) Nightcap can double jump (like BFN Night Cap). 

ABILITIES

Shade Shroud: A substitute for Casting Shadows (which is now an alternate ability for Shade Shroud), Shade Shroud throws out a large floating projectile that temporarily blinds any Zombie hit by it. Has piercing properties that allow it to travel through multiple Zombies at once. 

Shadow Sneak: Identical to the BFN version, go invisible for a bit and get a movement boost. Use it to sneak around or get out of (or into) fights. Exits invisibility once you start attacking. Has two charges. 

Swift Slice: Dash forward and cut through anyone in your path with your katana. Vanquishing enemies with this ability resets its cooldown, letting you chain multiple dashes together or use the second one to escape. A finisher or mobility tool.

Fungal Fury: Nightcap’s ultimate. Acts like Fung Fu on steroids. Short wind up before Nightcap repeatedly dashes around and combo-strikes every Zombie near to him with his sword before going for a big finish. You can slightly move the attack radius during it like og Fung Fu. 

Nightcap was a fun guy (heh) to work on, so I hope you like his redesign as much as I do.

u/Refuse_Living — 1 day ago

PvZ GW3 Heroes: Nightcap

We’ve finally arrived at my favourite hero: Nightcap. 

PLAYSTYLE

Highly mobile close to mid-range assassin who excels at flanking and getting picks behind enemy lines using his stealth. Great mobility and burst damage but prone to getting targeted because of his lower health pool and lack of damage mitigation. Timing is key. 

STATS

HP: 100

Movement Speed: Above average

Primary: (Spore Strike) Very similar to BFN Night Cap’s primary, throwing out a burst of spore blades that deal piercing damage. Has the added property of dealing critical damage from behind enemies rather than through head shots. 

Passive: (Fleet Foot) Nightcap can double jump (like BFN Night Cap). 

ABILITIES

Shade Shroud: A substitute for Casting Shadows (which is now an alternate ability for Shade Shroud), Shade Shroud throws out a large floating projectile that temporarily blinds any Zombie hit by it. Has piercing properties that allow it to travel through multiple Zombies at once. 

Shadow Sneak: Identical to the BFN version, go invisible for a bit and get a movement boost. Use it to sneak around or get out of (or into) fights. Exits invisibility once you start attacking. Has two charges. 

Swift Slice: Dash forward and cut through anyone in your path with your katana. Vanquishing enemies with this ability resets its cooldown, letting you chain multiple dashes together or use the second one to escape. A finisher or mobility tool.

Fungal Fury: Nightcap’s ultimate. Acts like Fung Fu on steroids. Short wind up before Nightcap repeatedly dashes around and combo-strikes every Zombie near to him with his sword before going for a big finish. You can slightly move the attack radius during it like og Fung Fu. 

Nightcap was a fun guy (heh) to work on, so I hope you like his redesign as much as I do.

u/Refuse_Living — 1 day ago
▲ 533 r/PvZHeroes

GW-ified Grass Knuckles

Been awhile, but I’m back with Grass Knuckles. 

PLAYSTYLE

Melee brawler with decent mobility and high damage output, also has some added survivability to help keep him in the fight longer. Has a pretty straightforward kit but a lot of combo potential (in theory) which rewards higher skill (low floor, high ceiling). 

STATS

HP: 175

Movement Speed: Above average

Primary: (Knuckle Sandwich) Grass Knuckles releases a flurry of rapid jabs and punches, with his right arm dealing slightly more damage. Functions similar to Breakfast Brainz’s primary (but not awful). 

Passive: (Adrenaline Rush) Grass Knuckles’ primary weapon increases in fire rate the more damage he receives or dishes out, which makes him more lethal once he gets a melee combo going. Again, similar effect to Breakfast Brain, minus the overheating.

ABILITIES

Knuckle Down: Leap into the air and crash down with explosive power, pulling in anyone near the landing point. Basically just Hyper Jump Thump. Using this ability mid-air sends you diagonally downwards and removes the startup, but you don’t gain as much horizontal distance as you would normally. Hitting people with this ability before you land also pulls them down with you. 

Super Block: Assume a defensive stance for a few seconds and gain armor health, but you move slower and can’t attack while it’s active (can be cancelled manually or by using another ability). Survivability tool to help him last longer in brawls and a cheeky way to help build up his passive without as much risk. 

Bust-Uppercut: Dash forwards and unleash a nasty uppercut that sends you upwards and anyone hit by it flying (can affect groups of Zombies if they’re all close enough). Good combo starter for Knuckle Down or a finishing tool. 

Power Pummel (ultimate): Leap high and slam downwards with a barrage of punches, pulling down anyone hit and devastating the impact point. You do NOT want to be caught by this one unless you’re fine with being turned into red paste. Basically Triple Splashdown (Splatoon) + Wolverine Ult kind of. 

Grass Knuckles is my favourite redesign so far, so I hope you like how he turned out. My favourite Plant hero is next.

u/Refuse_Living — 5 days ago

PvZ GW3 Heroes: Grass Knuckles

Been awhile, but I’m back with Grass Knuckles. 

PLAYSTYLE

Melee brawler with decent mobility and high damage output, also has some added survivability to help keep him in the fight longer. Has a pretty straightforward kit but a lot of combo potential (in theory) which rewards higher skill (low floor, high ceiling). 

STATS

HP: 175

Movement Speed: Above average

Primary: (Knuckle Sandwich) Grass Knuckles releases a flurry of rapid jabs and punches, with his right arm dealing slightly more damage. Functions similar to Breakfast Brainz’s primary (but not awful). 

Passive: (Adrenaline Rush) Grass Knuckles’ primary weapon increases in fire rate the more damage he receives or dishes out, which makes him more lethal once he gets a melee combo going. Again, similar effect to Breakfast Brain, minus the overheating.

ABILITIES

Knuckle Down: Leap into the air and crash down with explosive power, pulling in anyone near the landing point. Basically just Hyper Jump Thump. Using this ability mid-air sends you diagonally downwards and removes the startup, but you don’t gain as much horizontal distance as you would normally. Hitting people with this ability before you land also pulls them down with you. 

Super Block: Assume a defensive stance for a few seconds and gain armor health, but you move slower and can’t attack while it’s active (can be cancelled manually or by using another ability). Survivability tool to help him last longer in brawls and a cheeky way to help build up his passive without as much risk. 

Bust-Uppercut: Dash forwards and unleash a nasty uppercut that sends you upwards and anyone hit by it flying (can affect groups of Zombies if they’re all close enough). Good combo starter for Knuckle Down or a finishing tool. 

Power Pummel (ultimate): Leap high and slam downwards with a barrage of punches, pulling down anyone hit and devastating the impact point. You do NOT want to be caught by this one unless you’re fine with being turned into red paste. Basically Triple Splashdown (Splatoon) + Wolverine Ult kind of. 

Grass Knuckles is my favourite redesign so far, so I hope you like how he turned out. My favourite Plant hero is next.

u/Refuse_Living — 5 days ago
▲ 260 r/PvZHeroes

Electric Slide but better

PLAYSTYLE

Like Electric Slide, Boogaloo's chain lightning and AOE abilities make him good at handling bunched up groups of Plants from afar and forcing them to disperse. His passive and Outta Fight also give him good flanking potential, being able to quickly travel around and incapacitate someone with Boogie Ball before using Disco Tornado for burst damage while they're stunned.

STATS

HP: 125

Movement Speed: Above Average

Primary: Boogie Bolt, identical to Electric Slide's. Arcs between nearby enemies and has a chance to briefly stun them after consecutive hits.

Passive: (Radical Rollerskates) Boogaloo gradually gets faster as he continues walking, before eventually sprinting using his rollerskates. His speed resets back to normal once he manually slows down, stops moving, or begins shooting. Not exactly an ideal escape tool since it takes time to get going, but good for moving around the map or chasing people down.

ABILITIES

Boogie Ball: The only normal ability he doesn't share with Electric Slide. Throws forward a floating disco bomb that detonates after coming in contact with Plants. Doesn't deal any damage, but any Plants caught in the blast radius are forced to perform a random taunt.

Outta Fight: Same as Electric Slide's. Basically just that ability (or Energy Warp if you're not familiar with BFN).

Disco Tornado: Once again, identical to the BFN ability. Send out a whirlwind before pressing the button again to turn it into an AOE electric tornado that deals big damage.

Stayin' Alive: Boogaloo's ultimate. Fairly simple, performs a wicked dance performance that frantically sends out lightning all around you, dealing huge burst damage to anyone nearby. It also heals you for a set amount based on how many people you hit during it.

Think of it as like Spider-Man's or Reaper's ults, or simply just Impkata on steroids. Good follow-up potential on enemies stunned by Boogie Ball, or just using Outta Fight/rollerstakes as engage tools to get the jump on people.

Boogaloo marks the end of this batch of heroes. I hope you don't mind him essentially being Electric Slide but with extra steps, I was lazy I just felt that her kit already fit well enough for him already. I'm very excited for the next few upcoming heroes, so stay tuned for whenever I finish those...

u/Refuse_Living — 25 days ago

Electric Slide but better

PLAYSTYLE

Like Electric Slide, Boogaloo's chain lightning and AOE abilities make him good at handling bunched up groups of Plants from afar and forcing them to disperse. His passive and Outta Fight also give him good flanking potential, being able to quickly travel around and incapacitate someone with Boogie Ball before using Disco Tornado for burst damage while they're stunned.

STATS

HP: 125

Movement Speed: Above Average

Primary: Boogie Bolt, identical to Electric Slide's. Arcs between nearby enemies and has a chance to briefly stun them after consecutive hits.

Passive: (Radical Rollerskates) Boogaloo gradually gets faster as he continues walking, before eventually sprinting using his rollerskates. His speed resets back to normal once he manually slows down, stops moving, or begins shooting. Not exactly an ideal escape tool since it takes time to get going, but good for moving around the map or chasing people down.

ABILITIES

Boogie Ball: The only normal ability he doesn't share with Electric Slide. Throws forward a floating disco bomb that detonates after coming in contact with Plants. Doesn't deal any damage, but any Plants caught in the blast radius are forced to perform a random taunt.

Outta Fight: Same as Electric Slide's. Basically just that ability (or Energy Warp if you're not familiar with BFN).

Disco Tornado: Once again, identical to the BFN ability. Send out a whirlwind before pressing the button again to turn it into an AOE electric tornado that deals big damage.

Stayin' Alive: Boogaloo's ultimate. Fairly simple, performs a wicked dance performance that frantically sends out lightning all around you, dealing huge burst damage to anyone nearby. It also heals you for a set amount based on how many people you hit during it.

Think of it as like Spider-Man's or Reaper's ults, or simply just Impkata on steroids. Good follow-up potential on enemies stunned by Boogie Ball, or just using Outta Fight/rollerstakes as engage tools to get the jump on people.

Boogaloo marks the end of this batch of heroes. I hope you don't mind him essentially being Electric Slide but with extra steps, I was lazy I just felt that her kit already fit well enough for him already. I'm very excited for the next few upcoming heroes, so stay tuned for whenever I finish those...

u/Refuse_Living — 25 days ago

Electric Slide but better

PLAYSTYLE

Like Electric Slide, Boogaloo's chain lightning and AOE abilities make him good at handling bunched up groups of Plants from afar and forcing them to disperse. His passive and Outta Fight also give him good flanking potential, being able to quickly travel around and incapacitate someone with Boogie Ball before using Disco Tornado for burst damage while they're stunned.

STATS

HP: 125

Movement Speed: Above Average

Primary: Boogie Bolt, identical to Electric Slide's. Arcs between nearby enemies and has a chance to briefly stun them after consecutive hits.

Passive: (Radical Rollerskates) Boogaloo gradually gets faster as he continues walking, before eventually sprinting using his rollerskates. His speed resets back to normal once he manually slows down, stops moving, or begins shooting. Not exactly an ideal escape tool since it takes time to get going, but good for moving around the map or chasing people down.

ABILITIES

Boogie Ball: The only normal ability he doesn't share with Electric Slide. Throws forward a floating disco bomb that detonates after coming in contact with Plants. Doesn't deal any damage, but any Plants caught in the blast radius are forced to perform a random taunt.

Outta Fight: Same as Electric Slide's. Basically just that ability (or Energy Warp if you're not familiar with BFN).

Disco Tornado: Once again, identical to the BFN ability. Send out a whirlwind before pressing the button again to turn it into an AOE electric tornado that deals big damage.

Stayin' Alive: Boogaloo's ultimate. Fairly simple, performs a wicked dance performance that frantically sends out lightning all around you, dealing huge burst damage to anyone nearby. It also heals you for a set amount based on how many people you hit during it.

Think of it as like Spider-Man's or Reaper's ults, or simply just Impkata on steroids. Good follow-up potential on enemies stunned by Boogie Ball, or just using Outta Fight/rollerstakes as engage tools to get the jump on people.

Boogaloo marks the end of this batch of heroes. I hope you don't mind him essentially being Electric Slide but with extra steps, I was lazy I just felt that her kit already fit well enough for him already. I'm very excited for the next few upcoming heroes, so stay tuned for whenever I finish those...

u/Refuse_Living — 25 days ago