New severance camera (following severed limbs / head)

A new feature to be added in Ultra Violent UT 1.3

u/Regenfeld — 29 days ago

Ultra Violent UT 1.2 DISMEMBERMENT Update released!

Finally, the new update of Ultra Violent UT enables FULL DISMEMBERMENT!!!
Arms, legs, heads now can be severed, bodies can be cut in half (waist chopping).
The engine doesn't support true dismemberment natively (it just hides the damaged body part to fake it, but never had a true severance behaviour), and I never thought it was possible.
With some black magic (I mean really hacky ragdoll replication method), I finally made dismemberment work on this two-decade-old game. So far I'm quite satisfied with the result (as showcased in the video).

REMINDER: Every severed piece by itself is an independent ragdoll, so if it didn't get destroyed soon enough, the engine would hit ragdoll limit (32 maximum), it wouldn't crash the game, but if you encounter major stuttering or ragdoll freezing issues, just lower the severance chance value or the ragdoll lifespan, so fewer ragdolls would exist at the same time.

youtube.com
u/Regenfeld — 1 month ago

Full DISMEMBERMENT in UT2004

After some experimenting, finally get the full dismemberment to work in UT2004.

Turns out everything can be severed -- head, limbs, waist...

u/Regenfeld — 1 month ago

Half-body dismemberment (Waist chopping) in UT2004

Some nice waist chopping footage here, still work in progress, but I think the most difficult part has been done.

Will be included in the next Ultra Violent UT update.

u/Regenfeld — 1 month ago
▲ 42 r/ArenaFPS+1 crossposts

Ultra Violent UT V1.1 JUICY UPDATE

This is a major update for the new mutator I recently posted: https://www.reddit.com/r/unrealtournament/comments/1w2hv69/ultra_violent_ut_gibable_corpses_vse_gameplay/

v1.1 Update features:

- Gibbing and dismemberment now release a juicy blood mist that reacts properly to surfaces.

- Blood decals can now stay permanently (configurable) - very messy.

- Bleeding wounds now leave blood decals, and the bleeding wanes over time.

- Bouncing gibs now splatter blood decals in every direction (walls, ceilings) and have a chance to leave small sticky gibs on the surface.

- Corpses now leave blood trails when sliding across surfaces.

- Corpse Rain is back - SP endgame finale, ends on a click.

youtube.com
u/Regenfeld — 1 month ago
▲ 36 r/ArenaFPS+1 crossposts

Ultra Violent UT (Gibable Corpses VSE) Gameplay

This is a rework of my previous mutator Gibable Corpses Bloody Hell Edition (Ultra Brutal UT).
VSE = Vanilla Standalone Edition
So this version is made for vanilla UT2004, it no longer requires Ballistic Weapons Mod.
BW Mod's gore effects are replaced by vanilla gore effects.
Since the vanilla gore assets are a bit goofy and cartoonish, I made certain improvements and workarounds to make them more violent and brutal.
Most of the features from the previous mutator (like violent physics, corpse gibbing, wall impact, even the Wilhelm scream and slow-motion) have been successfully ported to this version.
Hope you enjoy it!

youtube.com
u/Regenfeld — 2 months ago

[UT2004 Modding] Ragdolls don't react to splash damage on dedicated server (but hitscan/projectile direct hits do)

I'm modding UT2004 (BallisticWeaponsMod based), see my prior posts

https://www.reddit.com/r/unrealtournament/comments/1u9whwn/brutal_flak_cannon_simutaneous_multihit/

Major issue:

on a DEDICATED SERVER, settled ragdolls ignore explosion splash damage (rocket/flak HurtRadius) — the corpse just stays put. But:
- hitscan shots → corpse reacts (client-side KAddImpulse applied immediately on hit)
- projectile direct hits → corpse flies (engine-level karma collision)
- splash → server-side HurtRadius → I relay the kick down to the client and apply KAddImpulse/KSetSkelVel on the torn-off ragdoll copy → logged "applied", but the corpse never moves

Key observations:
- On the client, settled ragdolls are PHYS_None (suspended karma). Script karma APIs (KAddImpulse, KSetSkelVel, KWake, SetPhysics to KarmaRagdoll) are all silently ignored on the suspended torn-off copy.
- The ONLY thing that moves a settled ragdoll is an engine-level physical collision (projectile hitting the karma bodies).
- In standalone, splash blows the corpse because the explosion's physical force wakes the karma first.

Has anyone found a way to wake/re-activate a suspended karma ragdoll on a UT2004 client via script, or to make a client-side splash react? Any tips (karma flags, bBlockKarma tricks, force wake, re-init skeleton karma, etc.) would be much appreciated.

reddit.com
u/Regenfeld — 2 months ago
▲ 16 r/ArenaFPS+2 crossposts

Bringing COD-like Perk System to UT2004 (BW Mod) [New Version Updated]

A new mutator that adds 13 distinctive perks and other gameplay enhancement for Ballistic Weapons Mod of Unreal Tournament 2004.

youtube.com
u/Regenfeld — 3 months ago

COD-like Perk System in UT2004 (Ballistic Weapons Mod)

A new mutator I recently made. It combines several other minor previous mutator to enhance the gameplay of Ballistic Weapons Mod.

- Randomized weapons and killstreaks

- Perk system (inspired by COD franchise)

Currently the Perks are randomized so every spawn feels different, so players need to work with whatever weapons and perks they have.

Also some other features:

- Sprint FOV: Now FOV warps when sprinting, so the speed shift is more obvious.

- LAW replenishment: The ammo of FGM-70 LAW (which is practically a nuke launcher) can now be replenished.

moddb.com
u/Regenfeld — 3 months ago
▲ 10 r/ArenaFPS+1 crossposts

Brutal Flak Cannon, Simutaneous Multi-Hit Dismemberment (Ultra Brutal UT update v1.6)

Gibable Corpses Bloody Hell Edition (Ultra Brutal UT) v1.6 Update:

  • Massively enhanced multi-hit dismemberment at the moment of death -- scatter weapons like the Flak Cannon now trigger brutal simultaneous limb explosions across every impacted body part, turning kills into absolute bloodbaths.
  • Fixed Ballistic Weapons turret compatibility issues during slow-motion, including camera rotation conflicts and Corpse Rain finale glitches.
youtube.com
u/Regenfeld — 4 months ago

Damage Popup & Hitsounds mutator (UT2004)

A lightweight mutator rebuilt from the original saDamagePopup allowing QuakeLive styled damage popup and hitsounds.
DamagePopup and Hitsounds can be toggled seperately, Popup color customizable.

youtube.com
u/Regenfeld — 4 months ago

Slow-Motion Camera & Multi-Tier Wall-Impact Gibbing ---- Ultra Brutal UT update v1.5

Gibable Corpses Bloody Hell Edition (Ultra Brutal UT) V1.5 Cult Movie Director Update

  • Mid-game slow-motion kill cams with cinematic camera.
  • Force Gib-Cam tracks flying gib chunks instead of ragdoll on non-gib kills.
  • Final Kill Cam for the match-ending kill, slow-mo ramp to normal speed.
  • Multi-tier wall-impact gibbing: light impacts sever limbs, medium impacts sever torso, heavy impacts full explode.
  • More customization available in mutator configurations.
youtube.com
u/Regenfeld — 4 months ago

More Blood, More Corpses! Gibable Corpses Brutal Hell Edition (Ultra Brutal UT) Update 1.4

New Feature in update 1.4:

  • Enhanced blood spurting (more violent arterial bleeding)
  • Improved Corpse Rain (twisted spawn pose, convulsion-driven dismemberment)
  • Extended ragdoll number and life span
  • More UI options
youtube.com
u/Regenfeld — 4 months ago

LootDrop Mutator Update 1.1

Some BW / UT2341 gameplay with the updated LootDrop mutator.
The new update allows adrenaline drop on melee and headshot kills with additional sound effects.
Dropped adrenaline pills also gravitate towards the perpetrator like in DOOM franchise or some other action games.

youtube.com
u/Regenfeld — 5 months ago

UT2004 BW Gameplay with Loot Drop mutator and other stuff

Just made a new mutator that allows killed players drop additional weapons with light trails effect (kinda like Borderlands franchise)
Also I made 2 simple add-on mutator to enhance the gameplay for BW's arena mode allowing more weapons per respawn and killstreak randomization.

youtube.com
u/Regenfeld — 5 months ago

Ultra Violent UT2341 (UT2004 Mod) Gameplay with custom fix and mutators

Just some ultra-violent UT2004 gameplay with skimpy skins and the UT2341 mod.

UT2341 Beta 3 is great but left some bugs (Issues with weapon keybindings and armor HUD display), so I made a custom mutator to fix them. I'm also running my own extreme gore mutator (based on Ballistic Weapons Mod) and a custom bot manager to force spawn these specific custom models into the match.

All my custom mutators and the UT2341 fix are on ModDB.

youtube.com
u/Regenfeld — 5 months ago