


Testing Homebrew Spirits: Herald of the Many Footed
No adversary because testing.
Herald of the many Footed is a relatively simple Spirit that knows EXACTLY what it is and what it wants to do: it's a glass cannon that wants to fuck up buildings and killing shit.
Despite it's relative simplicity, it has more depth that what the previous description might led you to think. The combination of Poisonous Base, Collateral Damage and Ever Moving Swarm is both your greatest asset and your most glaring weakness, because it heavily encourage clustering, which while it's true that it makes your toolkit more effective, it also makes it so that any beast removed is almost GUARANTEED to take one your presences away. And if you're unlucky, the only available presence will be from your sacred site, which will in turn turn off Poisonous Base, meaning you can't kill the city/town and... You get the point.
It might sound a bit far-fetched, but I got REALLY close to that specific situation TWICE due to the Beast Attack event, so it's certainly something you have to take into consideration.
That said, the spirit is very good at taking out threats, even if the lack of real control effects makes it so that you have to play a little bit catch-up .
Herald also can struggle to reliably trigger Terror of What's to Come, but unless you're very close to the end of the game it shouldn't matter as much as triggering Overrun by Insects.
Rise of Termites is your best card, and it might be a tad too strong in my opinion. Certainly doesn't need the Fast version, and for something that can effectively triggers itself... Yeah, that card feels a tad overturned.
Now, because I play without adversaries and without scenarios, I have to point out that hyper-aggressive glass cannons like Herald tend to become a bit "feast or famine" whenever you increase the difficulty, especially against Russia for obvious reasons.