Unit 2: The Unit

Hello, someone you may have seen my older post of this website in various subreddits, and i'm back to say i have released V2 of my RBWR simulation website, it tries to simulate the physics and functionality of unit 2, while integrating it with a new interface and lightweight usability, though still maintaining a pot of cool features! Version 2 brings the following:

\- Terminals: reworked the /mainframe page to include a working terminal that can contol and edit the reactor simulation, reworked the greeting page to have a terminal that can direct you to the controls and execute basic commands, also added a changelog and version box.

\- Turbine: Added turbine preparations, runup conditions, turbine fire and more!

\- Annunciators: More annunciator sounds, more annunciators and local silencing & acknowledging, each page now has its own annunciators.

\- APRM rework: APRM now gradually works towards its intended target.

\- ECCS: Reworked emergency cooling applications, added ADS, 6 relief valves, LPCI and RHR pumps with selector, RCIC turbopump and more!

Other features available are fully working MCC, DA, Turbine synchronization, RPS, realistic reactor startup using SRM and IPR modes, autocontrol and more!

\>Visit the simulation at https://reactor.gooseworks.nl

I hope you like it ❤️.

If you have any idea's, suggestions, or have you found any bugs, post them in the comments ir contact me using the command contact in the terminal!

reddit.com
u/RepulsiveBox647 — 2 days ago
▲ 5 r/NuclearEngineering+1 crossposts

Unit 2: The BWR Sim

Hello, someone you may have seen my older post of this website in various subreddits, and i'm back to say i have released V2 of my RBWR simulation website, it tries to simulate the physics and functionality of unit 2, while integrating it with a new interface and lightweight usability, though still maintaining a pot of cool features! Version 2 brings the following:

- Terminals: reworked the /mainframe page to include a working terminal that can contol and edit the reactor simulation, reworked the greeting page to have a terminal that can direct you to the controls and execute basic commands, also added a changelog and version box.

- Turbine: Added turbine preparations, runup conditions, turbine fire and more!

- Annunciators: More annunciator sounds, more annunciators and local silencing & acknowledging, each page now has its own annunciators.

- APRM rework: APRM now gradually works towards its intended target.

- ECCS: Reworked emergency cooling applications, added ADS, 6 relief valves, LPCI and RHR pumps with selector, RCIC turbopump and more!

Other features available are saving between sessions, fully working MCC, DA, Turbine synchronization, RPS, realistic reactor startup using SRM and IPR modes, autocontrol and more!

>Visit the simulation at https://reactor.gooseworks.nl

I hope you like it ❤️.

If you have any idea's, suggestions, or have you found any bugs, post them in the comments ir contact me using the command contact in the terminal!

reactor.gooseworks.nl
u/RepulsiveBox647 — 3 days ago

I made a linux like package manager and addon layer which can interact with windows

Notice: some might say this is an OS, and i'd love to say that too, but to be honest, an OS has much more then just some nice graphics, apps and a nice startup menu, an OS also has things like a kernel, which i dont have.

I made a linux like addon layer for CC:tweaked, which has been built primarily with the CraftOS-PC, and is also how the project is being released. If you want you can try out my project inside of minecraft, but success isn't guaranteed for all functions.

The original goal was to make a kiosk-mode CraftOS-PC program, which adds much functions to the original shell, while also being capable of interacting with Windows to execute commands or run apps and turn it into a simplified OS.

What it currently does

  • custom package management with pacman
  • a sys bridge layer for Lua to talk to a Python host server
  • host filesystem access through the bridge
  • Windows taskbar control from inside CraftOS(kiosk)
  • a layout designed to keep the base install minimal, while still allowing extra functionality when needed
  • more structured startup
  • package-based runtime expansion
  • optional features instead of forcing everything into the base install

Even if you don't want to have the whole kiosk mode experience, you can still use the provided pacman.lua script to install programs more easily. I'm planning on dropping alot of programs from the CC:Tweaked awesome list into pacman, so you can install anything you want without searching for download URL's.

I’m looking to share progress, get feedback, and maybe find ideas from people who like stuff like this.

Repo: https://github.com/PB-Kronos/CcShell

u/RepulsiveBox647 — 3 months ago