Image 1 — Grindvakt - A vanguard game…
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Grindvakt - A vanguard game…

The Basic Principle Behind Grindvakt

Grindvakt is a chess-like board game that, at least for now, uses many familiar chess pieces and movement patterns. However, that is not where the game is meant to stop. Grindvakt is played on a 9×9 board, with two opposing rows of seven pieces each facing one another.

Currently, there is one playable Patron Deck: the King Patron, consisting of 7 Pawns, 2 Rooks, 2 Bishops, 2 Knights, and 1 King. However, this is only the beginning. Additional Patron Decks are already in development, including the Queen Patron, Prince Patron, and Shadow King Patron.
In Grindvakt, Patron Decks are not mixed or drafted. Both players begin the game with the same pieces and the same starting formation, ensuring that the focus remains on strategy and the decisions made during the game.

To keep the testing phase focused on the core gameplay, familiar chess pieces were deliberately chosen for the first Patron Deck. Their existing movement patterns provide a familiar foundation, while a few carefully chosen modifications adapt them to Grindvakt’s unique objective.
The Objective

The goal of Grindvakt is to pass through the opponent’s Gate.

Each player has an additional field directly beyond the center of their backline. This is the opponent’s Gate. A piece may only enter the Gate by moving vertically forward, meaning that simply reaching the Gate is not enough — the piece must be able to move through it and leave the board.

This creates a very different objective from chess. While capturing opposing pieces remains an important part of the game, eliminating the opponent’s army is not the goal. Instead, players must create openings, protect their own Gate, and find a way through the opponent’s formation.

For some pieces, passing through the Gate is considerably more difficult — or even impossible — due to their movement patterns. This makes positioning, cooperation between different pieces, and choosing which pieces to send into the attack crucial parts of Grindvakt.

The first Patron Deck is currently being tested through actual games.
The rules are still being refined, and further Patron Decks and pieces are in development.

u/Responsible_Ice_2713 — 4 days ago

Genuine question about rules

Hello, this is my first time posting something here and I just have a few questions about some things that happened to me.
I am playing Hero Quest alongside some friends and a few months ago I started a solo mission on my own. My choosen heroes are barbarian, dwarf, elf and warlock. I played through the game system, online missions, prophecy of telor, spirit queens torment and kellars keep. And I did not have any problems with this build-up. But now I am playing Return of the witch lord and… it is way harder than I expected.

How would you handle this situation. I think about switching from warlock to monk, because he seems to be way stronger. And as a home made rule, I have a limit of three potions per player… And that’s why I don’t really have any healing potions now. Do you have any suggestions on this too?
Especially the future may bring way harder challanges for my heroes and that’s why I want to have the strongest build possible? :‘)

Edit: Sry if I expressed myself wrong… I wanted to ask how you would handle situations with your homebrew rules like switching between characters or weaking the usage of potions.

Thx for any helpful answers <3

u/Responsible_Ice_2713 — 20 days ago