Homebrew idea for 2024 Monk- Weapon Masteries for Unarmed Strikes?
I was looking at the 2024 Monk and thought it was kind of dumb that, mechanically, a Monk can benefit more (especially at lower levels) from using Shortsword (Vex) + Scimitar (Nick) + Bonus Action Fist vs. First plus BA Fist...
It feels very un-Monk-like to me.
But I have never played a monk, so I wanted to get feedback about this idea for a Level 2 Monk feature:
Unarmed Mastery (Homebrew): You learn a number of Weapon Mastery properties of your choice equal to your Proficiency Bonus. After each Long Rest, you may replace one with another. When you make an Unarmed Strike, you can use one of your chosen Masteries that is compatible with the strike.
The idea is that things like Vex, Nick, Push, Sap, Slow, Topple, etc. aren't literally properties of the Monk's fists. They're different martial-arts techniques the Monk has mastered.
I feel like this would give Monks a reason to actually fight like Monks instead of feeling like they should carry specific weapons just for their Masteries.
Do you think this would be not overpowered (and also awesome)?
Edit: Would it actually be more appropriate for a homebrew subclass feature at level 3?