Gifts of the Fallen feels pretty weak
The various military faction traits in this game are flavorful and faction defining. The Kin advance as a big shielded ball thanks to Stand United. The Necrophage swarm their enemies and pick off the corners of formations thanks to Unceasing Hunger. The Aspects favor a mixed unit composition with a defensive front line and damaging backline thanks to Harmonious Tactics. There's just one glaring exception to this rule: The Last Lords.
I think Gifts of the Fallen was good on release. Before the advent of counterattacks, a 25 hp heal did a decent job of keeping the Last Lords healed as their tanky stalwarts marched into the enemy and started swinging. However, with counterattacks now being a thing, a 25 hp heal is basically inconsequential outside of the first monsoon. There's just a lot more damage being thrown around in combats and with late game HP bars easily breaching 300, a 25 hp heal being a faction defining trait just doesn't cut it anymore.
I'd really like to see Gifts get some more gas. The heal could scale as a percentage of HP, it could scale up with Last Lords techs, it could be a larger heal targeted on the lowest HP Last Lords unit. There are a whole lot of ways to make it feel faction defining and powerful instead of irrelevant like it does now. I personally feel like the Last Lords military is the weakest in the game, and I think Gifts of the Fallen is largely to blame.