Is it a bad idea to have a value which decides which in-game character a player can use be given to the player on the client side?
So I'm making a game where players can select their characte however, certain characters would be locked behind a gamepass or something else for example.
If the value which decides which character a player is selected and playing is, is stored on the client side, could exploiters use this to access gamepass-locked characters?
How do i circumvent this?