Dmon needs more presence.
Before you say anything.
Yes.
I am aware that she is a giant mech with a sword... but that kinda feels like it.
Her kit is fun. She can make some plays. She can be a tank. But all of her abilities, even her Ult, feels very... unmentionable. Let me try to explain:
When you think of the other tanks, all of them have some ability that can change the direction of a fight if it is played well. Something that makes them unique. A CC, an extra boost here, a special barrier, a damage block. A cool down that you're actively playing against.
Dmon... doesn't have anything that makes her scary... unless it's just you vs. her, but that's any tank that you're alone with.
Even her Ult feels... disappointing, to put it bluntly. It's short, and if you play it even remotely wrong or heaven forbid somebody jumps slightly over it, that's it. Comparing her Ult to the other Tanks... it also has very little change sometimes. Coming from somebody playing against her.
I'm not going to waste time by listing all of my opinions on how I think they could improve her... but right now, as a Tank going against her, she feels bland to play against. I know people have had a lot of fun with her, and there have been some good Dmon players out there... but... where is her Sigma Rock? Her Zarya Bubble? Her Orisa Javelin? D.va Defense Matrix? Ramattra Nemesis Form?
Her name is Dmon. Why do I not feel like I'm fighting a Demon?
Hopefully, my rambling made sense. I just feel like Dmon needs more to her or her abilities that do more than just straight numbers.
Again, if you like her and are having fun with her or against her, I'm glad. I'm not saying she's bad. Something just feels like it's missing.
(I'll probably get destroyed by every Dmon I see for the next week, but Im just saying i want the Dmon mains to have more. Not a buff. Just more... oomph.)