Incantation 3 drop rate in velmorne?
Wiki says it’s 60% for each of the velmorne trio.
I’m currently at gnosis3, but 20+ kills and only ever got 3. Is the wiki outdated? Or are they limited to one each per playthrough?
Wiki says it’s 60% for each of the velmorne trio.
I’m currently at gnosis3, but 20+ kills and only ever got 3. Is the wiki outdated? Or are they limited to one each per playthrough?
Hey yall, new player here really enjoying the game.
In your opinion what’s the “feels good enough” spot for stats arsenal and mind?
I’ve upped mind from 9 to 12 and I was surprised to actually feel the difference in feather drops and healing efficacy. And for arsenal, it’s currently sitting at 11 and I think I’ll invest in that a bit more just because of the reload speed.
For context I’m at gnosis 2 and level 30ish. Want to lean into spells so I’m not looking to max out arsenal but at what point do reloads feel fast enough?
Instead gryns should shove the entire syringe in their mouths and munch on em.
Thanks for coming to my ted talk.
And why is it at the top of the list lol
I’m scared that new players might actually go for this build
Completely new player here.
Finished the tutorial just now and the ship/lobby is 100% skitarii lol.
I was planning to purchase the skitarii dlc if I found the game enjoyable (admech fanboy here) but I don’t like the idea of playing the same class as literally everyone else.
Do you guys think it’s just a phase or was this class somehow the entire playerbase’s dream ?
Context: kr em2 shen jgl otp
Title.
I’ve accepted every 1 out of 10 games it’s unwinnable just by pure RNG because the other team is just better and we made far too many mistakes.
I’m currently sitting at 70% WR and what I’m struggling is to understand how to win the other 20% of the games.
Usually these games start out by enemy team having 5 kills before the first crab spawn. My problem is that I genuinely have no experience ever coming back from that position.
What I do in those situations: crab if opposite side, b into next fullclear. But then as soon as I get back to my camps my solo laners get killed again. I’ve tried to skip crab or delay b to cover solokill or fix their lane state. This results in me being behind enemy jgl so they start perma invading me with lane prio so the game gets snowballed out of control.
I’ve seen vids on how to jgl with “3 losing lanes” but most suggest focusing on farming up yourself to not fall behind. Which could may work for champs with more agency but don’t feel like this applies to shen. Also their term of 3 losing lanes isn’t 15 to 0 in 7 minutes so yeah… any tips?