▲ 1 r/iosdev

Agentic Spec Driven SDLC

I've been learning a lot in this space and I wanted to share it with the community, and hopefully kick off a healthy discussion where we can trade notes and learn from each other. So here's what I've been up to.

A lot of big orgs are working on agentic AI for the software development lifecycle right now, with various degrees of success. I'm a software engineer doing something similar for a big org, but I got curious whether I could scale it down to something much smaller for my own personal use. These pipelines are built for whole engineering teams, so could the same heavyweight, multi-repo approach actually work for a single developer? To keep it honest, I picked Flutter and Flame, a stack I'd never written a line of, and shrank the whole thing down to one repo and two slash commands. It carried me the whole way, from PRD to specs to implementation to self-healing code review, mostly fire-and-forget. I learned the stack just by watching the pipeline work, and I wrote up what scaled down, what I cut on purpose, and where the pipeline stops being the right tool.

The thing it built is Colors Grid: Arcade & Puzzle, a real, shipped mobile game. It's a fast, colorful reflex game on a 3x5 grid of rings: two lines sweep across changing color, and you tap a ring the moment its color matches the line. Chain hits for combos, spend power-ups, and climb the unlocks. And if you'd rather plan than panic, there's a calmer Puzzle mode with no timer. It's free, on both iOS and Android, and I'd genuinely love to hear what you think.

The story of how I built it: https://www.techtiger.tech/post/shrinking-an-enterprise-ai-sdlc-to-one-developer-to-ship-a-game

iOS (App Store): https://apps.apple.com/us/app/colors-grid-game/id6783983667

Android (Google Play): https://play.google.com/store/apps/details?id=tech.techtiger.colorsgrid

reddit.com
u/RoyaLTigeRRK — 7 hours ago

Colors Grid: Arcade & Puzzle

I made a free mobile game called Colors Grid: Arcade & Puzzle and I'd love some honest feedback.

It's a color-matching reflex game on a 3x5 grid of rings. Two lines sweep across the grid, each one a color, and you tap or swipe a ring the moment its color matches the line crossing it. Land the spot where both lines cross at once for a bonus, chain hits into combos with a single swipe, and build a multiplier as the lines speed up. There are power-ups you spend mid-run, like adding time, spreading a color across a whole row and column, or dropping a wildcard cell that always scores.

If reflex games stress you out, there's a second mode called Puzzle (Color Shift) with no timer and no way to lose. You slide the lines one step at a time and try to cycle every cell through all six colors in the fewest moves. It's more of a quiet brain-teaser than a race.

You unlock new shapes, color palettes, and sound and music packs as you climb your high score or clear puzzle boards, so both modes feed the same progression. It's free on iOS and Android, with an optional ad-free subscription you don't need to play everything.

It's a solo project and my first mobile game, so I really want to know what feels good and what doesn't.

iOS (App Store): https://apps.apple.com/us/app/colors-grid-game/id6783983667

Android (Google Play): https://play.google.com/store/apps/details?id=tech.techtiger.colorsgrid

u/RoyaLTigeRRK — 8 hours ago

Agentic Spec Driven SDLC

I've been learning a lot in this space and I wanted to share it with the community, and hopefully kick off a healthy discussion where we can trade notes and learn from each other. So here's what I've been up to.

A lot of big orgs are working on agentic AI for the software development lifecycle right now, with various degrees of success. I'm a software engineer doing something similar for a big org, but I got curious whether I could scale it down to something much smaller for my own personal use. These pipelines are built for whole engineering teams, so could the same heavyweight, multi-repo approach actually work for a single developer? To keep it honest, I picked Flutter and Flame, a stack I'd never written a line of, and shrank the whole thing down to one repo and two slash commands. It carried me the whole way, from PRD to specs to implementation to self-healing code review, mostly fire-and-forget. I learned the stack just by watching the pipeline work, and I wrote up what scaled down, what I cut on purpose, and where the pipeline stops being the right tool.

The story of how I built it: https://www.techtiger.tech/post/shrinking-an-enterprise-ai-sdlc-to-one-developer-to-ship-a-game

reddit.com
u/RoyaLTigeRRK — 8 hours ago