Lemon Switch Emulator v1.1.0 is now released!!
▲ 57 r/LemonEmulator+1 crossposts

Lemon Switch Emulator v1.1.0 is now released!!

Give Credits to Developer: Ghael Our Developer is a very skilled programmer who has more than 10 years of Programming Experience.

Lemon Switch Emulator v1.1.0 is now released. Feel free to test the emulator and make sure to leave your feedback, bugs/error on our discord server below. We'll continue in improving the emulator. Thank you.

Download Link: https://git.lemon-emu.org/lemon/Lemon-Project/releases

Optional link(we have our own git): https://github.com/Ghael-V/Lemon-Project/releases

You can share your thoughts on our subreddit:

r/LemonEmulator

Join our Official Discord Community:

https://discord.gg/nHGPeFpwu

Lemon Switch Emulator Website:

https://lemon-emu.org/

FAQ Page:

https://lemon-emu.org/faq.html

Lemon Switch Emulator own git page: https://git.lemon-emu.org/lemon/Lemon-Project/releases/

----------Changelog-------

Three builds:

  • Lemon: the full version, as before.

  • Lemon Lite: lighter defaults for weaker GPUs (0.75x resolution, asynchronous shaders on), without the bundled Lemon-Ade driver, and experimental PanVK drivers for Mali-G720 and Mali-G52 in the driver downloader (each GPU only sees its own). It installs next to Lemon and can import your keys, firmware, games and saves from it.

  • Lemon Lite & Spoofed: Lite under another package name, so phones that boost known benchmark apps may run it faster. Experimental: it depends on the phone.

New:

  • Online play on Nextendo Network (Settings → Online). Sign in from the browser and play online; Mario Kart 8 Deluxe races work.

  • Settings in ten categories (Lemon, Graphics, Performance, Controls, In-game display, Console, Online, Content and data, Help, Advanced and debugging), and a search on the settings home that finds any option, however deep it is, and takes you straight to it.

  • No more flickering in Fast GPU mode (Garfield - Escape From Monday, Dragon Ball and others): the game now waits for the GPU before it reuses what was drawn. That makes Fast the default GPU mode again, so most people get more speed. If a game runs slower now and does not flicker, set Settings → Graphics → Advanced graphics → GPU Fence Behavior to Immediate. A lighter version of this wait is planned for a future update.

  • Mali GPUs: compressed BCn textures they cannot read are converted to ASTC on the GPU, with far less memory (Funko Fusion: 958 MB → 179 MB).

  • A simpler in-game menu: one On-screen controls entry (edit, layout presets and options), a separate Overlays entry, and the game's own settings first.

  • The library title gets its own line on narrow screens.

Fixed:

  • Crysis Remastered no longer crashes and its map is drawn in its own corner instead of over the whole screen.

  • TOTK: the grass no longer disappears 20-30 seconds into play.

  • Mario & Luigi: Brothership: fixed a crash when the game had made a very large number of memory mappings.

  • The multiplayer nickname is remembered again (it was lost since the rename to Lemon).

  • Network addresses returned to games have the right size (some online games).

  • Asynchronous shaders look at the current draw.

  • Input events without a device no longer crash the app.

  • Less GPU overhead in games that rewrite small uniform buffers often.

  • Logs: the GPU log is capped at 20 MB and rotates, the main log is capped too, only the last 10 GPU crash dumps are kept, and the log says why the system closed the previous session. "Lemon" instead of "Eden" in the logs and crash reports.

  • Aspect ratio: the option explains how to fill the screen, and the stretch option has a clearer name.

u/Royal_Path_2167 — 6 days ago
▲ 53 r/EmulationMediatekMali+1 crossposts

[Release] Panvk-Mali-G57 beta 1.0.0 – open-source Vulkan driver for Mali-G57 on stock kernel. now playable in Winlator

Mali-G57 owners, this one's for you.

Panvk-Mali-G57 is a custom build of Mesa's PanVK Vulkan driver that runs on your phone's **stock Mali kernel driver (kbase)**. No root, no custom kernel. Just install the zip in Winlator and go.

**What's new in beta 1.0.0**

- 🎮 **Far Cry 3 is playable.** The infinite loading screen is gone, cutscenes render correctly, and gameplay runs at ~18-25 FPS on Low (Helio G99)

- 💥 **GPU hang fix.** Shaders that spill registers used to freeze the GPU. Now they don't

- ⚡ **Faster frame pipeline.** Vertex/tiler work now overlaps with fragment work instead of waiting in line. That alone took Far Cry 3 from ~8 FPS to 20+

- 🧹 Occlusion-query passes that were burning ~460 ms each are now fixed

**Tested on**

POCO M6 Pro · Helio G99 (MT6789) · Mali-G57 MC2 · Android 16 · Winlator + DXVK 1.x

**Likely to work (same GPU: Mali-G57, Valhall v9 / JM), untested**

- Helio G99: Redmi Note 13 Pro 4G, Redmi Note 12S, Galaxy A15 4G and many Infinix/Tecno/realme phones

- Helio G96, Dimensity 700 / 720 / 800U / 810 / 6020 / 6080 / 6100+

- Unisoc T616

**Might work (same Valhall v9 / JM family, different GPU), untested**

- Mali-G68: Dimensity 900 / 920 / 1080 / 7050, Exynos 1280

- Mali-G77: Dimensity 1000 / 1100 / 1200

- Mali-G78: Exynos 1080 / 2100, Google Tensor G1 (Pixel 6), Kirin 9000

**Long shot (Bifrost / JM), untested**

- Mali-G52: Helio G80 / G85 / G88, Exynos 850, Kirin 810, Unisoc T618

- Mali-G76: Helio G90T / G95, Exynos 9820, Kirin 990

**Not supported**

- Newer CSF GPUs (Mali-G310/G510/G610/G710/G615/G715, Immortalis). They use a different job interface

- Midgard (Mali-T series)

- Adreno (Snapdragon). Use Turnip instead

If you try it on any of these, please report: phone, SoC, GPU, Mali driver version (r44p1, r54p1...), and whether it works.

**Heads up**

- This is a beta. Some games will break. Please report them!

- DXVK 2.x isn't tested yet. That's the next patch

- Built and tested on Mali-G57 only. When you report, include your Mali driver version (r44p1, r54p1, etc.) so we can map what works

**A note on extension count:** it's not a performance score. This driver exposes what PanVK actually supports. New extensions get added when real games need them, not to pump up a number.

**Credits**

Built on the work of **leegao** (mesa-funnymdzz and wrapper) and **Vit999** (kbase). Big respect. None of this exists without them.

Download + release notes 👇

https://github.com/FristOneRR/FristOneRR-Panvk-Driver/releases/download/v1.0.0-beta/Panvk-Mali-G57-beta\_1.0.0.zip

Feedback, bug reports and FPS screenshots are all welcome 🙏

Thanks for coming along for the ride. This is just the beginning. 🚀

reddit.com
u/Redribbon_RR — 18 days ago
▲ 76 r/EmulationMediatekMali+1 crossposts

Project Panvk Mali G57 MC2 – Update 2.1: Gaming test with *NFS MW 2005*. Settings: Proton-9.0-x86_64, DXVK 1.10.3, BOX64 0.4.1, Compatibility preset; resolution 1280x720, medium graphics settings. Note: This driver is still in the testing phase and requires further refinement; the upcoming version 3

The next task (Task 3.0) involves determining the compatibility of Wine, Proton, Box64, DXVK, FEXCore, and WowBox64. This is a time-consuming process that requires going through the entire codebase and could take several weeks. In the meantime, I will test two or three games instead. Feel free to request specific titles—please suggest less demanding games for now, as PanVK is still in its early stages.

u/Redribbon_RR — 19 days ago
▲ 71 r/EmulationMediatekMali+2 crossposts

✅ Good news for Mali G57 MC2 users: Vulkan implementation in Update 1.2 is now nearly complete—about 95% of the way there. Only minor tweaks remain; nothing major. Next up is Update 2.0, focusing on benchmarks and workloads. This phase is quite risky for the device, as it involves determining optim

​

Winlator ludashi 2.8.2 Box64,Proton-9.0-86_64 Dxvk 1.10.3

Box64 preset : Compatibility Driver Panvk mesa 26.3.0-devel

u/Redribbon_RR — 20 days ago
▲ 20 r/RG556

LukeValen/panvk-mali-g52

Thanks to Mr. Luke we might have soon a GPU driver built specifically for our RG556, I spoke to the developer he will implement it first for Winlator for PC emulation, Then next step will be supporting other emulators like Switch, PS2/3, ..etc, Please go to the github page support Mr. Luke he is the only one working on this project. One man army!

github.com
u/Royal_Path_2167 — 1 month ago
▲ 8 r/RG556

Introducing Frame Generation on R556

It’s possible using Gamehub, doubling the fps to 60 fps, of course graphical artifacts and glitches do appear especially when moving the camera around.

u/Royal_Path_2167 — 5 months ago