persona 3 on mobile
guys how can I download games to play in gamehub I don't got steam account nor money to purchase game
I really wanna play persona 3 and persona 5
guys how can I download games to play in gamehub I don't got steam account nor money to purchase game
I really wanna play persona 3 and persona 5
I need game recommendations for Game Hub, and also how you would rate my library
I think i already made a post like this here, but ever since update 6.0 any new game I install wont run due to application error:30000654321. I have no clue what this is, all fixes I found are only fixable on PC, and whenever I try download any of my existing components to a new game (your gecko and liveredist stuff for instance) it would pause for a moment, claim installation is complete and not have it installed on that new game.
Is there anything I can do to fix this, or do I just swap over to gamenative instead, as I cant really run most aaa games on my emulator anyway
i would like to know how to take out my data progress. because if i downgrade version. i have to re start again . anyone know pls? .
ah pirated games. ☠️
Game running at 100-120fps in highest settings.locked to 70 for longer playtime less battery usage.
Device-POCO X7 pro 12/512
3.0.10.0 WOJMIXM
Proton 10.0-Arm64x-2
Extreme preset
FEX 20260103
DXVK 1.11.1-Mali fix/1.10.3-Async( some times 1.10.3 gives half rendered textures)
​
Gamehub (formerly Gamefusion Emulador, by GameSir/NXTeam Studios, also Eggns)
has a long, documented history of taking open-source code, rebranding it, and taking the credit/selling it, without attribution,with active denial when confronted. This is not a one-time mistake
Case 1: My Vulkan Renderer (StevenMX) + Xlorie ( stole from Termux X11)
I am the developer of Winlator Bionic Ludashi,with have my vulkan renderer backend
Gamehub combined, my Vulkan renderer with the JNI/compositor architecture from Termux-X11 (Lorie) two separate open-source projects, inside their closed source product
Running strings on libxserver.so from the Gamehub APK reveals 4 registered renderer backends:
winemu-xserver / winemu-flip / winemu-vk / lorie-vk
lorie-vk is the Frankstein
The binary also leaks hardcoded build paths from the developer's on a Mac Device:
/Users/me/Documents/WinEmuKernel/lib/src/main/cpp/x11/xserver/dix/events.c
The real internal project is called WinEmuKernel, never disclosed publicly.
the GitHub repo https://github.com/gamesir123/xserver-gf they shared as "proof of independence" did not generate the APK It is a decoy.
The Vulkan strings embedded in their binary match my exact internal abstractions: per-window descriptor sets (e->ds), VkSamplerYcbcrConversion for AHardwareBuffer (e->ycbcr), dedicated cursor descriptor set (g.cursor.ds), and a per-window texture pool with .img / .view / .ds None of this is in their public repo. All of it is in my VulkanRendererContext
Their JNI layer is also a direct copy of Termux-X11's Lorie architecture with renamed functions: rendererSetWindow → updateSurface, lorieActivityConnected → onFirstWindowOpened, and Lorie's single sendMouseEvent(x, y, button, down, relative) broken into three separate functions (mouseMoveBy, mouseMoveTo, mouseClick). Standard X servers don't use shared memory paths (shmPath) this design is specific to Lorie architecture.
Their Community Manager Kael stated publicly: "We have a completely independent X11 renderer… our devs didn't even know anything about Winlator. The binary says otherwise.
Case 2: leegao's BCn compute shaders
Developer leegao (bionic-vulkan-wrapper)
https://github.com/leegao/bionic-vulkan-wrapper
analyzed libGameScopeVK.so from the Gamehub APK and opened
https://github.com/leegao/bionic-vulkan-wrapper/issues/77
concluding he is 95.7% certain Gamehub forked his code:
they also stole some of BrunoSX Vortek (From Winlator official) Work, even before bruno having opened the code
These are not coincidences. You don't accidentally copy someone's debug artifacts.
that's how they got BCn implementation for Non-Adreno Devices
Case 3: The DXMT "DirectX 12" work is AI-generated slop
https://www.reddit.com/r/macgaming/s/1VYncoYmzm
Recently, Gamehub announced their own emulador for Mac, with a DXMT fork with DirectX 12 support, with a contributor named yuemingruoan committing code at
https://github.com/gamesir-labs/dxmt
This was celebrated in communities as a major achievement.
A developer named 3Shain, who works at CodeWeavers on DXMT, reviewed the code and concluded it is AI-generated slopware that will never be accepted upstream. Their analysis:
"Gamehub team shows no understanding of the D3D12 binding and synchronization model. Instead of implementing DX12 natively, they emulate low-level D3D12 features on top of a high-level abstraction designed for D3D11. This wastes large amounts of CPU cycles on every draw call (scanning the rootsig/descriptor heap per drawcall makes no architectural sense), and hits hard dead ends like unbounded descriptors that are simply unimplementable with this approach. In their words: "a real experienced engineer will not even try to implement the thing like that."
This is consistent with everything else: the pattern is not just taking other people's code, it is also shipping AI-generated work as original engineering, while marketing it to users who have no way to tell the difference.
Given all of this, I will give you two alternatives.
Give proper credit to the developers whose work you have been using.
Make your emulator open source, publish all of Gamehub code and its components on GitHub,with date and commit history preserved, ensure it is compilable.
If this is ignored, that's fine. But know that I will continue working to help this community, and the accusations, not just mine, will not stop. You care about your reputation now. Act like it. we will post more proof if you guys keep denying it and we will make sure this news reaches the China Community
1600×720p high settings on Dimensity 8400 Ultra.Bannerhub v3.6.0
Device -POCO X7 pro 12/512GB
Proton-9.0-x64-3
Extreme preset(X87REDUCEDPRECISION=enabled)
DXVK 1.10.3-Async/DXVK 1.11.1-Mali fix
BOX64-Hybrid-Bionic
I play Alan Wake American nightmare but getting very low fpa plz help which driver i use better fps
Hey everyone,
If your Windows emulator (GameHub) keeps crashing or gets stuck on the "Initializing" screen after updating to One UI 8.5, it is likely due to the new strict scoped storage permissions in Android 16.
I found an easy workaround today that doesn't require any custom drivers or root:
Move your target game directory onto an external USB-C Flash Drive (or external SSD).
Connect the drive to your Samsung device.
Open the app and use the "Import" option to locate the executable file directly from the external storage directory.
Grant the external storage permission when prompted.
It bypassed the internal storage sandbox lock successfully and launched smoothly. Performance is identical to internal storage. Hope this helps!
(Tested on s25 plus)
Device - Poco X7 pro
12/512GB varient
3.0.10.0 WOJMIXM latest update
1.5K resolution with highest settings possible.
Settings,
Proton 10.0-Arm64x-2
Extreme preset (SMCcheck: none)
DXVK-1.11.1-Mali fix( don't use 1.7.x,1.10.x and any other version.these mentioned versions have half rendered textures bug)
FEX 20260103(latest version like 202603,202605 have stutters,very low fps near 12-25fps, crappy audio problem)
AC Rogue running 60fps at 900p highest settings (shadows=off)
Device - Poco x7 pro. 12/512GB
Bannerhub V3.6.0
Settings,
Proton 10.0-arm64x-2
Extreme preset (SMCcheck:none)
DXVK 1.10.3 -async/1.11.1-Mali fix
FEX 20260103
does playing games in sd card slow down performance or not
I own a galaxy s25 ultra and post update to one ui 8.5 gamehub stop working. Nothing works. Games won't open. So i do not recommend the update if you're a gamer, at least until there's an update to fix this from gamehub soon. Had to install winlator ludashi 3.0 to use as a work around and so far so good
I have completed the main story of RoboCop: Rogue City on GameHub. I managed to beat the game on Epic settings with broken Nanite geometry. It is a really good game, and I enjoyed it.
Emulator: GameHub PuBG V6.0.0
Game: RoboCop: Rogue City
Game Size: 37.96 GB
Emulator Settings:
• Game Resolution: 1920x1080
• Surface Format: RGBA8
• Compatibility Layer: Proton 11.0-Arm64x
• Translation Parameters: Extreme
• GPU Driver: Turnip Driver Gen8 V28
• Audio Driver: Pulse
• DXVK Version: DXVK V2.6.2-1-Async
• VKD3D Version: VKD3D-Proton V3.0b
• CPU Translator: FEX 20260428
• CPU Core Limit: No Limit
• VRAM Limit: No Limit
New to the app. Can someone help me with what I'm doing wrong? Edit: it's an Android. Snapdragon 888 8/128
1600×720p Ultra settings on Dimensity 8400 ultra(Mali G720 MC7)🤩🤩
Bannerhub v3.6.0
Use FarCry 2 multifixer and set core affinity to ur core count.gained more than 50+ fps after it.
Settings,
Proton-10.0-arm64x-2
Extreme preset(SMCcheck:none)
DXVK 1.7.3/1.7.2(both ok)
FEX 20260103
Before the 6.0.0 betas came out, I was determined to switch completely to Game Native, but now with all the changes they've added to improve the experience, wow, it's amazing!
By the way, version 6.0.4 was released today.
einaltor or gamehub and PLEASE tell me settings PLEASE