Image 1 — Which Redist files or methods I can use for these errors
Image 2 — Which Redist files or methods I can use for these errors
▲ 6 r/EmulationMediatekMali+2 crossposts

Which Redist files or methods I can use for these errors

I have tried to Install Bioshock Infinite ony Poco X7 pro (Dimensity 8400). pre installed games quiet bog. I can't download that.So I tried a repack.

But I'm keep having these errors in both Bannerhub and Winlator Mali.

Bannerhub can run run this setup with different compatibility layers but Keep having Isdone.dll. error

I heard this errors can fix with installing correct Redists.

Someone can share the correct one for these errors?

u/FlakyAccount8722 — 3 hours ago
▲ 16 r/EmulationMediatekMali+1 crossposts

Shadow Warrior (2013) on Winlator/Mali – 50–70 FPS but no scaling with resolution or settings

Running Shadow Warrior (2013) on BannerHub setup.

FPS stays around 50–70, but drops to 30–40 during screen recording (7–10W power usage).

Game is dropped in to 30-40fps because screen recording is active.otherwise game is always running more than 50fps. Game is running at High-Ultra settings(7-8w average power drain)

⚠️⚠️Big issue: performance doesn’t scale with resolution or graphics settings. Lowering settings or resolution gives almost no FPS gain, suggesting emulator/engine bottleneck.And GPU only load upto to 60-70%. Still has more Headroom for better performance. This game has a separate DX9 game and it even worse than this.I have the Dx11 game right now. Dx9 give the same fps but with flickering in some scenerios. Also had DX10 errors on both Winlator Mali and BannerHub. Fixed on BannerHub using DXVK 1.12.0 Async, but still broken on Winlator Mali. If DX10 issue gets fixed there, performance could be even better on Winlator Mali I guess.

My settings:

Device: POCO X7 pro 12/512, Dimensity 8400 Ultra

Resolution: 1600×720

Preset: Extreme

DXVK 1.12.0 Sarek Dyasync

FEX 20260103

BannerHub v3.8.0

u/FlakyAccount8722 — 1 day ago
▲ 5 r/EmulationMediatekMali+1 crossposts

Weird GPU behavior on Dimensity 8400(Mali G720 MC7)

Can someone explain me this,

I'm playing PC games for a couple of months now. But I noticed a weird GPU behavior on my POCO X7 pro 12/512GB.

When I run a game at 720p at low settings. My GPU loads near 90-100% and give 60fps or playble fps to depend on the game.

But when I run a game at 1600×720 resolution, Memory usage slightly reduced.GPU load instantly drop under 70% or 60%(depend on the game) increasing 15-30fps, use slightly less power than 720p and allow me to Increase Graphics quality in same settings I used with 1280×720 resolution.

That's kinda weird! Coz I clearly noticed that in Far cry 2,3,Call of Juarez gunslinger and Sleeping dogs.

I uploaded a post in this sub about Call of Juarez gunslinger few hours ago. I told that game running at 60-90 fps. At 720p resolution,My GPU fully loaded to give 60fps. But after changing the resolution to 1600×720 GPU load droped to 60-80(Avg 70%). Fps massively jumped up to (90-140Fps).

This weird behavior happened on both Bannerhub and Winlator.

U can see my profile. Most of the games I tested and posted in subs use 1600×720 resolution.

How is this happening? Increaseing resolution should be drop the fps

u/FlakyAccount8722 — 3 days ago
▲ 28 r/EmulationMediatekMali+1 crossposts

Call of Juarez: Gunslinger on Dimensity 8400 Ultra - Bannerhub v3.8.0 Optimal Settings Guide (65-90 FPS)

Hey everyone,

Since we can't play RDR on Mali GPUs, I brought the next best Western experience for fellow Mali users!

I've been testing Call of Juarez: Gunslinger on the new Bannerhub v3.8.0 build using my Dimensity 8400 Ultra, and I finally managed to fix the annoying physics/freezing bugs that many face on Mali devices.

If you are experiencing random freezes or clipping/falling through the map, here is the exact breakthrough and settings that stabilized everything.

🚫 The Layer Bug Fixes (Important):

Proton 10 & 9-Arm64x: Avoid these for this title. They cause random game freezes and physics bugs where you literally fall through the floor.

Proton 11: Causes noticeably slow loading screens and minor stutters whenever new areas or assets try to load.

The Solution: Switching to standard Proton 9.0-x64-3 combined with Balanced (Safe) Flag Handling completely resolved all physics glitches and freezes!

⚙️ My Exact Settings:

Emulator: Bannerhub v3.8.0

Wine/Proton: Proton 9.0-x64-3

Box64 Version: 0.4.3 Hybrid Bionic

Box64 Preset: Extreme Preset (But with Balanced Safe Flag Handling enabled)

Tested Resolution: 1600×720

In-Game Graphics: Max Settings, BUT keep Textures at Low or Medium. (Crucial tip: High/Max textures will overload the RAM, causing the emulator to instantly crash to the home screen).

📊 Performance, Power & Thermals:

Max FPS: 90 FPS

Min FPS: 65 FPS (Note: It occasionally drops to the 50s only when screen recording is active. Without recording, there are no noticeable drops).

Average FPS: ~70 FPS

Power Drain: Incredibly efficient at 5-7W during normal gameplay. (Turning on screen recording pushes the power consumption up to 8-10W).

u/FlakyAccount8722 — 4 days ago

Where can I download DXVK 1.7.3-Async for Winlator? Some games only working with DXVK 1.7.x

I have Dimensity 8400 phone. I'm using the Winlator Mali 1.0 now. Some games have shader compile stutters and most of the games fixed with DXVK 1.10.x and 1.11.x - Async builds.

But some games only working with DXVK 1.7.x and older.

I can't add the tar.gz files in to winlator. That files keep showing not supported.

reddit.com
u/FlakyAccount8722 — 5 days ago
▲ 23 r/EmulationMediatekMali+1 crossposts

Sleeping Dogs DE Winlator Mali v1.0 - 120FPS Buttery Smooth Experience with Frame Gen (Mali G720 MC7/ Dimensity 8400 Ultra)

Hey everyone,

I wanted to share my optimization results for Sleeping Dogs: Definitive Edition using the new Winlator Mali 1.0 build. Since this is a full 64-bit title, I decided to try Proton 9-Arm64ec, and the stability is absolutely incredible.

To achieve the ultimate fluid gameplay, I locked the base framerate to 30 FPS and enabled Frame Generation (FG). The emulator handles it perfectly, pumping out a buttery smooth 120 FPS! The best part? There are absolutely no visual artifacts and no noticeable input lag, which makes the martial arts combat and countering feel instant and amazing.

The open world of Hong Kong streams flawlessly, and the driving feels fantastic.

⚙️ My Exact Settings:

Device: Poco X7 pro 12/512GB

Resolution: 1600×720

Emulator: New Winlator Mali 1.0

Proton: Proton 9-Arm64ec

FEX: FEX 2605 (Max Performance Preset)

Graphics: DXVK 1.7.2 + Wrapper (Default)

Performance Hack: 30 FPS Lock + Frame Gen Enabled (Targeting 120 FPS)

If you are on a Mali-powered device (Testing on Dimensity 8400 Ultra), combining Proton 9-Arm64ec with Frame Gen is an absolute game-changer for 64-bit open-world titles. Highly recommended!

u/FlakyAccount8722 — 6 days ago
▲ 41 r/EmulationMediatekMali+1 crossposts

Mafia II on Android is Buttery Smooth! 80-90FPS Max Settings (Winlator Mali v1.0 + FEX) with 120FPS Frame Gen! 🤯🚗

Hey everyone,

Just wanted to share my absolute mind-blowing experience running Mafia II on the new Winlator Mali v1.0 build. Honestly, this new Mali update is nothing short of AMAZING!

The game runs at a crisp 80-90 FPS on Max Settings natively. However, to keep things ultra-fluid, I locked the base framerate to 30 FPS and enabled Frame Generation (FG). The result? A buttery smooth 120 FPS experience with zero visual artifacts and no noticeable input lag whatsoever! Playing this on a handheld/phone feels illegal.

⚙️ My Exact Setup & Settings:

Device: Poco X7 pro 12/512GB

Emulator: New Winlator Mali 1.0

Resolution: 1600×720

Proton: Proton10-Arm64ec

FEX: FEX 2605 (with Max Performance Preset)

Graphics: DXVK 1.7.2 + Wrapper (Default)

In-Game Graphics: MAX Settings

***The Only Issue (Need Help Fix This):

While the game is generally a smooth sail, I'm facing a weird optimization issue in the snowy open world. Whenever I step out or drive around the snow environment, the FPS hard drops to the 20-30 range. CPU/GPU utilization drops, and it seems like a driver/emulator bottleneck during world-streaming.

I’ve tried tweaking a few things but couldn't find a definitive way to fix this environmental lag yet.

Good thing is that snowy environment only available in 3 chapters

If anyone has figured out a fix for Mafia 2's open-world optimization on FEX/Mali, please let me know in the comments!

Otherwise, highly recommend trying this build out if you are on a Mali GPU (Testing on Dimensity 8400 Ultra). Cheers! 🕺🪩

u/FlakyAccount8722 — 6 days ago
▲ 10 r/EmulationMediatekMali+1 crossposts

Remember Me (PC) on Mali G720 MC7 | 65–100 FPS @ 1600×720 & 1600×900 | No Frame Generation | Bannerhub v3.8.0

I've been testing Remember Me on my Dimensity 8400 Ultra (Mali-G720 MC7) using Bannerhub v3.8.0.

Performance

1600×720: 65–100 FPS

1600×900: 65–100 FPS

Average FPS: ~75

Battery draw: ~7W

60 FPS locked: 5–7W

Without screen recording: consistently 10–15 FPS higher

Settings

Emulator: Bannerhub v3.8.0

Proton: 10.0-Arm64x-2

Preset: Extreme

DXVK: 1.10.3 Async

FEX: 20260103

Important

Game has a Color washed textures issues.Lower the Gamma for minimum impact for the visual experience.

Frame Generation: OFF (native rendered FPS only).

Enable V-Sync before starting the game. If V-Sync is disabled, cutscenes may fail to load correctly and some interactions can stop working.

If you notice the weird Graphical issues or behaving inconsistently, go to the graphics settings and disable Anti-Aliasing.

u/FlakyAccount8722 — 9 days ago
▲ 42 r/EmulationMediatekMali+2 crossposts

Metro 2033 Redux on Mali G720 MC7 (70 FPS avg @ High)

Metro 2033 Redux performance test on my device using Bannerhub v3.8.0

Gamma is set to maximum because the game is very dark in many areas. That's why the image looks washed out

Device: Dimensity 8400 Ultra (Mali-G720 MC7)

🎮 Performance Results

Max FPS: 85 FPS

Min FPS: 60 FPS

Average FPS (no screen recording): ~70 FPS

Power draw: 6–7W (8-10w drain because from the Screen recording no overheating with cooler)

📊 Resolution Scaling Test

1280×720p → same FPS range (60–80)

1600×720p → same FPS range (60–80)

1080p → ~50 FPS playable

1.5K → ~45-55 FPS playable

⚙️ Settings Used

Proton: 11-Arm64x

Preset: Extreme

DXVK: 1.10.3 Async

FEX: 20260103

Emulator: Bannerhub v3.8.0

“Just to clarify (since some people asked in DMs): Frame Generation is completely OFF in the video. FPS shown is native rendering only. You can also see FG option disabled in settings during the recording.”

Before anyone says “Snapdragon would do better” — feel free to compare results, I’m open to benchmarks.

u/FlakyAccount8722 — 9 days ago
▲ 36 r/EmulationMediatekMali+2 crossposts

Sniper Elite: Nazi Zombie Army 2 on my POCO X7 Pro (Dimensity 8400 Ultra, 12/512GB) using Bannerhub.

I tested Sniper Elite: Nazi Zombie Army 2 on my POCO X7 Pro (Dimensity 8400 Ultra, 12/512GB) using Bannerhub

At 1600×720 and 1600×900 resolution, High settings (Advanced Shadows OFF + Anti-Aliasing OFF):

👉 60–90 FPS gameplay

👉 Very stable performance overall

👉 Smooth even during heavy zombie waves

👉 First run gave me 25-40fps.Kinda weird btw

What surprised me is how well this game runs on a midrange Mediatek chip through emulation. Even at higher resolution, performance stays extremely playable.

Power usage:

~5–6W during gameplay

Very efficient sustained load

u/FlakyAccount8722 — 12 days ago
▲ 26 r/EmulationMediatekMali+2 crossposts

Alan Wake’s American Nightmare on POCO X7 Pro (Dimensity 8400 Ultra) – Basically Locked 45 FPS on a MIDRANGE Chip

I tested Alan Wake’s American Nightmare on my POCO X7 Pro (Dimensity 8400 Ultra, 12/512GB) using Bannerhub

At 900p High/Max (low FXAA + Volumetric Lights Medium):

45–50 FPS average

Drops to ~40 FPS in heavy combat

Lighter scenes hit ~50-55 FPS

Still very playable overall

30fps dips because from the Screen recording

No Frame Gen — pure emulation performance.

What surprised me is that a midrange Dimensity chip is actually running a full PC game at playable FPS through translation layers. Not locked 60, but far from unplayable.

⚡ Power:

~5–6W gameplay

~6–7W with recording

Very efficient sustained load.

Yes, Snapdragon has better drivers and Emulator support.

But still — a midrange Dimensity doing 40–50 FPS high settings in a PC title via emulation is impressive on its own.

At this point it feels more like optimization vs raw capability, not “can it run or not”.

Here the settings who need to try this,

Proton 10.0-Arm64x-2

DXVK 1.9.4-Async

Extreme presets (SMCCHECK: none)

FEX 20260103

u/FlakyAccount8722 — 12 days ago
▲ 35 r/EmulationMediatekMali+2 crossposts

Syndicate 2012 on Dimensity 8400 Ultra 120+FPS (No FG)

Hey everyone, just wanted to share my emulation results for Syndicate (2012) running on a MediaTek Dimensity 8400 Ultra setup.

Device: Dimensity 8400 Ultra (Mali-G720 MC7), Resolution: 1600× 900, Graphics: Max Settings, Performance: When unlocked, it easily hits 115 - 165 FPS in most areas with incredible stability! Thermals: thanks for the cooler, stays around 35°C - 38°C even at high frame rates. I have now locked it to 1600×900 @ 60 FPS for a perfectly smooth, console-like experience while saving battery and keeping thermals rock solid. Mali emulation has come a long way. Try my settings,

Proton10.0-Arm64x-2/proton9.0-Arm64x-3

Extreme preset with HalfBarrierTSOENABLED=on (Game keep crashing without this)

DXVK 1.10.3-Async

Fex 20260103

u/FlakyAccount8722 — 12 days ago

Saints row 4 re elected on Dimensity 8400 Ultra.

Game is running at 720p resolution with high graphics preset and FG.

Game is running at 50fps without FG.

​

Settings,

Proton 10.0-Arm64x-2

​

Extreme preset

​

DXVK 1.10.3-Async

​

Fex 20260103

u/FlakyAccount8722 — 14 days ago
▲ 47 r/EmulationMediatekMali+1 crossposts

Need For Speed Most Wanted 2012 on Dimensity 8400 Ultra

Game is running at 1600×720p high settings (medium ambient occlusion and No multi sampling)

Game is running with FG now. Fps is 35-50fps without FG in high settings.

​

Device -POCO X7 pro 12/512

​

Proton10-Arm64x-2

​

Extreme preset

​

DXVK 1.11.1-Mali fix

​

Fex 20260103

​

​

u/FlakyAccount8722 — 15 days ago
▲ 17 r/EmulationMediatekMali+1 crossposts

Remember Me on Dimensity 8400 Ultra

Games is running at 1600×720p resolution with highest graphics settings possible.

I'm currently using the FG now. Game is running UpTo 35-50fps without FG.Game has a color washed and purple textures issue

​

Settings,

Proton10-Arm64x-2

​

Extreme preset (TSOENABLED)

​

DXVk 1.11.1-Mali fix

​

Fex 20260103

u/FlakyAccount8722 — 15 days ago
▲ 22 r/EmulationMediatekMali+1 crossposts

James Bond Blood stone on Dimensity 8400 Ultra (No FG,)

Game is running at 1600×720p at Max settings 80fps capped. Game has a rare texture flickering and annoying ghosting problem in some missions and around the character.game is unplayable when flickering happens

Game is running UpTo 100fps.

Bannerhub v3.7.5

Settings,

Proton10-Arm64x-2

Extreme preset

DXVK 1.9.4-Async

Fex 20260103

u/FlakyAccount8722 — 18 days ago
▲ 12 r/EmulationMediatekMali+2 crossposts

Winlator Ludashi 3.0+ causing HyperOS soft reboot when launching games (POCO X7 Pro / Mali G720 MC7)

Device: POCO X7 Pro (Dimensity 8400 Ultra, Mali G720)

I am experiencing a serious issue with Winlator Ludashi 3.0+.

Whenever I try to launch games like Dishonored, Remember Me, Crysis Warhead, Alan Wake, COD MW1/MW3, and Saints Row IV,the game starts launching but before reaching the menu the screen goes black and the device appears to soft reboot.

After this, instead of a full boot, the phone directly shows the "Powered by Xiaomi HyperOS" screen and returns to the lock screen.

GameHub can run the same games without this issue.

This started after changing settings related to DXVK, Box64, FEX, and BCn texture handling (switched between compute/software modes).

Has anyone faced similar GPU driver crashes or HyperOS restarts on Mali GPUs with Winlator/Ludashi? Any stable configuration suggestions would be appreciated.

u/FlakyAccount8722 — 19 days ago
▲ 17 r/EmulationMediatekMali+1 crossposts

Outlast whistleblower on Dimensity 8400 Max settings (No FG)

Game is running at 1600×720p at Max settings without FG.

Device has a issue with Volumetric lights in this game.Some light sources and Fog effects (watch the images) bugged in some areas.probably the driver issue .

Bannerhub v3.7.5,

POCO X7 pro 12/512

Settings,

Proton10-Arm64x-2

Extreme preset (TSOENABLED=on)

DXVK 1.9.4-Async

FEXcore-2605-Nightly

u/FlakyAccount8722 — 20 days ago
▲ 57 r/EmulationMediatekMali+1 crossposts

Bioshock 2 original on Dimensity 8400 Ultra. 90+ Fps(Dx9 and No FG)

Game running at 1600×720p Highest settings(Dx9). Running UpTo 90-120+ fps Battery usage is under 6-7w with 60fps capped.

** dx10 keeping freezing and crashing at the beginning.

Device- POCO X7 pro 12/512

Settings,

proton10.0-arm64-2

Extreme preset

DXVK 1.11.1-Mali fix

(Game has not rendered textures with other versions.

In older Gamehub and Bannerhub version, fixed with DXVK 1.11.1-mali fix.in Current versions It takes few seconds to load the textures. Same old problem with other DXVk versions)

Fex 20260103

(This one worked very well on older Gamehub and Bannerhubs. New version gives random stutters with this. But this one still ok)

u/FlakyAccount8722 — 26 days ago