u/Rude-Act8901

Image 1 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 2 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 3 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 4 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 5 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 6 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 7 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
▲ 127 r/emulation

GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support

Hello everyone, this is the third and biggest release of ShadPS4 (PS4 emulator) GR2fork since launch. It aims to fix the remaining issues with the game while adding more features. Thank you for your patience and if you can please support me by buying me a kofi.

  • refactored gpucomm thread from a monolithic design to a dual core design to ease single threaded bottleneck (30% performance boost).
  • added cpu affinity logic to pin and isolate gpucomm threads to specific cores to get the best single core performance possible.
  • decreased cpu power draw by around 20% by using idle-detection + sleep for the GpuComm dispatcher loop.
  • added Intel specific peformance patches in cpu_patches by relocating the illegal-instruction traps firing in the GR2 eboot.bin.
  • added Intel P+E core detection when gpucomm pinning occurs so P cores are favored over E cores.
  • added more crash hotfixes across gameplay from texture bombs.
  • patched errors in imgui code that was causing silent crashes and automatic window exits.
  • added more rigorous diagnostics to crashes in crash handler.
  • created custom GR2Launcher to work with GR2fork that adds many exclusive settings and features for easy access in the gui without ever having to touch a config file.
  • added steam deck preset in launcher settings to automatically choose the best settings for its hardware.
  • added support from 540p up to 8k in resolution patches
  • added support for Gravity Rush Remastered. Added toggles for br cache and lru cache for fixing flickering or other graphical anomalies in either game if encountered.
  • Merged the double controller input detection fix from the mainline build.
  • added many more input mapping settings in GR2Launcher so that touchpad swipes can be emulated and mapped to any button whether it be on touchscreen, touchpad, controller, or keyboard, which is important for switching between different shifting styles.

@ 720p 30fps(locked) @ 1080p 30fps(locked) @ 4k 60fps(locked) @ 8k 60fps(locked)

ryzen 5 3600-------------ryzen 5 3600-------------ryzen 5 7600---------ryzen 5 7600

GTX 960 4GB ------------- gtx 1060 6gb----------- rtx 3060 8gb------ rtx 5080 16gb

12 gb ram------------------12 gb ram--------------12 gb ram------------12 gb ram

SSD-------------------------SSD----------------------SSD-------------------SSD

Download my fork here -> https://github.com/junminlee2004/GR2fork

Watch my fork in action here -> https://www.youtube.com/watch?v=8aHVM7qea6g&t=5s&pp=0gcJCdQKAYcqIYzv

Buy me a kofi here -> https://ko-fi.com/junminlee2004

join the GR2fork discord server (new) here for extended support. Anyone who wants to lurk for general game discussion surrounding gravity rush 1 and 2 are also welcome -> https://discord.gg/hnHRpzxGzG

u/Rude-Act8901 — 8 days ago
▲ 128 r/shadps4+1 crossposts

GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support

Hello everyone, this is the third and biggest release of ShadPS4 (PS4 emulator) GR2fork since launch. It aims to fix the remaining issues with the game while adding more features. Thank you for your patience and if you can please support me by buying me a kofi.

  • refactored gpucomm thread from a monolithic design to a dual core design to ease single threaded bottleneck (30% performance boost).
  • added cpu affinity logic to pin and isolate gpucomm threads to specific cores to get the best single core performance possible.
  • decreased cpu power draw by around 20% by using idle-detection + sleep for the GpuComm dispatcher loop.
  • added Intel specific peformance patches in cpu_patches by relocating the illegal-instruction traps firing in the GR2 eboot.bin.
  • added Intel P+E core detection when gpucomm pinning occurs so P cores are favored over E cores.
  • added more crash hotfixes across gameplay from texture bombs.
  • patched errors in imgui code that was causing silent crashes and automatic window exits.
  • added more rigorous diagnostics to crashes in crash handler.
  • created custom GR2Launcher to work with GR2fork that adds many exclusive settings and features for easy access in the gui without ever having to touch a config file.
  • added steam deck preset in launcher settings to automatically choose the best settings for its hardware.
  • added support from 540p up to 8k in resolution patches
  • added support for Gravity Rush Remastered. Added toggles for br cache and lru cache for fixing flickering or other graphical anomalies in either game if encountered.
  • Merged the double controller input detection fix from the mainline build.
  • added many more input mapping settings in GR2Launcher so that touchpad swipes can be emulated and mapped to any button whether it be on touchscreen, touchpad, controller, or keyboard, which is important for switching between different shifting styles.

@ 720p 30fps(locked) @ 1080p 30fps(locked) @ 4k 60fps(locked) @ 8k 60fps(locked)

ryzen 5 3600-------------ryzen 5 3600-------------ryzen 5 7600---------ryzen 5 7600

GTX 960 4GB ------------- gtx 1060 6gb----------- rtx 3060 8gb------ rtx 5080 16gb

12 gb ram------------------12 gb ram--------------12 gb ram------------12 gb ram

SSD-------------------------SSD----------------------SSD-------------------SSD

Download my fork here -> https://github.com/junminlee2004/GR2fork

Watch my fork in action here -> https://www.youtube.com/watch?v=8aHVM7qea6g&t=5s&pp=0gcJCdQKAYcqIYzv

Buy me a kofi here -> https://ko-fi.com/junminlee2004

join the GR2fork discord server (new) here for extended support. Anyone who wants to lurk for general game discussion surrounding gravity rush 1 and 2 are also welcome -> https://discord.gg/hnHRpzxGzG

u/Fantastic-Round9313 — 2 days ago

GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support

Hello everyone, this is the third and biggest release of ShadPS4 (PS4 emulator) GR2fork since launch. It aims to fix the remaining issues with the game while adding more features. Thank you for your patience and if you can please support me by buying me a kofi.

  • refactored gpucomm thread from a monolithic design to a dual core design to ease single threaded bottleneck (30% performance boost).
  • added cpu affinity logic to pin and isolate gpucomm threads to specific cores to get the best single core performance possible.
  • decreased cpu power draw by around 20% by using idle-detection + sleep for the GpuComm dispatcher loop.
  • added Intel specific peformance patches in cpu_patches by relocating the illegal-instruction traps firing in the GR2 eboot.bin.
  • added Intel P+E core detection when gpucomm pinning occurs so P cores are favored over E cores.
  • added more crash hotfixes across gameplay from texture bombs.
  • patched errors in imgui code that was causing silent crashes and automatic window exits.
  • added more rigorous diagnostics to crashes in crash handler.
  • created custom GR2Launcher to work with GR2fork that adds many exclusive settings and features for easy access in the gui without ever having to touch a config file.
  • added steam deck preset in launcher settings to automatically choose the best settings for its hardware.
  • added support from 540p up to 8k in resolution patches
  • added support for Gravity Rush Remastered. Added toggles for br cache and lru cache for fixing flickering or other graphical anomalies in either game if encountered.
  • Merged the double controller input detection fix from the mainline build.
  • added many more input mapping settings in GR2Launcher so that touchpad swipes can be emulated and mapped to any button whether it be on touchscreen, touchpad, controller, or keyboard, which is important for switching between different shifting styles.

@ 720p 30fps(locked) @ 1080p 30fps(locked) @ 4k 60fps(locked) @ 8k 60fps(locked)

ryzen 5 3600-------------ryzen 5 3600-------------ryzen 5 7600---------ryzen 5 7600

GTX 960 4GB ------------- gtx 1060 6gb----------- rtx 3060 8gb------ rtx 5080 16gb

12 gb ram------------------12 gb ram--------------12 gb ram------------12 gb ram

SSD-------------------------SSD----------------------SSD-------------------SSD

Download my fork here -> https://github.com/junminlee2004/GR2fork

Watch my fork in action here -> https://www.youtube.com/watch?v=8aHVM7qea6g&t=5s&pp=0gcJCdQKAYcqIYzv

Buy me a kofi here -> https://ko-fi.com/junminlee2004

join the GR2fork discord server (new) here for extended support. Anyone who wants to lurk for general game discussion surrounding gravity rush 1 and 2 are also welcome -> https://discord.gg/hnHRpzxGzG

u/Rude-Act8901 — 8 days ago
▲ 181 r/emulation

This is the second release of ShadPS4 GR2fork (PS4 emulator) and aims to fix the remaining issues with the game while adding more features. Thank you everyone for your feedback with v1.0 and expect updates in the future. Thank you for your patience and if you can please support me by buying me a kofi.

NOTE: Please go into your config.toml or \GR2fork\user\custom_configs\config.toml to enable pipeline cache by setting it to 1 to reduce stutter and increase performance.

  • Added GPU command cpu optimizations to reduce memmove overhead
  • Added multiple cpu fast path hints around the codebase to increase cpu performance
  • Added shader cache correctness fixes, shader cache should now be more performant
  • Added Loading shaders screen with Gravity Rush 2 font so users can tell whether their game has crashed or is loading shaders
  • Added multiple crashing hotfixes
  • Fixed latent bug causing textures and effects to go missing over time
  • Added Ultrawide support for 32:9, 21:9, and 16:10 monitors with new patches
  • Added AVX512 version for cpus that support it (can help with memmove operation) alongside the ZEN4 version on linux

Minimum Requirements:

@ 1080p 30fps (LOCKED)

CPU: Ryzen 5 5600X

GPU: GTX 1650 4gb / RX 6400 4gb

RAM: 12gb

SSD

Recommended Requirements:

CPU: i7 12700 / ryzen 5 7600

GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

RAM: 16gb

SSD

ROG ALLY Z1 EXTREME

XBOX ALLY X Z2 EXTREME

LEGION GO Z1 EXTREME

+ any 7840u cpu

u/Rude-Act8901 — 18 days ago
▲ 49 r/shadps4

This is the second release of GR2fork and aims to fix the remaining issues with the game while adding more features. Thank you everyone for your feedback with v1.0 and expect updates in the future. Thank you for your patience and if you can please support me by buying me a kofi.

NOTE: Please go into your config.toml or \GR2fork\user\custom_configs\config.toml to enable pipeline cache by setting it to true to reduce stutter and increase performance.

  • Added GPU command cpu optimizations to reduce memmove overhead
  • Added multiple cpu fast path hints around the codebase to increase cpu performance
  • Added shader cache correctness fixes, shader cache should now be more performant
  • Added Loading shaders screen with Gravity Rush 2 font so users can tell whether their game has crashed or is loading shaders
  • Added multiple crashing hotfixes
  • Fixed latent bug causing textures and effects to go missing over time
  • Added Ultrawide support for 32:9, 21:9, and 16:10 monitors with new patches
  • Added AVX512 version for cpus that support it (can help with memmove operation) alongside the ZEN4 version on linux

Minimum Requirements:

@ 1080p 30fps (LOCKED)

CPU: Ryzen 5 5600X

GPU: GTX 1650 4gb / RX 6400 4gb

RAM: 12gb

SSD

Recommended Requirements:

CPU: i7 12700 / ryzen 5 7600

GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

RAM: 16gb

SSD

ROG ALLY Z1 EXTREME

XBOX ALLY X Z2 EXTREME

LEGION GO Z1 EXTREME

+ any 7840u cpu

u/Rude-Act8901 — 18 days ago

This is the second release of GR2fork and aims to fix the remaining issues with the game while adding more features. Thank you everyone for your feedback with v1.0 and expect updates in the future. Thank you for your patience and if you can please support me by buying me a kofi.

NOTE: Please go into your config.toml or \GR2fork\user\custom_configs\config.toml to enable pipeline cache by setting it to true to reduce stutter and increase performance.

  • Added GPU command cpu optimizations to reduce memmove overhead
  • Added multiple cpu fast path hints around the codebase to increase cpu performance
  • Added shader cache correctness fixes, shader cache should now be more performant
  • Added Loading shaders screen with Gravity Rush 2 font so users can tell whether their game has crashed or is loading shaders
  • Added multiple crashing hotfixes
  • Fixed latent bug causing textures and effects to go missing over time
  • Added Ultrawide support for 32:9, 21:9, and 16:10 monitors with new patches
  • Added AVX512 version for cpus that support it (can help with memmove operation) alongside the ZEN4 version on linux

Minimum Requirements:

@ 1080p 30fps (LOCKED)

CPU: Ryzen 5 5600X

GPU: GTX 1650 4gb / RX 6400 4gb

RAM: 12gb

SSD

Recommended Requirements:

CPU: i7 12700 / ryzen 5 7600

GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

RAM: 16gb

SSD

ROG ALLY Z1 EXTREME

XBOX ALLY X Z2 EXTREME

LEGION GO Z1 EXTREME

+ any 7840u cpu

u/Rude-Act8901 — 18 days ago
▲ 163 r/emulation

After a few months in development, I am excited to reveal the first release of GR2fork, a fork of shadPS4 focused on improving the performance, stability, and accuracy of Gravity Rush 2. Thank you for your patience and if you can please support me by buying me a kofi.

NOTE: this fork currently also supports version 1.11, also please do not enable readbacks.

  • introduced several code optimizations to increase cpu performance (+30% boost over latest pre-release)
  • delivered feature complete photomode by coding in stubbed shadps4 functionality such as content search, screenshotservice, and content export. It is now 1 to 1 with the ps4 version.
  • improved rendering accuracy by tweaking shader recompiler code
  • the contour cel shading outline is now visible
  • foliage is now correctly rendering
  • better gravity kick audio fix than the mainline version
  • removed all video artifacts from cutscenes to in game videos and TVs
  • identified and patched several crashes by clamping vulkan layers >512 and tweaking problematic code that caused race conditions
  • added null absorption code to signal handler to prevent some benign null reads from crashing the entire emulator, opting to skip the instruction instead
  • added more input control to allow emulation of the touchpad swipes
  • All polaroid photos captured in game are saved to the Capture Gallery folder in the shadps4 user/appdata folder on your pc so you can access them directly.

Minimum Requirements:

@ 1080p 30fps (LOCKED)

CPU: Ryzen 5 5600X

GPU: GTX 1650 4gb / RX 6400 4gb

RAM: 12gb

Recommended Requirements:

CPU: i7 12700 / ryzen 5 7600

GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

RAM: 16gb

ROG ALLY Z1 EXTREME

XBOX ALLY X Z2 EXTREME

LEGION GO Z1 EXTREME

+ any 7840u cpu

u/Rude-Act8901 — 25 days ago
▲ 39 r/shadps4

After a few months in development, I am excited to reveal the first release of GR2fork, a fork of shadPS4 focused on improving the performance, stability, and accuracy of Gravity Rush 2. Thank you for your patience and if you can please support me by buying me a kofi.

NOTE: please do not enable readbacks.

  • introduced several code optimizations to increase cpu performance (+30% boost over latest pre-release)
  • delivered feature complete photomode by coding in stubbed shadps4 functionality such as content search, screenshotservice, and content export. It is now 1 to 1 with the ps4 version.
  • improved rendering accuracy by tweaking shader recompiler code
  • the contour cel shading outline is now visible
  • foliage is now correctly rendering
  • better gravity kick audio fix than the mainline version
  • removed all video artifacts from cutscenes to in game videos and TVs
  • identified and patched several crashes by clamping vulkan layers >512 and tweaking problematic code that caused race conditions
  • added null absorption code to signal handler to prevent some benign null reads from crashing the entire emulator, opting to skip the instruction instead
  • added more input control to allow emulation of the touchpad swipes
  • All polaroid photos captured in game are saved to the Capture Gallery folder in the shadps4 user/appdata folder on your pc so you can access them directly.

Minimum Requirements:

@ 1080p 30fps (LOCKED)

CPU: Ryzen 5 5600X

GPU: GTX 1650 4gb / RX 6400 4gb

RAM: 12gb

Recommended Requirements:

CPU: i7 12700 / ryzen 5 7600

GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

RAM: 16gb

ROG ALLY Z1 EXTREME

XBOX ALLY X Z2 EXTREME

LEGION GO Z1 EXTREME

+ any 7840u cpu

u/Rude-Act8901 — 26 days ago
▲ 268 r/emulators+1 crossposts

After a few months in development, I am excited to reveal the first release of GR2fork, a fork of shadPS4 focused on improving the performance, stability, and accuracy of Gravity Rush 2. Thank you for your patience and if you can please support me by buying me a kofi.

NOTE: Please do not enable readbacks

  • introduced several code optimizations to increase cpu performance (+30% boost over latest pre-release)
  • delivered feature complete photomode by coding in stubbed shadps4 functionality such as content search, screenshotservice, and content export. It is now 1 to 1 with the ps4 version.
  • improved rendering accuracy by tweaking shader recompiler code
  • the contour cel shading outline is now visible
  • foliage is now correctly rendering
  • better gravity kick audio fix than the mainline version
  • removed all video artifacts from cutscenes to in game videos and TVs
  • identified and patched several crashes by clamping vulkan layers >512 and tweaking problematic code that caused race conditions
  • added null absorption code to signal handler to prevent some benign null reads from crashing the entire emulator, opting to skip the instruction instead
  • added more input control to allow emulation of the touchpad swipes
  • All polaroid photos captured in game are saved to the Capture Gallery folder in the shadps4 user/appdata folder on your pc so you can access them directly.

Minimum Requirements:

@ 1080p 30fps (LOCKED)

CPU: Ryzen 5 5600X

GPU: GTX 1650 4gb / RX 6400 4gb

RAM: 12gb

Recommended Requirements:

CPU: i7 12700 / ryzen 5 7600

GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

RAM: 16gb

u/Rude-Act8901 — 25 days ago