u/Rude-Dirt2624

▲ 0 r/wowforever+1 crossposts

New Rogues mechanic

So, I bet most you already watched the vod about class changes from blizzard. There are plenty of things that had been told, but the main idea is that any class have some specific purpose/design and all the changes should fit into that. And there are damage budget that all classes should follow.
So I have come up with an idea that dont break their phylosophy but at the same time bring more FUN to players imo.

The new mechanic is based on cancelling next auto attack in order to obtain some amount of energy. Idea is, a new button with a little cd 3-5 sec (or even without cd) that dont trigger global cd that called "Moment please". I think it fits the class design perfectly just as u dont swing, means u saved some energy (literal energy, not resource), and it reward a rogue with their energy (resource).

Why it is not overpowered:

So there should be more actual calculation from the devs and testers but let me show an example. Lets say you have weapon with 2.5 speed and average dmg as 100 per hit. It means in 5 sec you hit 3 times. Below a little "calculations" for regular lvl 30 rogue

Hit -> Wait(2.5 sec) -> Hit -> Wait (2.5 sec) -> Hit, total dmg = 300

So lets tune the new button to match same amount of dmg, sinister strike rank 5 is 30dmg + base weapon dmg which is 130 per hit, so it means that we need to press sinister approximately 2.3 times to match the white dmg which lead us that we need 100 energy in 5 sec. (Here we do not add the base energy restoration bcz white attack do not consume any energy, and we need to match them with only sinister strike). You can say that by using sinister strike you gain combo point that increase your dps by spending it to snd/evisrate and you will be right, so we need to nerf energy gain by lets say 20-30% (again, we need more accurate calculation, here I just bring the idea and try to justify it). So in the end we get a new button with 5 sec cd that restores you 40-50 energy but cancels your next 2 swings. Or no cd but it cancels 1 next swing and restore you 20 energy.

PVE:

so new button will be used to generate combo points (CPS) to keep up SnD and new Venom ability, people are aware that all CPS will be used just to keep them up, a new ability kinda solves this issue without boosting or loosing dps.

PVP:

I think here would be most debates that says it is OP, but as I said, lets look to most regular combo cheap shot + kidney shot is 9 sec disable, in 9 sec our rogue would hit about 4.8 times which is 480 dmg anyway, so tuning new button to match this amount would be ok. Only OP'iesh part is gouge, and u dont hit in to the gouged target so OP. With talent gouge is 4.5sec disable and our button wil generate us about 40 energy. In some situtation it could become crucial to have it, but remember that in 4.5 sec rogue will passivle get 45 energy and it will be enough for almost any ability to finish fight, and if gouge used to reset fight it doesnt matter bcz after reset energy will be 100/100 anyway. And as devs said PVP is reactive, you can react to rogue when you see that he already built up 5 CPS or after gouge he plans to do smth or just tries to reset the fight.

This is just an idea, and there might accure some problems with the button too OP or useless. But in my opinion, pressing button and manage combo point are MORE FUN than just looking as my character swing, yes rogues have high white damage so lets lower that in order to press more buttons, I dont want us to become super OP, I just want to press button insted of waiting 5 sec to press 1 sinister strike.

P.S I dont have active subscription, so could some1 repost this to US and EU forum plz.

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u/Rude-Dirt2624 — 13 days ago