
r/RogueMains

The majority of characters that got the ripped clothes ended up being tanks because it symbolized the solo tanking situation
Rogue Savage´ 3D Print (LuisDMM)
Source STL
Finished Savage Rogue figure for 3D Print :D
MY 👏 GOAT 👏
Bros always putting up some crazy pr for rogue i love to see it. Base mag teamup too btw
Hello Rogue Mains!
I have a small request. Any tips you can give me for playing with Rogue? Usually I play as her when Emma Frost is picked. So any tips so I can be better dor my teammates?
Want that Evolution rogue skin in Marvel rivals
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Thinking about evolution rogue again...
I love this version !
●Epic legendary or unknown i don't care just do it !
I just want to play with my favorite version of that character !
but this situation im not gonna lie makes me put the controller down ! it's hard to be a x-men evolution fan !
Are you guys interested to buy evolution rogue ?
10.5 balance predictions?
We either get ignored or “Increase Regenerative Shield capacity from 250 to 275” for the third time. I can feel it💔🙏🙏
Future powers you’re most excited to steal?
I absolutely love the Emma diamond steal, and I hope we get more stance/state-changing powers down the line. Colossus and Iceman would be tied at my #1, but I’d love to hear everyone else’s wishlist!
Add toggle on/off for Enhanced Team-ups
As a Rogue player, I suggest adding an option to toggle the Team-Up enhancement on or off.
Here’s why: The standard Rogue-Magneto Team-Up is excellent—offering 75% damage reduction in "Defensive Stance" and charging the "Southern Brawl" meter much faster so the base setup is already great. However, when enhanced, Rogue knocks targets back upon a direct hit with "Southern Brawl." While this causes collision damage against walls, knocking enemies away isn't always helpful on the battlefield especially for a character like Rogue, who relies on combos, sticking close to enemies, consistency, and so on. It often happens that I’m mid-combo, knock the target backward, and accidentally save them in certain situations. Ultimately—even if it’s an unpopular opinion I much prefer the standard Rogue-Magneto Team-Up over the enhanced version. I think there should be an option to disable the enhancement so it doesn't disrupt the playstyle originally designed for the hero, while still keeping the knockback mechanic available for those who enjoy that version.
Rogue Season 10 Ability Steal Tier List!
With the added addition of Gorr amongst the top spots, hes EASILY S tier worthy! Bottom tiers are still Squirrel and Torch as per usual, though I have made a few adjustments to the placements both upward and downward for characters like Spidey and Susan Storm. Let me know what you guys think, but as always KEEP IT RESPECTFUL
The rush you get when your team matches your tempo
A mouthful of a title, I'm bad with em. Decided to test out a few green screens.
Song: Baby I'm a Star - Prince
Some combos to use melee in between the chrono kicks?
After watching CringeAlarm recently playing Rogue in the pro matches, I realize he has a very high precision on his combos where he slips in punches in between his chrono kicks instead of using them both consecutively. It made his playstyle faster and was therefore dishing out more dmg faster. I know you gotta press the melee button to do the punches while the kicks are active but I don't have any combos or tricks in knowledge on how I can make clean plays using them.
I need more threatening combos instead of the simpler ones.
JUST GOT 2nd LORD ROGUE
I got lord rogue and im so happy it isnt my first lord but its my second so hip hip horay
Anyone else think that the stolen abelites should stay permanently until you still another?
with how long the cooldown for the steal is, I feel like it's under valued unless you can steal strong abilities like Emma's diamond form. if you could keep them but with proper cooldown (emma on 18s, adam soul bond on 40s etc) it could create some really strong combos and give Rogue's power fantasy some glow up
or do you guys think that would be too busted?
I MADE IT !!!!!🥹
I’M JUST REALLY EXCITED I FINALLY MADE IT TO DIAMOND !! IT TOOK ME A LOT OF TIME BECAUSE I CAN ONLY PLAY ON THE WEEKENDS BUT I MADE IT. I STARTED OFF IN BRONZE WITH JEFF AND THEN I SAID I NEED TO TAKE CONTROL SO I HOPPED ON ROGUE AND I’LL NEVER LET GO OF THAT FEELING I GOT MVP, I GOT THE SLUMBER SUGAH SKIN, and I got the blessing of being part of a beautiful community.
LOVE YALL! 💚💚💚💚💚💛💛💛💛💛
Champ Angela on her Rogue arc
After over a hundred hours learning and mastering Angela, I’ve decided to pick up Rogue. She’s been so much fun from the jump! I think my Angela senses give me a pretty idea of who to target and when, I’m usually a play to live person but I feel like I can be a little more aggressive with Rogue in the big team fights.
My main issue thus far has been using the power grab effectively. I usually either camp a corner and use it first to start a fight, target a tank using a defensive CD, or wait to interrupt a flanker mid combo and try to prevent their escape. One of my favorite things to do on Angela is cancel ults, and that’s been hard for me to predict and land but it’s probably just a matter of practice.
Her combo loop is pretty intuitive, patience is key it seems, but it’s mostly just fun to bounce between lines and be an immortal menace.
I actually prefer mag’s teamup to gambit’s if I don’t have either one on my team, with how fast you can get blown up I usually like the defensive option, but I was wondering what y’all run with and if there’s anything else worth knowing.
Thanks and I love her she’s so tuff 💪
New Rogues mechanic
So, I bet most you already watched the vod about class changes from blizzard. There are plenty of things that had been told, but the main idea is that any class have some specific purpose/design and all the changes should fit into that. And there are damage budget that all classes should follow.
So I have come up with an idea that dont break their phylosophy but at the same time bring more FUN to players imo.
The new mechanic is based on cancelling next auto attack in order to obtain some amount of energy. Idea is, a new button with a little cd 3-5 sec (or even without cd) that dont trigger global cd that called "Moment please". I think it fits the class design perfectly just as u dont swing, means u saved some energy (literal energy, not resource), and it reward a rogue with their energy (resource).
Why it is not overpowered:
So there should be more actual calculation from the devs and testers but let me show an example. Lets say you have weapon with 2.5 speed and average dmg as 100 per hit. It means in 5 sec you hit 3 times. Below a little "calculations" for regular lvl 30 rogue
Hit -> Wait(2.5 sec) -> Hit -> Wait (2.5 sec) -> Hit, total dmg = 300
So lets tune the new button to match same amount of dmg, sinister strike rank 5 is 30dmg + base weapon dmg which is 130 per hit, so it means that we need to press sinister approximately 2.3 times to match the white dmg which lead us that we need 100 energy in 5 sec. (Here we do not add the base energy restoration bcz white attack do not consume any energy, and we need to match them with only sinister strike). You can say that by using sinister strike you gain combo point that increase your dps by spending it to snd/evisrate and you will be right, so we need to nerf energy gain by lets say 20-30% (again, we need more accurate calculation, here I just bring the idea and try to justify it). So in the end we get a new button with 5 sec cd that restores you 40-50 energy but cancels your next 2 swings. Or no cd but it cancels 1 next swing and restore you 20 energy.
PVE:
so new button will be used to generate combo points (CPS) to keep up SnD and new Venom ability, people are aware that all CPS will be used just to keep them up, a new ability kinda solves this issue without boosting or loosing dps.
PVP:
I think here would be most debates that says it is OP, but as I said, lets look to most regular combo cheap shot + kidney shot is 9 sec disable, in 9 sec our rogue would hit about 4.8 times which is 480 dmg anyway, so tuning new button to match this amount would be ok. Only OP'iesh part is gouge, and u dont hit in to the gouged target so OP. With talent gouge is 4.5sec disable and our button wil generate us about 40 energy. In some situtation it could become crucial to have it, but remember that in 4.5 sec rogue will passivle get 45 energy and it will be enough for almost any ability to finish fight, and if gouge used to reset fight it doesnt matter bcz after reset energy will be 100/100 anyway. And as devs said PVP is reactive, you can react to rogue when you see that he already built up 5 CPS or after gouge he plans to do smth or just tries to reset the fight.
This is just an idea, and there might accure some problems with the button too OP or useless. But in my opinion, pressing button and manage combo point are MORE FUN than just looking as my character swing, yes rogues have high white damage so lets lower that in order to press more buttons, I dont want us to become super OP, I just want to press button insted of waiting 5 sec to press 1 sinister strike.
P.S I dont have active subscription, so could some1 repost this to US and EU forum plz.
I love frontline tanking
I know it’s not smart to do it, but it gives me a heavy adrenaline rush when I do. I can’t help but rush a strange and a mag with Rogue.
Am I the only one who doesn’t like diving on Rogue?