Is regional review bombing a legitimate concern when deciding what regions to localize for?

I'm debating some budgeting for my current project and am thinking through which regions I plan to localize for. I'm going back and forth on whether to localize for regions like China, that have a bit of a reputation for review bombing. I've seen several indie games (Slay the Spire 2 most prominently) that got massively review bombed by Chinese players due to balance changes they didn't like or for various other reasons. I plan to carefully monitor balance after releasing my game, specifically looking to hammer down any strategies that trivialize game mechanics, and am concerned a similar thing might happen to my game. Without the name strength of a game like StS2, I don't think my game could recover if it gets review bombed. Is this a legitimate concern, or am I jumping at shadows over this?

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u/SAVMikado — 2 days ago

Was I just playing a completely different TB than everyone else???

I've seen so many posts praising TB for how little RNG it had in light of GC being a high roll scenario, but that wasn't my experience with TB at all. Bad shop RNG? Glue. Bad race RNG? Glue. Bad rival hints? Glue. Bad summer trainings? Glue. So many stars had to align for me to get a halfway decent TB run. I'm not going to try to claim GC is a heaven of consistency by any means, but my average run quality is quite a bit higher in GC than it ever was in TB.

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u/SAVMikado — 2 days ago
▲ 35 r/gamedev

"Tier list" of accessibility features?

I've been looking into what accessibility features my game needs to have lately. I'm a little bit overwhelmed by all the accessibility tools people push as a bare minimum for any game to have. Even if the majority of them are relatively small changes, the running list of features I've been trying to keep tracking of is going to nickel and dime me to death if I tried to implement them all, not to mention the fact that some "must have" accessibility features are antithetical to the game design. Naturally I want as many people as possible to be able to enjoy a game I put years of my life into, but at the same time, there's only so much I can add before it becomes effective feature/complexity creep.

So I would appreciate some guidance in simmering down accessibility features to the best uses of my time. Pragmatically speaking, what features would be the most helpful for the most people? What features are necessary for some people to play the game at all as opposed to the game being playable, but less enjoyable?

For fear of my intentions being misconstrued, I'd like to add this isn't coming from an ablest, "helping people deal with disabilities is inconvenient" perspective. This is simply me trying to find a way to make the best use of my limited time.

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u/SAVMikado — 13 days ago

Would any sprite artists be interested in providing assets for some Teamfight Manager 2 mods to bring HoTS Heroes to the game?

I've recently gotten into Teamfight Manager 2, a MOBA management/autobattler with Steam Workshop mod support. I've done enough casual game development that I *think* I could figure out how the modding works enough to create some HoTS hero mods for the game. Problem is I have no visual artistic abilities. I could try to improve my sprite art skills, but I'd already be pushing my schedule just making the mods from a programming/balancing standpoint. If I'm going to do this, I'd like to do it well, and have sprite quality that won't look awful. Are there any sprite artists here who would be providing some sprites for these mods?

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u/SAVMikado — 18 days ago

Are iconic buildings copyrighted?

Location: TN

I'm currently drafting plans for a video game that takes place in my hometown. Am I allowed to include real world, recognizable buildings as part of the game's map without violating copyright law? In particular the downtown area has two particularly notable buildings I was wanting to include: a museum and an aquarium both with unique and recognizable design. I know games that take place in fictionalized versions of the real world (Fallout and Persona 5 come to mind) very commonly feature real world locations and famous buildings, but I did not know what the legal process looked like behind the scenes.

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u/SAVMikado — 1 month ago

[TOMT] [Trailer] [2010's] Trailer where a cold female voice say "This will only hurt... for a century."

I've got a line from a game (or maybe movie) trailer stuck in my head and I can't for the life of me remember where it's from. The line is spoken in a cold, mostly emotionless female voice and says, "This will only hurt... for a century." It could have been some other long period of time, millennia, decade, lifetime, but I think century is correct. I think there was a fade to black and then some flesh tearing sound effect after this line.

Very likely to have been a video game trailer, as I know I watched this trailer multiple times, and I only tend to do that with game trailers. Might be a movie though.

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u/SAVMikado — 1 month ago
▲ 17 r/horror

Are there any versions of Without Warning (1994) that don't have the disclaimers that it isn't real?

For an upcoming social event, I'm wanting to show my friends Without Warning and try my best to pass it off as a real TV recording for as long as I can. I'm going to pitch it as a TV movie, then complain that I "must've gotten an incomplete recording" when the news interruptions start. I don't think anyone in attendance would recognize the famous actors, so that wouldn't blow the roof off things, but the disclaimers definitely would. Is there a version that does not include them?

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u/SAVMikado — 3 months ago