u/Salt-Faithlessness-7

Segmentable Ruler Update!

New Features:

  • You can now continue a completed measurement that either you or another player made. To do this right click on a ruler and select the Continue Measurement button as seen in the video.
  • Measuring in euclidean mode no longer snaps to the grid by default. You can hold the ctrl key to make the ruler snap to vertices or cell centres on square, isomeric, and diametric grids. Hexagonal grids only snap to centres.
  • The number of decimal points used for a measurement now matches the number used in the Owlbear Rodeo grid scale setting (bottom right corner).

You can find the full change log on my Patreon.

u/Salt-Faithlessness-7 — 8 days ago

Segmentable Ruler works better on mobile now

I just updated segmentable ruler to work better on mobile devices. Some of the basic functionality has changed so be sure to review the instructions which you can access from the new instructions button within the extension.

patreon.com
u/Salt-Faithlessness-7 — 2 months ago
▲ 106 r/OwlbearRodeo+1 crossposts

A new initiative extension for Owlbear Rodeo

Rings Initiative is a new free extension for Owlbear Rodeo that takes the rings from the Colored Rings extension and uses them to create easily differentiable initiative groups. This extension uses is built primarily to support Draw Steel.

The extension is designed to make initiative setup fast and easy. I was already using colored rings to group creatures by initiative, but I was also using Pretty Sordid to track which tokens have gone, which involves a somewhat arduous setup process. This extension reads the rings as initiative groups for you.

The first ring is the primary group which is used to organise tokens in thew main view (first image). If a second ring is used, it creates a subgroup (great for organising squads, second image).

You can read more about the extension and grab the install link for free in my Patreon post.

u/Salt-Faithlessness-7 — 3 months ago
▲ 110 r/OwlbearRodeo+1 crossposts

The Owlbear Rodeo Extension Now Supports Dynamic Terrain

I just published an update to the Draw Steel Tools Owlbear Rodeo extension that adds support for dynamic terrain.

https://preview.redd.it/x6l7v007u08h1.png?width=2560&format=png&auto=webp&s=74b775713a143074698028037d6dfb9cc305d35c

The basic workflow for adding terrain is drawing a shape, polygon, or brush stroke using Owlbear Rodeo's drawing tools and then attaching stats and a statblock to the drawing.

https://preview.redd.it/xrvjzumfu08h1.png?width=2560&format=png&auto=webp&s=c0bdd211cde90fd45ec4af1d8aa93aae73135125

This allows you to highlight areas of the map with terrain so its clear to your players what their characters can interact with, reference the terrain rules quickly, and track damage to that terrain. Terrain statblocks come with all the bells and whistles of other statblocks (rules reference and power rolls) and if you're switching between statblocks using the statblock viewer's bottom bar, you'll find all the terrain statblocks in the scene organised into their own section.

I encourage you to share any feedback about how well this implementation of dynamic terrain works for you. I feel like there is more that could go in the context menu, I wasn't really sure what to add there other than stamina tracking, I think just having a bubble for stamina instead of a bar might be better, a deactivation toggle in the context menu might be useful. Let me know if any of this sounds like a good improvement.I won't be able to test this feature in my game for at least a few months.

You can read more about the update in my Patreon post.

reddit.com
u/Salt-Faithlessness-7 — 4 months ago