Interest in my Custom Godot editor
Hi fellow indie developers!
I’d like to share a personal project I’ve been working on and see whether any of you would be interested in trying it.
While working on my first-person co-op game with physics-based mechanics, I came to the conclusion that, although Godot’s 3D renderer is quite capable, its performance isn’t the best when using advanced lighting and shadow effects.
So I started replacing Godot’s native renderer with Filament, Google’s open-source rendering engine.
So far, in my project, performance has been equal or better, with significantly better visual fidelity.
Would any of you be interested in getting access to this integration? If there’s interest, I’ll finish implementing the remaining features and complete the integration so that it fully replaces Godot’s native rendering backend.