Has anyone bought this perfume?

Has anyone bought this perfume?

This perfume is on sale currently and I've thought about buying it. But since I'm buying it online I cannot test the fragrance beforehand. So, I'd like to ask anyone who has already bought it or someone who could find any info about it online; what does is smell like?

u/SatisfactionNo1343 — 18 hours ago

How Important is Cerydra?

I've just gotten E2S1 Phainon, and the team I currently run him with, are:

Phainon (E2S1), Sunday (E0S1), Sparkle (E0S0 - Bronya LC), Dan Heng Permansor Terrae (E2S1).

I really want to pull for E2S1 Gilgamesh and Aventurine Waveflair as well, so I don't have a lot of pulls to spare; Meaning I would only be pulling for E0S0 Cerydra who would replace either Sunday or Sparkle (Since I don't want to play sustainless).

* Is it worth it to pull Cerydra for my E2S1 Phainon?

* And if yes, who should I replace, Sunday or Sparkle?

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u/SatisfactionNo1343 — 2 days ago

Does Gilgamesh's Eidolons fix him in any way?

I know there's already a table floating around comparing Gilgamesh's teams, relics, and Eidolon levels, but I'm looking more for a comparison in some sort.

At E0, it seems like Gilgamesh is generally considered weaker than most Main-DPS's (assuming all are built reasonably, in their respective BiS teams). What I want to understand is the shape of his Eidolon scaling relative to other DPS's:

Does investing into Gilgamesh's Eidolons (E1/E2/E6 especially) bring him from worse than other DPS's to roughly equal to them?

Or does it only bring him from worse than them to "less worse" than them?

I'm less interested in raw DPS numbers and more in that comparative framing, since it changes how I think about investing into him going forward.

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u/SatisfactionNo1343 — 10 days ago

Possible Team Comp?

I know we don't have much to go off of yet, but I wanted to ask regardless: Would a Team Comp of:

Phrolova S3R1, Jingran (Possibly S2R1), and Qiuyuan S0R2 be doable?

reddit.com
u/SatisfactionNo1343 — 20 days ago
▲ 12 r/RinTohsakaMainsHSR+1 crossposts

Fanmade Rin Tohsaka Kit for the Fate Stay Night × HSR Collab

https://docs.google.com/document/d/e/2PACX-1vTK0_S9OlgcydK8nvYdMOgZ82iJTFU6Zgtp0d8qBcW6x-cCAyFlIv1GjhcznvkT43OVMQ0S_VawR5Sl/pub

Tried making a fanmade kit concept for Rin Tohsaka for the upcoming Fate/stay night × Honkai: Star Rail collab.

After making a Gilgamesh concept, I wanted to take a shot at designing Rin as well. This is still a fairly new territory for me, so it's probably not perfectly balanced, but I spent a lot of time thinking through the mechanics, animations, lore references, Eidolons, team synergies, and how her character could translate into HSR's combat system.

Just to be transparent: yes, I did use AI (Anthropic Claude) for parts of the wording and formatting. Mainly to help rewrite my ideas into something closer to HSR's official writing-style. The actual gameplay concepts, kit interactions, and design decisions were made by me.

I'd be interested to hear what other Rin fans think. Does the kit feel true to her character? Would you actually pull for a version like this? Any feedback on the gameplay design or balancing is welcome.

reddit.com
u/SatisfactionNo1343 — 1 month ago

Fanmade Gilgamesh Kit for the Fate Stay Night × HSR Collab

https://docs.google.com/document/d/e/2PACX-1vRwsqMd-aj39EAMJ7dB0h-1EYsVGZsFBF8Lsg_6K8NXxFdMnF_JKthqQwlBORX4hdx_RJdfGXss61RP/pub

Tried making a fanmade kit concept for Gilgamesh for the upcoming Fate Stay Night × Honkai: Star Rail collab.

This is my first time trying to properly design a HSR-style kit, so it’s probably not perfectly balanced, but I spent a lot of time thinking about the mechanics, interactions, animations, lore references, Eidolons, etc. myself.

Just to be transparent: yes, I did use AI (Anthropic Claude) for parts of the wording/formatting. Mainly to help rewrite my ideas into a more official HSR-style presentation and terminology. The actual kit concepts and gameplay ideas themselves were made by me.

Would be interested to hear what people think about the gameplay design, synergy ideas, or whether he’d actually be usable/fun in the current meta.

reddit.com
u/SatisfactionNo1343 — 1 month ago

Recreating "Wuthering Waves" Water System?

Probably not everybody here knows about the game "Wuthering Waves" since it’s a bit more niche, but since it’s also a fairly high-end Unreal Engine 4 game, I thought maybe somebody here has looked into it's different systems.

I’m currently trying to recreate a similar style 'Water System', as Wuthering Waves's, in Unreal Engine 5. And while I already have a decent amount of UE knowledge myself (and actively play the game), I’m having a hard time figuring out how their water actually works.

Some parts of it feel similar to Unreal’s built-in experimental Water System plugin, but not entirely either. The character interaction/ripples don’t seem to behave like the default UE water interaction I get. At the same time, it also doesn’t look as simulation-heavy or precise as something like Fluid Flux 3.0.

Because of that, I’m stuck somewhere in-between:

  • It feels too advanced to just be a flat plane + shader tricks.
  • But it also doesn’t seem like a fully simulated fluid system either.

Does anybody know:

  • What kind of setup they may be using?
  • Whether they’re likely extending UE4’s water system internally?
  • Or if there are any talks, presentations, breakdowns, shader analyses, etc. about it?

Extra question:
I’d also really love insight into how their water material/shader itself may work. I know that’s much harder to identify from just gameplay footage, but in my opinion it’s one of the cleanest and most elegant stylized-realistic water shaders I’ve seen in UE.

Would appreciate literally any technical observations or theories people might have. 😃

reddit.com
u/SatisfactionNo1343 — 2 months ago