u/Schicklgruber123

Pure Cinema TDX

Pure Cinema TDX

https://preview.redd.it/dsmkyfunfbjh1.png?width=359&format=png&auto=webp&s=20252420830f1a6336cf7fcdbeca6dfffcc7cee6

Delay the update by 3 months, not do even half of the things, or make it awful or unfinished, release, but release a fully modeled, complicated "joke" tower that nobody asking for.
But I think players are deserved it because they will eat any shit and call it choco.
I hope TB 2 will be same shit as previous events and updates. Such a community doesnt deserve anything better, just release 70 tier battlepass with 67 of leves will be a 3 crystals and nothing else.

reddit.com
u/Schicklgruber123 — 6 days ago

PvP Update X

So, as we know - PvP update sucks. But I have many ideas to make it fun and not just gamemode for 3 hours.
1v1v1 - 3 teams faces against each other, when you send zombies - it sends for each opponent. Instead of victory/lose, it have 3rd, 2nd and 1st places(25%, 60% and 100% reward).
Rush Mode - Zombie longer no naturally spawns, instead, wave formed by opponent. Game gives you certain amount of points for each wave - you must use it efficiently to actually win.
Trophies - PvP exclusive value, can used to buy new enemies, power-ups and other Trophy-exclusive content(towers, skins). For each win you gain 10 trophies and for each lose 2 trophies.
Blitz Mode - Much shorter, contains only 20 waves, but alot more difficult than default PvP Mode, gives 0,8x rewards of PvP Mode.
PvP towers:
Anarchist - works kinda same, as TB variant. At lvl 0 gives you extra sending slot, which can used to send zombie for full price, but without any economy buff/nerf and twice as longer to send. At lvl 5 gives you 3 extra sending slots, cooldown shorts to default. Have placement limit of 1.
Insta-Use Towers:
7th tower slot, you can pick a 1 from 4 of new insta-use towers.

  1. Uber Ray($50000 to use in match) - covers any non-friendly buff immune tower and ubers it for 20 seconds.
  2. War Machine($600.000 to use) - instantly spawns War Machine III on field.
  3. Golden Z.E.D($500.000 to use) - instantly spawns Golden ZED on field.
  4. Giga-Speakers($125.000 to use) - knockbacks all non-boss enemies in 30 stud radius for 3 studs 4 times.
    PvP Bosses:

Specter:
Health - 120.000
Shield - 30.000
Bullet Resistance: 75%
Laser Resistance: 50%
Golden Resistance: 55%
Collision Resistance: 90%
Very Slow Speed
Abilities:
Destruction Ray - Targest strongest tower with its ray, dealing a 3000 DPS for 1.5 seconds
Split Ray - Targets 6 random towers in medium range, dealing a 600 DPS for 1.5 seconds for each.

reddit.com
u/Schicklgruber123 — 6 days ago

Rushing is useless in TDX PvP X

Rushing earlier than wave 61 = less rewards. There is basically no reason to do this, so sending is basically useless.
W balance john.

reddit.com
u/Schicklgruber123 — 7 days ago

John in September X

Update? Huh? Yea, release 60 tiers battlepass, 1 gamemode and 1 tower, enjoy now. (Buy Golden Warship please for only 15000 robux)

reddit.com
u/Schicklgruber123 — 11 days ago

PVP eXperience

-No new towers
-Half of the towers are banned
-No skins
-No ranked
-Same system as TDS(spam eco enemies to death)
-4 maps
-No co-op
This is not an update, this is alpha build of it.

u/Schicklgruber123 — 12 days ago

TDX April Fools 2027

Trash vs Garbage update.

Similar to Trash vs Zombies mod for PvZ, but in TDX reality.

For example - Refractors now instantly corrupts itself upon spawn, Bottom path combat drone now have 100 times smaller range, ranger costs 0 dollars at lvl 0-0, but deals no damage at all, if you dont click on it(it will cost 400.000 for 12 bullets) and etc.

And for enemies - Alpha Predator now throws Predators instead of rockets, deals no damage with it, Void now walks in moon walk, and when it about enter in your base - it just dies and explodes like a nuke, Engineer now have only EMP charge, but 5 sec cooldown and etc.

reddit.com
u/Schicklgruber123 — 21 days ago

Eradicator Mk3 Combat X

Health - 3.750.000
Shield - 250.000
Bullet Resistance: 50%
Laser Resistance: 50%
Golden Resistance: 35%
Ice Resistance: 100%
Fire Resistance: 100%
Collision Resistance: 90%
Speed: Very Slow
Hidden Detection
Abilities:
Guided Shock - Generates a shockwave from its chest, one-shotting all aerial towers in 15 stud radius and applying a 400% reload penality for towers in huge range.
Hunting Time - Takes its Sniper Rifle from the back, targets the most expensive and closest tower, shoots a piercing shot, that deals 40.000 damage for first target, than half of this damage to next, quarter to third and 1/8 to fourth.
Hunting Time(Naval Edition) - Takes its Sniper Rifle from the back, targets the most expensive naval tower, dealing a 900k damage to it.
Hellfire Bombardment - Launch 16 rockets from its shoulders at random towers and units, dealing a 500+5% damage to them.
Devastation - Spins right arm to spray fire in 120 degree arc, that applies 1500DPS afterburn for the towers for 3 seconds.
Grenade Strike - Throws a 5 grenade in straight line of 30 studs, each dealing a 6000 damage in 4 stud range.
Shock Trooper - Throws a 2 shock grenade at random towers, with each dealing a 1000 damage and appliyng stun for 4 second in 6 stud range.
Operated Jump - Flies up a little with rocket boosters at its legs, become non-targetable, travels a 12 stud, than smashing in earth, dealing a 10000 damage for all towers and units in 8 stud range.
Ares Punch - Targets a unit with highest health at small range, than smash it with its left hand, instantly killing it and other units in 2 stud range.
Backup Generator Activation - On death, tears a core from its chest, smashing it with its left hand, fully restoring its shield and health, with stunning all towers and units for 5 seconds and instakilling all aerial towers. Gains Fireball Throw and Emergency Reinforcement.
Fireball Throw - Generates a fireball with its right hand, than targets a strongest and closest tower in its range, then sends a fireball to it, creating a huge explosion in 15 stud range, instakilling any towers and applying a afterburn effect for the area for 2 seconds.
Emergency Reinforcement - Sends a flare from its back, summoning 6 Drop Pods with 8 E-02 and 1 Eradidog.
Appears in Ultra-Nightmare at Wave 40, swapping X-2 Trooper and Fighters by itself.
Wave 40:
1x Eradicator Mk3 Combat
8x Titan Charger‎ (Speed 25%,‎ Health 25%)
2x Spawn Deployer
1x Multiplier T

reddit.com
u/Schicklgruber123 — 26 days ago

Hacker TXwer Concept

Level Requirement: 125
Cost: 9.250 Gems and 95.000 gold
Damage Type: Shock
Placement Cap: 4
Cost: 3.750
Damage: 10
Reload Time: 0.5
Range: 18
Health: 425
Chain: 1(100% damage, 20 range))
Stealth Detection
Ignore Obstacles
Levels:
Top Path:
1-x Extra Wire - 1.250: +1 chain count, +2 damage, +50 health
2-x Clone Drone - 6.725: +1 damage, +75 health, +5 range, Active Ability: Clone Lvl 1(100% cost, lasts 100 seconds, cant clone itself, Golden Warship, other Hackers, Bait Towers, only 1 clone per hacker(Cooldown 100 seconds)
3-x Advanced Clones - 18.625: +2 chain count, +525 health, +10 damage, -0.05 reload time, +7 range, Active Ability: Clone Lvl 2(90% cost, lasts 100 seconds, only 2 clones per hacker(Cooldown 30 seconds)
4-x MacBook - 40.000: +1 chain count, +725 health, +25 damage, +3 range, Active Ability: Clone Lvl 3(75% cost, lasts 150 seconds, only 3 clones per hacker(Cooldown 30 seconds)
5-x X-Clones - 222.500: +5 chain count, +2.755 health, +50 damage, +15 range, Active Ability: Clone Lvl 4(50% cost, lasts 600 seconds, only 6 clones per hacker(cooldown 50 seconds)
Bottom Path:
x-1 Enemy Conversion - 3.725: +25 health, -0.05 reload time, Passive Ability: Conversion(Cant converse mini-bosses and bosses, 15% of health)
x-2 Overclocking - 1.575: +35 health, -0.2 reload time. +5 range
x-3 Upgraded Conversion - 12.000: +1 chain count, +425 health, +20 damage, +15 range, Passive Ability: Conversion(Cant converse mini-bosses and bosses, 25% of health)
x-4 Brainstorm - 57.500: +725 health, +70 damage, Gains Stun Immunity, Passive Ability: Conversion(Cant converse bosses, 50% of health), Active Ability: Corruption Cleaner 9000(cleanalise corruption from towers in its range)
x-5 Mobile Hacking Station - 250.000: +2 chain count, +2.250 health, +100 damage, +20 range, Passive Ability: Conversion(Cant converse bosses with over 4 million health, 80% of health)
Conversion - works same as hypnose in PvZ.
5-2 DPS - 490(without buffs), 784(with Super Encore)
2-5 DPS - 1012(without buffs), 1.619,2(with Super Encore)
Strategies:
Top Path will feel good in long gamemodes or for speedruns(for example, cloning Refractors or strong spawner towers(Relic, Behemoth, War Machine). Also will be a decent crowd controller
Bottom Path will be really good creating a walking walls to protect you from hefty leaks, also potentialy will be good in TB 2.

u/Schicklgruber123 — 26 days ago

Hot Take X!

Easter Part II was mid.
The whole mode relied on single tower(Bubble Thrower), the most of enemies was pure re-use or just reskin with being even more annoying(Duck Hunter), the ASUS Engineer was the bun boss like Corrupted Apex Predator but he was able to kill towers.

reddit.com
u/Schicklgruber123 — 26 days ago

Let me destroy Golden Demo in five seconds

Lets compare it to mortar and rocketeer.

Both Rocketeer and Mortar have more range > more space for other towers > more efficient defense > easier win.

Also they have limit of 4 and 8 with substain all of g demo DPS > bigger cap for other towers > more DPS > easier win.

Stun immunity doesnt make a diff for g demo because rocketeer is outrange most of stun attacks and mortart is immune to them.

Seriously, just make it a support(like a TDX grenadier) or give it a cap and increase its DPS, or make it more valuable(decrease its cost), why they cant just do this?

u/Schicklgruber123 — 27 days ago

Emperor Buff X

Health - 25.000.000
Shield - 1.500.000
Full Stun Immunity
Knockback Immunity
Abilities:
Final Eradication - Slams his poleaxe into the ground, destroying all units (excluding newly spawned ones) on the map, then screams, applying a Stun Immunity ignoring stun for 7.5s to all towers and remaining units on the map.
Chrono Stasis - Lifts his left hand before clenching it into a fist, discharging rebounding white and black pulses that slow down time to 0.1x normal speed, make the world appear grayscale, and make the Emperor himself emit a white and black aura for as long as the effect is active. Afterwards, points his poleaxe at the base and fires a red orb, dealing 20% of base health to it. Finally, leaps forward 29 studs and ends the effect. Invulnerable and untargetable while this effect is active.
Eradicators' Encore - Spins in a circular motion, with arms fully outstretched outward, spawning 8 Attack Drones in front of him, 2 Clone MK IIs and 1 Clone MK I across the map, and 4 Healing Drones behind him. Also summons 2 Drop Pod with 10 E-02 and 2 X-Juggernaut each.
Divine Protection - Spins his poleaxe around him, giving himself 2.000.000. Afterwards, slams the bottom end of his poleaxe into the ground, instantly killing units within 5 studs, dealing 3000 in its area of effect, and applying a +500% reload time penalty in a medium radius. Can stack up to 6.000.000.
Meteoric Swarm - Leaps into the sky, floating midair with outstretched arms while emitting a red aura. After a short delay, he deploys countless Attack Drones which fly outward in all directions before crashing into nearby targets. Each impact deals 500+7,5%(of default health) damage and inflicts a Stun Immunity ignoring stun for 5s in a medium radius with damage decreasing based on distance from the explosion. He then lands, dealing 30000 in its area of effect and kills all units in 12 stud radius. Untargetable while this ability is active.
Corrupting Blast - Shoots up to 20 purple beams from his poleaxe within his range, converting them for 10 seconds. Converted towers have a purple placement circle and their sell price increased by 50%.
Emperor’s Harvest - Raises his poleaxe up and fires up to 25 red beams to towers and units for 10 seconds in his range. Each beam inflicts a 80% range penalty and 5000 DPS (50000 total). Additionally, he heals himself 15000 per second while the ability is active.
Nova's Overdrive - Throws his poleaxe up, causing it to hover beside him, and glides forward for 2s before landing, traveling 72 studs forward on the path in total.
Personal Execution - Hits the 3 closest tower with a left backhand slap, instantly killing it. Bypasses shield applied by the Shield Tower and the Medic's Uber.
Taunting Recession - Passively warps back to the entrance, emitting a white pulse from the place he teleports to and from. He will then reset the ability cooldown for Eradicators' Encore. Does it 4 times.

u/Schicklgruber123 — 29 days ago

Golden Eradicator Mk1 Combat Rework X

Health - 5.500.000
Shield - 15.000.000
Laser Resistance: 25%
Golden Resistance: 35%
Collision Resistance: 90%
Full Stun Immunity
Speed: Average
Abilities:
Golden Downpour - Fires 30 rockets at random targets, with dealing 500+25% of tower's health damage for each
Golden Downpour(Bombardment Version) - Fires 30 rockets at farthest and with highest range, with each dealing 50.000 damage
Blinding Glare - Fires lasers from its head at most expensive tower, dealing 50.000 DPS for 3 seconds
Blinding Glare(Extermination Edition) - Flies at mid-air, fires lasers from its head at 12 most expensive towers, dealing 40.000 for 3 seconds
Gilded Shredding - Slashes his blades in circle, dealing 7000 damage at small area, with stunning for 2 seconds
Supernova - Raises his blade and discharges an orange shockwave, inflicting a stun for 3 seconds and a -90% damage penalty for 9 seconds on all towers and units.
Au-ra - Crosses his chainsaw blades in the air before uncrossing them, summoning an orange force field that gives him 1.000.000. Can stack up to 25.000.00.
Recharged Rage - On 900.000 health, roars, stunning all towers and units, and flies away, then traverses to 50% of track length(or on +10% if he is already at half of the track or further), fully restoring his health and 15.000.000 shield, increasing its speed to Above Average as well, as gains 2 new abilities: Crustal Crushing and Ionizing Rays.
Crustal Crushing - Slams its chainsaw blades on the ground 6 times before ending with a double slam, with each slam from each blade inflicting a stun and 500+2,5% of original health in its area of effect.
Ionizing Rays - Fires his laser cannons while turning its head in an 90 degree arc, dealing 122,500 DPS (effectively instakilling) in its area of effect.
Gamemode: Endless
Wave Apperance: 170, 242(+300% health, +100% shield)

u/Schicklgruber123 — 1 month ago

Golden Refractor X

Level Requirement: 200
Cost: 367.676 Gems
Damage Type: Golden
Placement Cap: 2
Cost: 125.000
Damage: 400
Reload Time: 0.2 second
Aim Time: 2.67 seconds
Range: 35
Health: 5.600
No Damage Buffs
Levels:
Top Path:
1-x Super Cells - 25.000 - Gains Ignore Obstacles, +500 health, +50 damage, + 3 range
2-x Extra Core - 67.000 - + 900 health, +30 damage, -0.05 reload time, +5 range
3-x Beam Reproducer - 235.000 - +5250 health, +125 damage, +2 Range, Chain(count: 2, 55% damage, 15 chain range)
4-x Cold Nuclear Fusion - 525.000 - +12000 health, +300 damage, +5 range, Chain(count: 6,
85% damage, 22 chain range)
5-x Experemental Spread Gun - 1.500.000 - Gains Ignore Golden Resistance,+25000 health, +700 damage, +5 range, Chain(count: 16, 150% damage, 42 chain range)
Bottom Path:
x-1 Extra Damage - 20.000 - +300 health, +55 damage
x-2 Stronger Beam - 50.000 - Gains Hidden Detection, Gains Stun Immunity, +700 health, +85 damage
x-3 Demolition Beam - 300.000 - +6000 Health, +200 damage, +30 range, (2.2x Damage Over Time Max Multiplier, 15.0 Damage Over Time Duration, 8.5 Damage Over Time Cooldown)
x-4 Fusion Core - 725.000 - +15000 health, +600 damage, +40 range, (3.2x Damage Over Time Max Multiplier, 17.0 Damage Over Time Duration, 8.0 Damage Over Time Cooldown)
x-5 Absolute Devastator - 7.000.000 - Gains Ignore Golden Resistance, +35000 health, +2800 damage, +40 range, (5.0x Damage Over Time Max Multiplier, 25.0 Damage Over Time Duration, 10.0 Damage Over Time Cooldown)
5-2 DPS: 11.633(without buffs), 18.613(with Super Encore)
2-5 DPS: 28.133(without buffs and DoT), 140.666(with DoT and without buffs), 45.013(with Super Encore and without DoT), 225.066(with DoT and Super Encore)
(On Screenshot x-5(left) and 5-x(right))

u/Schicklgruber123 — 1 month ago

Golden Alpha Predator X

Health - 20.500.000
Shield - 10.250.000
Speed: Above Average
Bullet Resistance: 25%
Laser Resistance: 25%
Golden Resistance: 25%
Explosive Resistance: 25%
Ice Resistance: 100%
Fire Resistance: 100%
Collision Resistance: 100%
Global Resistance: 10%
Knockback Immunity
Abilities:
Golden Ray Surge - Generates a shockwave, that oneshots aerial towers in 60 stud radius and giving +500% reload penality to all towers.
Way Cleaner 9000 - Slams its launcher, inflicting a 3s stun in low radius, then fires from its revolver, creating a Golden Eradicator Mk IV artillery explosion.
Golden Shower - Launches a 64 rockets at absolutely random towers in very huge range, with each rocket dealing a 3000 damage in small radius.
Energizer Ray - Fires a laser beam from his eye at the farthest and most expensive tower, with dealing a 600.000 dps to it for 1.85 seconds.
MLG Sweep - Sweeps its laser in 45 degree arc, dealing a 99.175,85 DPS for each tower on its way.
Magic Of Pyrotechnics - Sprays it fire in 90 degree arc, with applying an afterburn that deals 6700 DPS for 2.8s.
Ending Overheat? - Opens up his chestplate and tears out his overheating core before screaming and crushing it, resetting all of his ability cooldowns, restoring all of his Health and Shield, and gaining Nuclear Warhead and Predator Across The Floor.
Predator Across The Floor - activates ones, summoning 6 Apex Predator across the map, with each have 200% of health.
Nuclear Warhead - launch a one huge missile from its launcher to the strongest tower, with dealing a 400.000 damage in huge radius.
Gamemode Apperance: Endless, Wave 301.

u/Schicklgruber123 — 1 month ago