u/Schicklgruber123

Nightmare Void Rework X

Nightmare Void Rework X

Health - 7.500.000
Shield - 2.500.000
Laser Resistance - 75%
Golden Resistance - 50%
Fire Resistance - 100%
Ice Resistance - 100%
Collision Resistance - 10%
Speed - Average
Full Stun Immunity
Abilities:
Menacing Entering - roar in air, stuns all towers for 3 seconds and killing all units on path
Corruption - rises up its arms, corrupting 33% of all towers and units(working even without any default tower placed)
Asteroid Rain - flies up in air, on landing summoning rain of 42 asteroids
Shadow Army - summons 30 Spawns 1, 32 Spawns 2, 20 Spawns 3, 18 Spawns 4, 12 Spawns 5 and 8 Necromancer Spawns

Reinforced Stomp - stomps, summoning 2 Spawns 5 and 1 Necromancer Spawn with stunning closest towers and units for 2 seconds and deals 2500 damage to it
Telekinesis - activates every 120 seconds but sinks 4 warships at same time
Telekinesis(Unit Scum) - flies in midair, picks 10 strongest units on the path, oneshotting them
Void Shield - gives full immunity to damage for all enemies for 5 seconds

Shadow Army(Beast Edition) - on 1.000.000 health, summoning 6 Mystery Bosses on ~40-70% of the track

u/Schicklgruber123 — 2 days ago

GreXt Seven

From right to left:
Zeus, X-2 Trooper, Robo-Kong, Gammadicator, Vindicta Engineer, Alpha Predator, Emperor.

u/Schicklgruber123 — 2 days ago

Some eXtra abilities for bosses

Alpha Predator:
Octogeddon - shots 8 rockets at strongest naval tower with dealing a 180.000 damage to it
Alpha Summon - summons 1 Apex Predator(activates only two times(after entering and on start of phase 2)
(Golden) Eradicator Mk1 Combat:
Ray Of The Hell - floats in air and do a 360 spin with using his lasers, dealing 200.000 DPS to everything in its range(activates only after entering in rage mode)
Ray Of The Gold - floats in air and do a 360 spin with using his lasers, dealing 250.000 DPS to everything in its range(activates only after entering in rage mode)
Nightmare Void:
Shadow Army - summons 30 Spawns 1, 32 Spawns 2, 20 Spawns 3, 18 Spawns 4, 12 Spawns 5 and 8 Necromancer Spawns along the track(like Calamity)
Telekinesis(reworked) - activates much rarely but sinks 4 warships at same time
Void Shield - gives full immunity to damage for all enemies for 5 seconds
Calamity:
Priest Of Darkness - emits black aura among all towers, reducing its range to 90% for 8 seconds
Hellish Sign - creates a huge pentagram in air, which heals itself for 100.000 hp per second for 30 seconds
Bad Remnant - after death, decrease damage of all tower to 10% for 1 minute
Jager:
Detached Arms - after death, detach arms from its back, making him a separate enemy with 50.000 shield and 50.000 hp and giving flying atribute to it with sharing Blaster Hardware and Light-Amplified Raze
EMP Charge - activates his EMP, with stunning towers for 1.75 seconds

Eye Blaster - shoots laser from its eye with burst of 4 at strongest tower, with every shot dealing 7000 damage(28.000 in total)

u/Schicklgruber123 — 3 days ago

Event towers are kinda useless X

Almost all event towers are bottom of the barrel towers, with few exceptions(Relic, Psycho Slayer, Goo Gunner, Shock Trooper and Bubble Thrower), maybe make other dudes atleast decent because bro, who is using ice towers unironically in big 2026, except cryo blaster, those bait towers, ZED is also still bad until level 5.

reddit.com
u/Schicklgruber123 — 3 days ago

Eradicator Mk2X

Health: 6.000.000(solo); 6.100.000(duo); 6.250.000(trio); 6.500.000(quad).
Shield: 1.000.000(solo); 1.500.000(duo-quad).
Stealth Detection
Bullet Resistance: 50%

Laser Resistance: 60%
Explosive Resistance: 35%
Fire Resistance: 100%
Collision Resistance: 70%
Abilities:
Shield Buster - activates his EMP and clear shield from all towers and give them 25% reload penality for 3 seconds
Hypersonic Missile - shots at strongest tower in his huge range and make 20.000 damage to it
Super Missile Barrage - shots 64 rockets in 10 studs area, with each dealing 1000 damage in 2.5 stud area
Hellfire Obliteration - shots 28 rockets at random towers and units in huge range, with each dealing 2000 damage in 2 stud area
Laser Menacy - shots from his laser minigun in 90 degrees arc with dealing ~8000 dps for 4 seconds
Laser Menacy(Unit Scum) - shots at strongest unit on the path in ~60 stud range, with dealing 48000 dps for 4 seconds, retargets if target died
Expiremental Flare - shots flare, with spawning 10 Attack Drones, 10 Heal Drones and 3 Speed Deployer, with each 120% health and 800% shield
Full Recharge - upon death, disables for 10 seconds with breaking his mask, and after that fully restores his health and shield and obtains 5 new abilities:
Emergency Summon - summons 3 Nightmare Eradicator Mk2+, 1 Destructor-X, 16 Heal Drones. Activates only ones
Visual Interference System+ - heal himself 500.000 health and stealth himself permanently
Laser Beam - fires laser beam from his eyes at strongest tower or unit in huge range, dealing 70.000 dps for 1.5 seconds
Laser Sweap - shots laser beam at 70 degrees arc, with dealing 30.000 dps to units and towers in its range
Blue Star Pyro - shots blue fire from his mouth in 75 degrees arc, with setting towers in unit on fire with 925 dps for 6 seconds in its range
Explosive Ending - roars in air, with detaching his arms and explodes, one shots any tower and unit in 20 stud range and dealing 3k damage, if they further.
Theme: https://www.youtube.com/watch?v=aNwMrW6-qj4

u/Schicklgruber123 — 7 days ago

The worst towers in TDX

So, this is mho, as 210 lvl player, all towers placed from cheapest to most expensive.

  1. Mine Layer - basically zero damage, no crowd control capabilities until late levels and very long reload time makes it very bad for ALL gamemodes.
  2. Stinger - why you would buy it, since you can buy smth like missle trooper, noob tuber and grenadier for the same purpose(crowd control)? His AA extra damage do not do so much as payback for overall lower dps.
  3. Patrol Boat - good dps, but have no stealth detection and very depended on the map.
  4. John - why you need it, it just shotgunner with bigger range for bottom and temu copy of edj for top?
  5. Sentry - doesnt fit in any of gamemodes, except xmas 2025.
  6. Armored Factory - too expensive to be a better barracks and too weak for any gamemodes.
  7. Golden Mine Layer - Useless in all gamemodes, except endless, due to same problems, as Mine Layer.
  8. Warship - too fragile and good only at endless on certain maps.
  9. Helicopter - top path is too fragile and have no any good mechanics to cover it up and bottom path is too expensive to max out and generally both paths outclassed by combat drone.
  10. War Machine Factory - both path have no any detections at all, top path is useless, unless you have enough to max it out or stack it and bottom path is too expensive and weak and knockback is just like a toy with no real uses, except in some real weird cases in endless.

Event Towers:

  1. Cryo Ranger - self-explainatory.

  2. Scarecrow - same.

  3. Cryo Helicopter - too expensive and freeze towers overall now useless garbage.

  4. Ice Breaker - temu slammer with overall much lower c:e and have no stealth detection.

  5. Troll Tower - same, as Scarecrow.

  6. Cryo Mortar - temu artillery with low DPS and no freeze.

  7. Chicken House - seriously, why you need it?

reddit.com
u/Schicklgruber123 — 13 days ago

I consider in it all towers, that in range of price below 20k gold(except EDJ and medic because it is support).

So, i think the best starter tower is machine gunner because it is very cheap and deal alot of damage with ignoring resistances on top path and very powerful ability on bottom path.

It is barely recived nerfs and got several buffs in last time so I think this is tower is substential for beginners with Air Detections.

reddit.com
u/Schicklgruber123 — 18 days ago

His damage not that good for its cost, spawn-time delay and range.
His knockback not that great for its cost.
He have no any detections.
He is basically outclassed by combat drone in 99% of situations.

He is very fragile.

He have limit of 1 on field for 1 factory.

Too many new bosses just divide it by zero.
Overseer Prime and Mammoth still better.

u/Schicklgruber123 — 21 days ago

Dude literally stronger, than 2 emperors in question of damage and all of his attacks have percentage damage(what makes psycho slayer baiting useless).

u/Schicklgruber123 — 21 days ago

Remove 1 mk2+ from wave 44 and mk2+ from wave 46 or nerf all mk2's attacks to deal 1/3 damage on ultra nightmare because they are too op. Also remove all x-2 fighters from ultra nightmare(except 2 on wave 40) and destructor from wave 46.

reddit.com
u/Schicklgruber123 — 21 days ago

I think PvP mode will be just about "spam titan chargers to win" grind hell with 3 people playing in it because last updates was awful + golden war machine curse.

u/Schicklgruber123 — 23 days ago