Am I doing something wrong, or is rhe combat vs regular enemies insanely punishing and difficult (enemy damage & HP wise)?
Background: I just completed the >!Gerudo desert lightning temple!<, I've completed all >!4 of the regional phenomena temples!< now. 19 hearts, almost 3 full stamina wheels. Desert Voe set upgraded to level 2, except the chest piece which is level 3.
I go into nearby ruins, and just a regular enemy group lead by a Silver Lizalfos is 10 times harder than any of the story bosses I've fought so far. Even a Silver Lizalfos by itself is faster, stronger, tankier, and more agile than the actual "boss" monsters with big healthbars. I basically have to utilize hit and run tactics with my spirits, actual melee combat feels too punishing because one mistake and the Lizalfos deals like 15 hearts worth of damage with a single hit. Especially if I don't have a shield (which you can't use with 2h weapons, which I seem to mostly get from drops...) it feels far too dangerous to attempt to hit it with melee, except it's hard to shoot it with a bow either, because it charges towards you fast in a zig-zag pattern and pretty much insta-kills me if it connects.
Feels like I have to spend half of my time cooking food and eating, since every hit deals at least 8 hearts worth of damage. I am not saying the game is TOO difficult, I am not stuck unable to proceed, it just feels absurd to me how difficult the regular open world enemies are. Boss fights have been quite easy though.