u/SenseOutside5273

Nit-pick things I miss from the original game

I have a list of little things in the game that are missing, but I notice their absence and having them back would be nice.

- None of the treasures are interactive. I know we basically have creative freedom now, but even little mini games like the slide puzzle or bath time are gone.

- When you selected a treasure after winning a minigame, the jingle that played would indicate how rare or expensive the item is. I always looked forward to knowing how rare the item is right out the gate!

- the mii’s don’t interact unless I encourage them to. I’ll sometimes have a mii that’s just staring at a frozen/fallen/hiccuping mii, saying they’re not sure what to do. Yet as soon as I move the mii 2 inches, it knows what to do. Just have them interact on their own…

- it doesn’t seem like the miis have unique moments as much. Like, experiencing a fight, or a loved/loathed food, and many more seem to be a lot more rare

- The fill-in-the-blank lines for the lingo system are farrrrr too repetitive

- the miis don’t sing the lyrics of any songs sung in the game even though it was a huge feature in the last game. Seems like something they were just a bit too lazy to implement

Share any more you have in the replies!

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u/SenseOutside5273 — 2 days ago

Is hearing loss and selective mutism realistic for a bombing victim?

Hello there,

I’m writing a character for a larger story where the event surrounding them is also the inciting incident of the story.

The character is part of a specific subset of people in this fantasy setting with a particular gene that allows them to heal others through sap produced by their palms. In this world, the government keeps track of people born with this gene, and frequently takes them away as a young child to stay in a village where they are trained very rigorously to eventually work for the government in war.

The inciting incident is that the two MCs join a group of people who claim they plan on “saving the healers”. With the MCs wishing to do something good, they join, only to find out the group actually meant they were going to bomb the village. In the wreckage that the two MCs are now a part of, they save a young healer that was very close to one of the blasts, in an attempt to help anyone in the mess.

So, what I want to make sure of is the realism of the healer. Through my research, I concluded it’s reasonable for him to be an amputee, especially if he has burn scars on that particular side of his body. What I’m more so curious about is how to write his hearing realistically. I was initially thinking he would go completely deaf, but I think for the sake of the story I would prefer to write him that he is completely deaf initially, then regains a portion of his hearing, but as a result of learning sign language and still being partially deaf, he would have selective mutism. Would this be accurate? If so, what would the timeline be for his hearing to partially return?

Some added context is that I initially wrote the sign language aspect while actively taking sign language classes and learning about deaf culture from a deaf teacher. In the story, also, they meet a traveler with a keen ability in a variety of trades, and aids in giving the MCs a place to stay and teaching them how to accurately care for the healer.

Thank you for all the advice!! It would be really appreciated

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u/SenseOutside5273 — 2 days ago

I live in Boston. I’ve done mallet percussion for years in various different bands and ensembles. I would love to continue building my skills in playing marimba, but I’m struggling to find some way to access the instruments.

I have tried various schools (including BU, Berkeley, Wentworth, COF in general, and my home institution) with no luck, saying I have to be enrolled in a class to gain access. Are there any sort of communal spaces where mallet percussionists can access instruments? Or any other ideas for access in the city?

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u/SenseOutside5273 — 1 month ago