Having people play test your games at cons: what’s your advice?

I signed up for a playtest table at PAX West in September.

I feel like I’ve done the craziest thing!! Now my prototype / game has to be ready for it!!

And I feel like an utter noob as I’ve never been to such an event!

My question is: what do designers bring or prepare, beside the game itself ?

- “goodies” to entice people to play their game?

- “communication material” like posters ? Or even roll ups?

- a sign up sheet for news about the game (email) ?

What are the dos and donts and what’s your advice?

Thanks you so much!

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u/Shesaiddestroy_ — 4 months ago

Ideas for a counter whose maintenance doesn’t get forgotten

I’m working on a “visit a city and draft cards into your tableau” type of family game with my co-designer friend and we’ve hit a wall…

We need a counter to “count days” spent in the city and trigger the end of the game when time is up.

In prototype phase, we’ve been using the campfires from the game Parks and turning one over when day is over to keep track.

Problem: we keep on forgetting to do that maintenance!
It’s the only action of end of turn maintenance to be done and we just… forget to do it. 🤦‍♀️

Any ideas or good design principles to share for a counter that people don’t forget to maintain?

Thank you!!

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u/Shesaiddestroy_ — 4 months ago

What is the most iconic view of Seattle? The view from Alki Beach or from Kerry Park?

Please help me settle this inner debate as I am at the airport waiting to fly back to Europe (home) - and already planning my next trip to the Emerald City I love so much.

The view from Alki is iconic because it is the whole panorama, so “American city” and the water is “so Seattle”.

But from Kerry Park, the Space Needle is right there “in your face”, the buildings, some trees and Mount Rainier as a background for everything.

I can’t settle it!
What do y’all think?

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u/Shesaiddestroy_ — 5 months ago