Ideas for a counter whose maintenance doesn’t get forgotten
I’m working on a “visit a city and draft cards into your tableau” type of family game with my co-designer friend and we’ve hit a wall…
We need a counter to “count days” spent in the city and trigger the end of the game when time is up.
In prototype phase, we’ve been using the campfires from the game Parks and turning one over when day is over to keep track.
Problem: we keep on forgetting to do that maintenance!
It’s the only action of end of turn maintenance to be done and we just… forget to do it. 🤦♀️
Any ideas or good design principles to share for a counter that people don’t forget to maintain?
Thank you!!