u/Shrimp_Farmer_925

Tiburon Laser

The problem is not related to the server, nor the laser itself

The problem is target wise

Meaning, the laser will always work on some part of some ships

To know if you are really doing damage, you must hear the sound of hitmarker, do not trust the hitmarker itself

If you hear the sound of hitmarker, you are actually hitting the ship (either shield or hull)

Now, you need to find the parts of the ships that allows to be hit

Here is a non-exhaustive list of what I found:

  • Constellation: Top part near the middle of the ship. Engines
  • C2/M2: The back, at the fins. Top middle part of the ship
  • A2: Back, right middle engine. Bottom middle of the ship (unlike C2/M2, top is entirely immune)
  • MSR: Top turret
  • Valkyrie: Top turret
  • Reclaimer: Bottom of the ship, near middle
  • 400i: Almost everywhere, top middle is most reliable
  • Carrack: Left Turret. The two big engines
  • Redeemer: Both engines. Most of the hull
  • Paladin: Found none so far, but need further testing

Note: that the damageable part can sometimes be really small (depending on the ship). But once you find one, it will always be damageable

(I will update the list when I get new ships. Maybe some screenshot to where to shoot exactly)

Extra note: if a ship part get red, it means it has a damageable key part on it somewhere. That can help to find the key parts

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u/Shrimp_Farmer_925 — 7 days ago

So, when are we getting engineering ?

Fires, fuses, repairing components, removing distortion, crews to be required for large ships

The T0 version pretty much made no difference gameplay wise
I can't wait for engineering to really be in

u/Shrimp_Farmer_925 — 11 days ago