We're building a narrative game about the history of mathematics.
This is a genuine ask for feedback and your guys honest initial thoughts on this.
The idea: episodic, narrative-driven games where you play as a historical mathematician (Euler, Ramanujan & Hardy, Emmy Noether, Al-Khwarizmi) and work through the actual problem they were trying to solve, in the historical context they were in. This would NOT be a quiz. Not "here's the theorem, now answer questions about it." More like: here's the problem as they faced it, with the same partial information, the same wrong turns, and the same dead ends. You follow the reasoning as it actually unfolded, focusing on Interactive discovery.
FAIR WARNING: A question that I think we often get is “how will this teach mathematics?” and the answer is: it won’t. This would NOT be an education game that teaches you maths, or even the entirety of maths history. It humanises mathematics, and tells the story of certain figures within maths history, hopefully showing that mathematics is a very important part of our history not just for the field itself, but for us as humans. Eventually, we’d want this to reach people who may not be entirely interested in maths, but still interested in the history and the narrative, and show that maths is not just about adding numbers together.
The audience we're imagining is basically: people who watch 3Blue1Brown, Veritasium and other science / mathematics content, who come away wanting more depth, more context, more of a sense of what it actually felt like to be inside these ideas.
But here's what we genuinely don't know:
- Is a game even the right format for this? Or does the interactivity get in the way of what makes these stories compelling?
- Would you actually want to do the maths, or do you prefer being shown it?
- Does putting you in the role of the mathematician sound exciting, or does it sound exhausting/boring?
- Is this something people want alongside videos like 3B1B (a different kind of experience) or does it feel like it's trying to unnecessarily replace something?
- What would make you instantly close it and never look back?
- Who would you want to know the story of? (we wanted to start with mathematicians, but eventually branch out into scientists, or whoever else might be interesting to the players)
Some more important points: this would be team-built and funded, so not a scratch game, and part of this team would be experienced mathematicians and maths historians so we’re not just reading the Wikipedia page to write the story. We also want this to be as authentic as possible. We think history is fascinating and dramatic organically, so there is no need to add lies and warp events just to make them more “entertaining” (although, as with a lot of history — especially the ancient kind — there will be moments where different sources say different things and human bias makes things complicated, so our goal is for this project to be heavily community based, with many decisions falling onto you). Okay, that is all.
We're pre-build so we don’t have a demo or anything, we’re just trying to figure out if we're solving a real problem or inventing one.