Object rendering lag. Gray Furniture!
I am playing The Sims 3 on a Lenovo Legion Pro 5i with an Intel® Core™ Ultra 9 275HX Processor (E-cores up to 4.60 GHz P-cores up to 5.40 GHz), 32 GB DDR5-6400MT/s (CSODIMM) - (2 x 16 GB), Solid State Drive 1 TB SSD M.2 2242 PCIe Gen4 TLC, NVIDIA® GeForce RTX™ 5070 Ti Laptop GPU 12GB GDDR7.
All graphic settings found in the game’s options menu are turned all the way up. Edge smoothing is off. Object hiding is off. Advanced Rendering and Animation Smoothing
I have played around with various values in graphicsrules and downloaded every notable mod to increase the performance and quality of The Sims 3, yet i still experience lag when it comes to lots being triggered to load with their active level of detail (LOD), objects loading on their lots (grey object molds/models then textures popping in), the camera panning faster than distant objects loading, and slight hitching with camera movement.
The biggest annoyance is the objects loading slowly… I hate having to wait for the gray furniture to finish being upholstered, regardless if it only takes a few seconds.
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In graphicsrules, I have…
1.) tweaked graphicsrules texturememory to both 4096 and 8192, finding that 8192 tends to be more stable with objects loading fairly decent and no visual glitches.
2.) tweaked graphicsrules high texture quality, changing texturesizethreshold 2048 to both 1024 and 4092. No major performance changes between 1024 and the default 2048. Objects seemed to load slightly slower with the default 2048 changed to 4192, but loaded more objects at one time. Texturesizethreshold was reverted to 2048.
3.) tweaked graphicsrules high texture quality, changing rttsizesmall and rttsizelarge from their default values of 256 and 512. Rttsizesmall and its default value of 256 increased to 512 showed some negative impact on objects rendering. Rttsizelarge and its default value of 512 increased to 1024 showed little to no negative impact. Rttsizesmall was reverted to 256, rttsizelarge reverted to 512.
4.) Tweaked graphicsrules high texture quality, changing TrilinearEnabled and AnisoEnabled to false. I use the settings through my nvidia control panel for gpu optimization.
5.) tweaked graphicsrules very high simquality, changing CASLightMapWidth from default 1024 to 2048. No performance changes. CASlightmapwidth was reverted to 1024.
6.) tweaked graphicsrules very high simquality, changing CASRenderTargetSize from default 2048 to 4096. Not sure if due to existing save file or high quality default replacement cc, but default 2048 caused visual glitching primarily of default hair replacements.
7.) tweaked graphicsrules very high simquality, changing the RenderSimTextureSizes from default 2048, 2048, 512, 12 to 2560, 2048, 512, 12 and 2560, 2560, 512, 12 and 2560, 2048, 1024, 512, and etc., for increased rendering of sim level of detail during live gameplay. Major visual glitching occurred with all changed values, resulting in clay-like poor resolution sims being shown in the world and sim portrait seen in the UI click-bubble popup. RenderSimTextureSizes were reverted to default 2048, 2048, 512, 12. However changes to the RenderSimLODDistances are still viable in exchange for negative performance impacts and possible large memory crashes.
8.) tweaked graphicsrules resourcegroup resources memCacheBudgetValue, increasing default value to 3900000000. I saw this somewhere during one late night of game research, noticed performance improvements.
9.) tweaked graphicsrules high lighting quality, changing shadowmapsize default value to 4096. No performance impact noticed.
10.) tweaked graphicsrules high lighting quality, changing interiorlightprobecount default value to 20. Lighting takes a longer to fully load into a room but does make visual quality improvement.
11.) tweaked graphicsrules high general reflections, changing WaterReflectionAreaThreshold from its default value to 50. No major performance impact but does makes visual quality improvement.
In terms of notable performance mods, I have downloaded…
1.) NRAAS master controller, overwatch, errortrap, relativity, etc., pretty much very mod they have. One major performance impact other than overwatch and errortrap is the relativity mod! Slowing down the world time to 1/2 - 2/3 allows slightly more headroom for gaming simulations to take place. Think slower time, slower tasks, less to do actions, less possibilities for multiple sims to find something to do at once and so quick.
2.) The Sims 3 Setting Setter (S3SS) and Smooth Patch Package file. I normally set my ticks per second (TPS) to 960, and my frames per second to 60. I have nearly every performance setting on, including the experimental ones like the GC’s. I turned off the uncompressed compositor textures since using TurboTravel again… not sure there is much point and might cause computing bloat.
3.) DXVK. People swear by it so I tried it again. I put my maxavailablememory to 8192 and texturememory to 512. Yes, I know texturememory is recommended at 100 but noticed improvements with 256 and 512 since using TurboTravel.
4.) TurboTravel. This is less well known but made major improvements on my old laptop with a dual pentium 1.8 processor and integrated hd gpu. This application essentially decompresses all of the games core package files found in each of the EP folders. The idea behind this, from what I gathered, is by decompressing all the world assets and objects, your cpu does most of the major processing when first loading your save files.
5.) OhRudi’s less space routing mods. Your sims get less stuck, causing less back up on the game simulation