u/Slyde_rule

Cross-play and cross-save slip further into the future

Version 7.06 came out on the other platforms on Monday. So even if we get 7.04 or 7.05 this week, we still won't have cross-play or cross-save for another week or two (or three).

7.06 came out for PC on a Monday. That's often a signal that it's the "final" bugfix for a major update, that the devs have moved on to working on the next major update.

So I'm pretty confident we'll have cross-play and cross-save by Halloween.

Cross-play and cross-save probably will work until the redux expeditions come out, which typically is sometime in November, running through December and January.

Redux release date history:

  • 2022: November 23 -- same day on Switch
  • 2023: December 8 -- December 19 on Switch
  • 2024: November 7 -- November 27 on Switch
  • 2025: November 7 -- November 20 on Switch 2, never on Switch 1
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u/Slyde_rule — 8 days ago

Bugfixes we don't yet have: an updated list

Expedition players please note: don't trade away your expedition original multitool. It has a terrain manipulator, which no other multitools you can acquire do, and you can't get the blueprint for the terrain manipulator.

V7.05 (presumed release version; these currently are in beta test)

  • Fixed an issue that allowed planetary scrap to slip out the back of the Colossus Flatbed.
  • Fixed an issue that prevent powered objects from working on a corvette immediately after construction.
  • Fixed an issue that made players leave their seats while trying to land at an outpost while playing VR with some specific controller types.
  • Fixed an issue that prevented turrets from targeting the player correctly on derelict freighters.
  • Fixed an issue that caused insufficiently random distribution of derelict freighter internal styles.
  • Fixed a number of minor mission flow issues related to derelict freighters.
  • Fixed an issue that caused drones on derelict freighters to become stuck in the ceiling.
  • Fixed a number of collision issues aboard space outposts.
  • Reduced waiting times when upgrading settlement buildings for the Beacon milestone.
  • Fixed a number of visual issues related to HDR support.
  • Fixed a minor visual issue with VFX in the terrain manipulator's flatten mode.
  • Introduced a significant memory optimisation for PlayStation 5.
  • Fixed an issue that prevented vignettes and scanlines from being turned off, on Switch 1 and 2.
  • Fixed an issue on PSVR1/2 which caused rendering errors on refraction effects and ship decals.
  • Fixed and issue on PSVR1/2 which caused rendering errors when under-water.
  • Balanced the alliance scoring algorithm to reduce the effectiveness of a small number of members gathering a large number of stations. Additional server-side balancing changes will continue.
  • Fixed an issue that prevented the gravitino coil from being holstered.
  • Fixed an issue that could caused some planetary junk to fall through the terrain if it fell from the Colossus.
  • Fixed a rare issue that could cause the mission marker for the Home in the Stars mission to appear in the wrong place.
  • Fixed an issue that caused all derelict freighters in the same region of the galaxy to share a name.
  • Fixed a minor visual issue with some foliage types.
  • Fixed a minor visual issue with floating island waterfalls.
  • Fixed an issue that caused the vision seen at underwater ruins to be blown out.
  • Fixed a crash related to player networking.
  • Fixed a crash related to physics systems.
  • Fixed an issue that prevented progress on the Beacon milestone if players manually upgraded a building from its control terminal.
  • Fixed an issue that put the "Read Notes" on expedition milestones that had no accompanying notes.
  • Fixed an issue that caused expedition artwork to have no collision.
  • Improved messaging when redeeming expedition rewards.
  • Improved the messaging in the deep-space outpost tutorial mission when the mission board is unavailable.
  • Fixed an issue that could prevent access to underwater ruins, blocking players who need a trident key.
  • Fixed an issue that could cause some settlement buildings to fail to place correctly, blocking progress.
  • Fixed an issue that could cause the ship hatch to load in an incorrect open/closed state.
  • Added an external control button to corvette hatches.
  • Fixed an issue that caused a number of decorative corvette pieces to be missing from the shop.
  • Fixed an issue that allowed players to become stuck inside geometry while reloading a save aboard a corvette.
  • Fixed an issue that caused some asteroids to lack collision.
  • Fixed a number of issues that could prevent derelict freighters from correctly being flagged as completed, especially when trying to complete one for an expedition milestone.
  • Fixed an issue that caused heaters on derelict freighters to be always on, regardless of their visual state.
  • Fixed an issue that prevented decals from appearing when customising the Nomad exocraft.
  • Fixed an issue that prevented decals from appearing when customising the Roamer exocraft.
  • Fixed an issue that prevented players from landing on a freighter after a battle.
  • Fixed an issue that caused incorrect gravity inside freighters.
  • Fixed an issue that caused some snake-like creatures to immediately be reported as extinct after being discovered.
  • Fixed an issue that could cause player discoveries to vanish.
  • Fixed an issue that could cause recently discovered objects to become undiscovered shortly after.
  • Fixed an issue that caused solar panels to work incorrectly in space bases.
  • Fixed an issue that prevented players from moving the Deep-Space Base Computer once it was placed.
  • Fixed an issue that prevented base parts from being rotated while snapping mode was engaged.
  • Fixed an issue that prevented powered objects from working correctly when built in space stations.
  • Fixed a number of art issues with external station decoration.
  • Added the ability to recolour more pieces of exterior station decoration.
  • Added the ability to reset a space station base, freeing up parts for editing other bases.
  • Fixed a large number of networking issues with moveable cargo objects.
  • Fixed a number of networking exploits that could disrupt other players' games.
  • Fixed a number of collision issues with moveable cargo objects.
  • Fixed an issue that could cause players to get stuck inside the collision of another player's corvette while docked at a shared landing pad.
  • Fixed a number of audio mix issues.
  • Fixed a crash related to physics systems.
  • Fixed a crash related to NPC networking.

V7.04

  • Fixed an issue that could cause the first Atlas Path mission to repeatedly select itself.
  • Fixed an issue that caused untranslated text IDs to appear in a conversation with Iterations Gemini and Hesperus.
  • Fixed a minor text issue during fishing missions if the Fishing Rig is not yet known.
  • Resolved a number of issues with collection and completion with deep-space salvage missions that could occur when having multiple of the same mission type active.
  • Fixed an issue that could prevent In Stellar Multitudes from recognising the installation of the Atlantid Drive if playing with Crafting set to Free in difficulty settings.
  • Fixed an issue that could cause mission markers on the Space Anomaly to fail to load if the game was saved on the Anomaly itself.
  • Fixed an issue that caused platform-specific text to be missing from the developer notes gathered from the Our Journey Continues expedition.
  • Fixed an issue that caused the new reward ships claimed during the Our Journey Continues expedition to charge nanites.
  • Fixed a text issue in the Worlds II milestone of the Our Journey Continues expedition.
  • Improved the visual effects of the vintage Sentinel Interceptor ship awarded by the Our Journey Continues expedition.
  • Fixed an issue that prevented legacy space stations from appearing on the Star System Map during the Our Journey Continues expedition.
  • Fixed an issue in the Voyagers milestone of the Our Journey Continues expedition that prevented the location of a Corvette Workshop from being indicated with a marker.
  • Fixed an issue that could cause Nexus missions related to creature taming and fishing to be offered to the player during the Beyond milestone in the Our Journey Continues expedition.
  • Fixed an issue that allowed Corvettes to teleport to and get stuck in legacy space stations during the Our Journey Continues expedition.
  • Fixed a text issue that caused the Weekend Missions milestone of the Our Journey Continues expedition to suggest looking for Knowledge Stones in the Analysis Visor on planets with no Knowledge Stones.

READ THIS ONE

  • Fixed an issue that could block players on the Our Journey Continues expedition if they traded away their Multi-Tool before reaching the Beyond milestone. The Terrain Manipulator blueprint is now known by default.
  • Fixed an issue that limited the number of space stations which could be claimed by one player.
  • Improved corvette spawn location when teleporting to a space base.
  • Fixed an issue that could cause the hint message about refunded corvette modules to persist after it was no longer relevant.
  • Improved the collision for external Space Station decorations, fixing an issue that could cause ships to bump into invisible collision on very large parts.
  • Fixed an issue that caused corvette landing docks to appear on civilian frigates.
  • Fixed an issue which caused incorrect input processing on some VR controllers.
  • Fixed an issue that caused some points of interest in deep space to have a disproportionately huge explosion when destroyed.
  • Fixed an issue that caused Oceanus' creature training battles to open the freighter inventory transfer page.
  • Fixed an issue that could cause frigates around deep-space points of interest to spawn either too far away or intersecting with an object.
  • Fixed an issue that caused incorrect scaling of UI elements in the Analysis Visor when playing with HUD disabled.
  • Improved formatting for alliance leader board numbers.
  • Fixed an issue that occasionally caused incorrect ambient audio in space.
  • Fixed an issue causing overly loud audio in places.
  • Fixed an issue that prevented portals from displaying all of their visual effects when activated.
  • Introduced a number of improvements to creature navigation and IK.
  • Fixed a visual issue affecting volumetrics from space and planetary clouds on Mac. 
  • Fixed a memory crash.
  • Fixed a rare hang during reload.
  • Fixed an audio threading crash.
  • Improved memory usage on XboxOne.
  • Improved memory usage on Switch 2.
  • Fixed an issue that could cause underwater particles to appear visible even when the player is not in the water.
  • Fixed an issue that could cause the Space Anomaly interior to appear foggy when it was placed inside planetary rings.
  • Fixed an issue that could display a third-person character model before unlocking third person in the Our Journey Continues expedition.
  • Fixed an issue that could prevent salvage from being pulled inside your corvette.
  • Fixed an issue that prevented players from adding the vintage interceptor to their ship collection without exchanging it with another ship.
  • Fixed an issue that caused incorrect positioning of log snippets from derelict freighters.
  • Fixed an issue that sometimes prevented the player's first restored purple system from being promoted to the top of the teleporter destination list during In Stellar Multitudes.
  • Fixed a rare issue that caused the portal in the Waking Titan milestone of the Our Journey Continues expedition to take the player to an incorrect destination.
  • Fixed an issue that could cause the sky to flicker during the initilaisation sequence.
  • Fixed an issue that caused some rare space hulk salvage items to fail to spawn.
  • Fixed an issue that caused the reminder to hatch a companion egg to fire when there were no free pet slots.
  • Fixed an issue that caused productivity increases to settlements to actually decrease the rate at which it produces items.
  • Fixed an issue that could cause settlement debt to suddenly become approximate 2 billion units.
  • Fixed a number of issues that could cause settlement buildings to fail to spawn construction terminals, blocking progress.
  • Fixed an issue that caused ships to slow rapidly on leaving the Space Anomaly.
  • Fixed an issue that caused the Echo Locator reminder to fire repeatedly.

 V7.03.1

  • Fixed an issue that caused a white screen hang.
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u/Slyde_rule — 17 days ago

Twitch drops start tomorrow (Thursday 10 September)

The autumn Twitch drops begin tomorrow. You don't need to have gotten the Cosmos update to participate.

Each day: Thursday, Friday, Saturday, Sunday, and Monday, offer different drops.

The drops primarily consist of various cosmetic items, multi-tools, and starships. The multi-tools and starships typically are A-class.

Friday offers a Liquidator Right Arm.

Saturday and Monday each offer a companion creature. No clue how these would fare for Xeno Arena.

u/Slyde_rule — 1 month ago

PSA: Inara trade routes may be wacky for a while

The commodity markets (for minerals and metals, mainly) were scrambled up for a while today. Some of that scrambled data ended up in Inara's database.

In particular, if you see a demand amount of 999,999 that's probably a phantom. You're welcome to go check it out.

I've been running around to the phantoms in my area of operations and uploading corrected data. At least that way I can get some reliable trade route recommendations.

reddit.com
u/Slyde_rule — 1 month ago

A new CG in Legacy? Apparently so

I don't know if it applies to console, but at least in PC Legacy Horizons a new Anti-Xeno Community Goal launched yesterday.

>Defeat the Thargoid Invasion Force

>Authorities in HIP 19091 have reported large numbers of Thargoid ships entering the system. The Thargoid presence has thrown the region into chaos.

>To counter this threat, Misfits of Science and Research has placed a kill order on all Thargoid ships in HIP 19091 to eliminate the threat. The faction has promised to reward pilots who hand in Pilots Federation Combat Bonds at Comper Dock in the HIP 19098 system.

>The campaign will run until the Thargoids have been pushed back.

Stats currently show 22 contributors with just over a billion credits earned. It also gives a 5-year (!) deadline for the CG in the event that the Thargoids don't get adequately thumped. Rewards aren't yet visible because Tier 1 hasn't yet been unlocked.

It isn't clear if any old Combat Bonds will do, or just Thargoid kills. Since the hand-in station isn't in the system being attacked, it might be possible to totally ignore the Thargoids and still participate.

reddit.com
u/Slyde_rule — 3 months ago

An auto-docking mishap (a true story)

I'm out on yet another hauling job in my Panther Clipper Mk II. I've done a lot of those, as the Elite-III Trader decal on its nose testifies. And every single time, I've used auto-docking because Zorgon Peterson should've called it the Bronto Clipper. Auto-dock has always given me excellent service, with only a couple of slight snags.

This time, I'm approaching a basic Coriolis station, with the mailslot in sight. I turn on auto-docking and go about some non-piloty business. I look up to see that auto-dock has missed the mailslot. Not by a little; by a lot. We're about to crash straight-on into the outermost ring surrounding the slot.

"Full astern! All power to shields! Brace for impact!"

My 6D shields do what they can, then collapse. Maybe I should've upgraded them. Hull is mostly holding up, but the ship continues to push against the station. I frantically turn the ship around (a glacial process in a Panther) to point away from the station. The ship still pushes against the station, further grinding its hull. About the same time that I hit the boost button, I realize that the reason I haven't yet cleared the station is that the ship is still in full reverse. Doh!

The boost gets me well clear of the station, and I close the throttles. After collecting myself, which takes longer than the shields take to recover, I maneuver to a spot with a straight-in shot at the mailslot and reengage auto-docking. It works fine this time.

Aftermath: the hull easily withstood the allision [that's the nautical term for striking a stationary object], with about 90% ship functionality remaining. The repair bill is only 30,000 clams, so I decide not to upgrade the shields after all.

reddit.com
u/Slyde_rule — 4 months ago

PSA: Cross-save and cross-play are about to break again

The single-emoji tweet from Sean heralds a new major update on the way. And that always brings a period of broken cross-save and cross-play.

With occasional exceptions, new updates come out on Wednesdays. Don't count on being able to do cross-save or cross-play after then, although we could get lucky and receive the update on the same day, and it could be two days before updates for other platforms break cross-save and cross-play.

I expect that they'll be broken for most of the month of June. How long they stay broken depends on whether this is just an expedition (which is my guess) in which case maybe only a couple of weeks, or if it's a major feature update in which case expect it to take more like a month.

reddit.com
u/Slyde_rule — 5 months ago

Star Fox

The Star Fox Direct looks pretty impressive. I don't have any interest in combat games, but if I did, I might be tempted.

Instead, I'll be sticking with NMS on my OG Switch. Which is a good thing because I'd hate to bust my budget by buying a Switch 2 (even before the price goes up in a few months) plus the game itself, which I'm guessing will be around $70-$80 (USD).

u/Slyde_rule — 5 months ago

In addition to the bugfixes I noted here, the following fixes are in beta test and haven't yet been released.

  • Fixed an issue that caused certain icons to be missing when viewed through the analysis visor.
  • Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope.
  • Fixed an issue that caused mission markers to disappear when not in focus.
  • Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode.
  • Fixed a text issue which incorrectly described oxygen plants as "sodium rich" in the Analysis Visor.

Reading the tea leaves, I think that HG is planning on 6.35 being the "final" bugfix update for Xeno Arena. It looks like they're holding all of their fixes until they're comfortable that no more bugs (that are worth fixing) will be coming in.

If my tasseography happens to be correct, that would mean that whenever we get 6.35 we should be caught up with the other platforms. So, mid-May most likely.

On the darker side, though, this might also indicate that an expedition is waiting in the wings. In which case we might find 6.40 suddenly muddying the cross-save and cross-play waters.

Or, I could be really, really wrong. That occasionally happens when one is reading tea leaves.

reddit.com
u/Slyde_rule — 6 months ago

In beta testing, not yet released:

  • Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline.
  • Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Fixed an issue that could cause a longer wait on the initial white screen after the starfield loading screen.
  • Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer.
  • Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers.
  • Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode.
  • Fixed an issue that could cause a duplicate of the player's Freighter to appear after warping.

6.34:

  • Fixed an issue which cause holo-arena abilities which reset cooldowns to reset their own cooldown.
  • Improved XP calculation for creatures during holo-arena battles.
  • Fix misaligned background image for the holo-arena on widescreen setups.
  • No longer show pets as exceeding max level after finishing a holo-arena battle.
  • Fix for badly aligned particle effects in some creature battles.
  • Fix a bug that caused some creatures in the holo-arena to have incorrect visual effects applied.
  • Fixed an issue which caused the wrong creature to be displayed when selecting the team in the holo-arena.
  • Fixed an issue in the holo-arena battle log.
  • Improved the visibility of active Challenger and Champion Holo-Arena battle missions and allowed multiple active instances of those missions in the mission Log.
  • Fixed unclear messaging when losing a Holo-Arena battle and not gaining any XP.
  • Fix for creature battle stats appearing in the squadron pilot info UI.
  • Fixed a soft-lock that could occur during holo-arena battle setup.
  • Fixed a rare issue which could cause a soft lock when all pets were KO'd from both players. 
  • Fixed a number of issues affecting the Brood Mother.
  • Fixed an issue where markers were being hidden incorrectly.
  • Improved snake creature riding position.
  • Fixed an issue that prevented the beam aboard corvette marker from showing when loading onboard a freighter.
  • Fixed an issue which caused base parts to be placed incorrectly if built while flying in a corvette.
  • Fixed an issue that could cause the construction terminal to be missing for large buildings in Settlements.
  • Fixed an issue which could incorrectly limit ship lasers.
  • Allow mouse wheeling bindings for quick left and quick right actions in the ship quick menu action set.
  • Fixed a bug that double counted input if cycle weapon was bound to the same button as quick menu navigation.
  • Improved checks when searching inventories for items used during crafting.
  • Text improvements.
  • Fixed an issue which could link to an incorrect discovery page.
  • Fixed an issue that could cause missions to direct the player to the galaxy map instead of the teleporter when the mission location was in a different galaxy.
  • Fix a terrain rendering bug where dark patches are occasionally seen with tessellation enabled.

6.33:

  • NPC Holo-Arena opponents will no longer use a move that would cause their final pet to be knocked out.
  • During NPC holo-arena battles, opposing creatures will now have more appropriate affinities.
  • Fixed an issue which prevented ramping damage from being dispellable during holo-arena battles.
  • Fixed an issue that could cause stunned pets to still take bonus turns.
  • Fixed an issue that prevented the turn timer activating for Fireteam members during Holo-Arena matches.
  • Improved NPC reactions during holo-arena matches.
  • Holo-arena NPC opponents will now return to facing the table if they become distracted.
  • Fixed an issue that caused Holo-Arenas to appear in Abandoned systems.
  • Fixed an issue which could repeatedly send players to battle same NPC when using an invite from Oceanus.
  • Fixed an issue which caused players to be thrown around during a holo-arena battle while in a storm on a planet.
  • Fixed a rare issue that could occur if you started spectating a holo-arena battle at the end of a match.
  • Fixed an issue that would cause status effects to trigger on knocked out creatures.
  • Fixed an issue that could cause Holo-Arena battles to go out of sync.
  • Fixed an issue that prevented starting new Holo-Arena battles after experiencing a disconnection from the server.
  • Added audio to accompany a knock out at a Holo-Arena.
  • Added audio to accompany a win result at a Holo-Arena.
  • Show level up progress for creatures after a holo-arena battle.
  • Fixed an issue that could cause overlapping UI when losing or winning a match at a Holo-Arena.
  • Fixed an issue that would display chat messages during Holo-Arena battles.
  • Fixed an issue that caused the win/lose screen to disappear quickly for the player who joined a Holo-Arena battle.
  • Fixed an issue that caused camera framing to be incorrect for left handed players in VR during holo-arena battles.
  • The collection of Arena League reward companions now display a thumbnail of the creature in Oceanus' shop interface.
  • Fixed an issue that would cause the helix upgrade icon to appear erroneously in the companion register.
  • Summoned pets are now hidden when starting a battle at a Holo-Arena.
  • Fixed an issue that caused some robotic creatures to lay eggs with organic shells.
  • Fixed an issue that prevented robotic eggs from being picked up.
  • Fixed a texture issue with squid creatures.
  • Improved squid creature movement.
  • Fixed an issue that prevented creatures from depositing faecium after being fed.
  • Fixed an issue that prevented the Analysis Visor scanning mode for creature stats to appear until you adopted a 2nd pet.
  • Updated icons for creature traits displayed when using the Analysis Visor.
  • Fixed an issue that prevented the starship from being automatically repaired at the end of the Remnant expedition if some milestones had been left incomplete.
  • Fixed an issue that could cause the camera to behave erratically when the player was sitting.
  • Fixed an issue when attempting to transfer a stack of items from a chest to another inventory.
  • Fixed several missing text strings.
  • Fixed an issue which could prevent markers from rendering.
  • Upgrade OpenVR to version 2.15.6
  • Fixed an issue that caused gaps in the terrain with some graphics settings when using an integrated Intel GPU.
  • Fixed a crash when attempting to mutate a max level creature.
  • Fixed a crash that could occasionally occur during load.
  • Fixed a crash in the particles system on Switch.
  • Optimised memory usage on PS4.

 6.32:

  • Fixed an issue which could cause unresponsive NPCs to appear near game tables.
  • Fixed an issue which could cause flickering graphics while underwater.
  • Fixed an issue that caused Corvette technology to be removed when warping.
  • Fixed an issue that could cause many duplicate items to be created in inventories.
  • Fixed an issue that caused performance issues when on the Anomaly on PS5.
  • Fixed a rare networking crash.

6.31:

  • Network optimisation.
  • Fixed a crash that could be caused when moving tech while the charge popup is active.
reddit.com
u/Slyde_rule — 6 months ago