Suggestions on how to make the walk better?

Hey folks. This is my second time ever making a 3D animation sequence, and I feel that I've bitten off a little bit more than what I can chew with this project. I'm trying to make this little TV guy "toddle" and eventually trip over the rug (I moved it out of the way for now, just so that I can focus on his walk).

I'm not using a rig for this, instead I'm using the location and rotation keyframes in the Blender timeline. It feels really clunky doing it this way, but I'm still new to this- so any suggestions would be greatly appreciated.

u/SnailDesigner — 7 days ago

What career advice would current you give to your younger-self?

Hey folks! Hope this type of post is alright.

I've decided to start paving my way into the technical art field. Like the title says and as somebody just starting out, I'd like to hear what advice you'd give your younger-self for your career. Like maybe some advice you wish somebody would have given you early on, or maybe advice that you're glad you followed, that kind of thing.

I ask because technical art is SO much more expansive that I anticipated, it covers so much more than the bits and pieces I knew about it before. It'd be nice to hear some of your stories and what guided you through in the beginning.

Bit of background on me: I have 7+ years of experience in traditional art, some programming experience (python mainly), and have recently started learning 3D software like Blender, Unity, and Houdini. After closing my business and trying to find my next field of study, I decided that I might as well just chase my childhood dream of becoming a technical artist. Ideally I'd like to specialise in something within technical art, but that's for a bit later down the road. For now, I'm having a great time learning the fundamentals and pipelines.
I feel confident in my decision to at least try. I'm glad that I am trying and that I have the time to dedicate to it. If you've read this and have any words of motivation or advice for me here too, I'd appreciate it.

Thanks a lot!

** Edit:

Three comments in. Yikes. I'll keep other options open. Appreciative of everyone's replies in any case.

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u/SnailDesigner — 11 days ago

SA technical art/game dev communities?

Howzit everyone. I need some recommendations from the gamers or folks in similar communities/fields.

I'd like to pivot into technical art as a career, or at least that would be the ultimate goal. I consider myself really bloody lucky that, for now, I have the time to learn the basics about things like programming, rigging, the design pipeline, 3D modelling, etc. I've got a little roadmap for myself on what to start with, I'm having blast learning and I'm so excited to learn more and develop more. But I'd also like to make some friends in similar fields, and I'd love to eventually contribute to local projects for experience.

I'd like to know if there are any local/largely South African communities I can join related to game development, technical art, 3D asset making, etc? I've just signed up for SAGamer and looking into ZAGA too.

Any help would be appreciated. Thanks!

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u/SnailDesigner — 2 months ago