▲ 9 r/Samplers+1 crossposts

I built a companion app for the KO2 called PunchKit (but many features also work with the any USB device (punch effects, recorder)) (or just point it to use a folder of your own recordings/takes), and released it for free for a limited time. Would be happy to hear your thoughts!

Hey everyone, I’ve been building an iOS app for the TE EP series called PunchKit and figured this would be the great place to share it.

https://preview.redd.it/6zwzd7zhpvah1.png?width=1158&format=png&auto=webp&s=7958e30bc1599d241b5481b318e50ed46bdb7b75

The basic idea is: keep the hardware workflow, but make the boring/fragile parts easier. You can connect your EP to your iPhone, record USB audio takes, play/scrub/share them, trim and bake them, “Punch It” to cook down live effect performances (a bunch of filters and tunable LoFi effects), send processed audio back to pads or the sample library, and back up projects/takes so they’re not only living on the device.

https://preview.redd.it/r8r82lvkpvah1.png?width=1162&format=png&auto=webp&s=75021470c02b852b5546d83d6ffe2376b07cd826

It’s not trying to replace the KO II. It’s more like a companion for capturing ideas, resampling quickly, and keeping a safer archive of projects when you’re moving between sessions.

App Store link:
https://apps.apple.com/de/app/punchkit/id6785249847
Website:
https://punchkit.dev/

Would love feedback from other EP users, especially around the take workflow, project backups, and what you’d want from a phone-based companion app.

The REC view should work with any connected USB audio device, so you can try out the effects and all that good stuff even if you don't have a KO2.
Cheers!

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u/SnooMachines4287 — 3 days ago

I built a companion app for the KO2 called PunchKit (but many features also work with the OP-1 (punch effects, recorder)), and released it for free for a limited time. Would be happy to hear your thoughts!

Hey everyone, I’ve been building an iOS app for the EP series called PunchKit and figured this would be the great place to share it. If this still counts as advertising, even though I put it out there for free at the moment, then I'll happily remove the post, not trying to mess with y'all. 😄

https://preview.redd.it/lt1fgamljvah1.png?width=1153&format=png&auto=webp&s=e90cb7ea28be16ba3c83cd477c1873c7221991c8

The basic idea is: keep the hardware workflow, but make the boring/fragile parts easier. You can connect your EP to your iPhone, record USB audio takes, play/scrub/share them, trim and bake them, “Punch It” to cook down live effect performances (a bunch of filters and tunable LoFi effects), send processed audio back to pads or the sample library, and back up projects/takes so they’re not only living on the device.

https://preview.redd.it/cy11itkojvah1.png?width=1187&format=png&auto=webp&s=9a2d3c1a06054a2e0988103dcb1bcbcff8736e84

It’s not trying to replace the KO II. It’s more like a companion for capturing ideas, resampling quickly, and keeping a safer archive of projects when you’re moving between sessions.

App Store link:
https://apps.apple.com/de/app/punchkit/id6785249847
Website:
https://punchkit.dev/

Would love feedback from other EP users, especially around the take workflow, project backups, and what you’d want from a phone-based companion app.

The REC view should work with any connected USB audio device, so you can try out the effects and all that good stuff even if you don't have a KO2.

reddit.com
u/SnooMachines4287 — 3 days ago

EP-133 K.O. 2 Sampling Buddy WebApp

Long story short - web browser based Sampling + sample mgmt buddy for your KO2/Riddim.
Is this something that’s interesting to you guys? Would you also be willing to spend i.e. 5 bucks for it? (naturally, it takes time and LLM tokens to build this stuff, so for myself I’d probably not polish it too much, + then there’s the hosting and what not…
Let me know what you think and what would be the most important features for y’all!

u/SnooMachines4287 — 18 days ago

Hindsight setup with Hermes, and in general - memory management - your experience?

Hi fellow tinkerers and professionals,
I would like to chat about your experience with Hindsight memory with Hermes - what works, what doesn't, how have you set it up etc.
My current setup:

  • 2 profiles - one for the VPS + Agent DevOps itself (Sevro) - this is where I will actually go in to tinker with the Hermes setup, etc, and one for the actual day-to-day "productive use" (Darrow) - (TG group chat with me and my GF, Discord for trip planning, etc, where we invoke Darrow whenever it can/should help with a task)
  • 2 memory banks - one for Sevro, one for Darrow
  • Memory config: Hindsight auto-retain:off; auto-recall:on; Default memory:on

I've also tried Honcho, but to be honest with you, the Honcho cloud version is so unstable, that using it in hybrid mode completely makes your agent unusable whenever the service is down (which it often is these days), and it seems to be that a rather well curated user.md file can serve the same kind of "purpose"...but I might be wrong...

My observations -
With Hindsight auto-retain and auto-reflect, as well as session search and default memory enabled, hindsight memory gets polluted with a lot of garbage, and since the Agent always thinks it did a good job, regardless of whether that is factually true, it gets pushed to the memory, reinforcing this "confidence" every time you chat with the Agent about that particular topic, making it more and more difficult over time to convince that it's "wrong" about something - so I've personally set it up to be auto-recall:on, auto-retain:off, and have added a skill that teaches Hermes when to retain new memories + of course when I explicitly tell it to.

But currently I'm more and more becoming sceptical about the default memory being on - the "auto-curated" user.md and memory.md files, in conjunction with hindsight - considering how limited the total character count of these files is, and the fact that Hermes will overwrite these multiple times in a single session, I'm wondering how well this actually works in practice.

To be completely honest with you, after using Hermes for a while, I cannot reliably say that the marketing i.e. "Agent gets smarter every day" because of the auto-skill creation, auto-reflection and auto-memory-mgmt, that it's actually working better than without them...

But that's just one man's opinion. Curious to hear about your experiences! 😄
p.s. typed this post completely with my own fingers and brain, so I hope you can appreciate that 😃

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u/SnooMachines4287 — 1 month ago

iPhone 17 Pro Max has a USB audio/ bug with K.O. Sidekick (tested across 3 different phones on iOS 26)

I’ve been trying to use the Teenage Engineering K.O. Sidekick as a USB audio interface to record video with external audio directly into my phone. After pulling my hair out thinking my gear was broken, I can confidently say there is a fundamental USB audio routing issue with the iPhone 17 Pro Max.
The Symptoms:
• The connection is totally inconsistent. Sometimes it connects, sometimes it doesn’t recognize the Sidekick at all.
• If it does connect (usually only after force-restarting the phone), the recorded audio will often stutter and glitch out before the connection drops completely.
• In apps like AUM and Koala Sampler, the CoreAudio routing seems broken. The Sidekick isn’t exposed properly as a multi-channel interface (which it is: 8-in/4-out), and the apps only let me select the built-in iPhone mic.
My Testing / Troubleshooting:
To make sure I didn’t just have a defective phone, I tested this exact setup (same K.O. Sidekick, same USB-C cable) on three different iPhone 17 Pro Max units, all running different stable releases of iOS 26. The issue persisted across all three 17 Pro Max devices. Tried also multiple different Apple and non-Apple cables - same behaviour.

However, when I plug the exact same setup into an iPhone 16e, it works flawlessly instantly. No stuttering, perfect routing in AUM, and the camera app records the external audio without a hitch.

My Theory:
Since the Sidekick acts as a Class-Compliant 8-in/4-out USB interface, I suspect Apple’s new internal hardware architecture for the 17 line—or how iOS 26 handles complex multi-channel USB handshakes for that specific chip—is bugged. The OS seems to panic when it receives the multi-channel stream, drops the packets (causing the stutter), and defaults back to the internal mic to protect itself.

Has anyone else experienced this with the Sidekick (or other multi-channel class-compliant mixers) on the 17 series? Did anyone find a workaround to force iOS 26 to accept the audio stream without routing it through an analog-to-digital dongle first?

All phones were made for European/German market. Any hints or help appreciated :)
Thank you!

reddit.com
u/SnooMachines4287 — 1 month ago