VR Inflation
With the recent changes involving how VR is calculated, I have found that VR across the board seems to be inflating slightly, with players reaching new peaks much easier, and hovering at generally higher levels.
Changes in a nutshell: VR gain/loss is now tied to the length of the track, meaning wins on long tracks suck as intermissions, or rainbow road, are rewarded handsomely, and losses are much more punishing.
I have personally noticed a slight increase in my own VR, now peaking above 9200, but I’m wondering if anyone else has noticed their numbers going up, down, or staying the same.
What do you all think?