

[fan-made] made the left 4 dead characters as the battle cats lol
There is one card that was super overbuffed in one of the 2025 balance patches. As you all know, if you have touched PvZ Heroes in the last year, you'll know that there is one card that is sitting on top of the mountain. And forget about Gravitree and forget about Fig. Those are not one cost cards that ruin singlehandedly the meta of a card game. We're talking about Sun-shroom. How they nerfed Torchwood from having bullseye and didn't nerf Sun-shroom. This card, Oh my god... Here's why Sun-shroom has ruined PvZ Heroes meta and this needs to be urgently POPCAP, if you're listening, please, I'M BEGGING YOU. PLEASE NERF THIS CARD. You don't have to do anything else to the game. PvZ Heroes will be in a playable meta state when Sun-shroom gets nerfed. Here's the problem with Sun-shroom. First of all, 1 cost, 2 health. So, it's not the easiest card. That itself is not the actual problem with Sun-shroom. The problem is, 3 health. THIS is the problem here with Sunnier-Shroom. It's a one cost card. If you don't remove it on turn one, the game's basically over because it's turning into this monster on turn 2, which not only is giving you 2 sun, that's already pretty egregious that your 1 cost card has already given you one sun last turn and now it's going to be giving you 2 sun. That's already really, really, really good. But it's the fact that it has 3 health now. 3 health... Zombies can't deal 3 damage very easily, especially on turn two. You have Extinction Event, you have Beam Me Up. These are all things that deal 2 damage. They're not going to do 3. The only things that can kill this, you don't have Knockout or Weed Spray. It's got to be just Rolling Stone or one of the 3 damage superpowers. Whether it be Boogaloo, regular Lightning Bolt, or Z-Mech, those are really, I guess, Octo-pet is the other thing that could take this out. Uh a few very niche superpowers and then Rolling Stone is the only way to deal with this after it transforms. If this card would just have 2 health, it would still be super overpowered, but it wouldn't be as busted as it is today. Now that this has 3 health, the only way to be able to win when you're facing Sun-shroom is to have an answer to the turn one Sun-shroom. You have to be able to answer this on turn 1, which means EVERY zombie deck, their ENTIRE turn 1 strategy has been forget about Con Man. That was a really, really fun card. Nice aggressive play. It's a you know, 1 cost 1/3 bullseye does a lot of damage. Even forget about Cheese Cutter because if the that used to be a control card, the zombie could just play Cheese Cutter on turn 1 and the plants have to deal with it. The plants can ignore it and just play Sun-shroom because you play Sun-shroom in another lane and it's turning into a 3 health minion that's ramping again. You're going to be on turn 3. You're already going to be at 5 automatically. Uhm, th-th-the-they could just ignore the Cheese Cutter. The ENTIRE zombie meta right now is dealing with Sun-shroom on turn one, which means you have to be running Bungee. You have to be running Rolling Stone. When I'm Z-Mech, I run many copies of both Bungee and Rolling Stone. And he has two superpowers that can deal with Sunshroom, but it's made Huge-Giganticus and Super Brainz competitively UNPLAYABLE because they don't have an answer to Sun-shroom on turn 1. Brainstorm has to you have Summoning which sometimes answers this, and then you just have Bungee Plumber. If you don't have your Bungee Plumber on turn 1, you just lose. Immorticia, if you don't get your Bats or your Summoning that makes a 2 attack minion, you lose the game. If your summoning makes a 1 attack guy, the game just ends. You're so FAR behind. Every once in a while with a Line Dancing Zombie and with deadly minions, sometimes you can really grind your way back into the game. But if the opponent has any efficient plays after their Sun-shroom has turned into Sunnier-shroom, if they're really able to spend those extra sun that they are making every single turn, you're so far behind. There's no catching up. The game is basically over on turn one. It's hard to say if this is as oppressive as Quarterly Bonus, which was a very oppressive finisher back when it was adding 4 attack and doing a bonus attack instead of just setting a zombies' attack to 4. It's hard to say if this is even comparable, but those were it was two separate problems. Quarterly Bonus was a game finisher, but this is a game starter. The game is over in 90% of cases if they don't answer Sunnier-shroom on turn 1. So besides for that being a gameplay problem, it's also just created a meta problem. Because now the amount of zombie decks, the creativity of PvZ Heroes, which has always been its strong suit, has been NARROWED DOWN on the zombie side. Zombies have to be running first of all. They got to be running always as many answers as they can. You can't run Huge-Giganticus or Super Brainz practically nowadays. Uh and you can't even really run Immorticia anymore. You have to be running answers or Brain Freeze. You have to be running answers to multiple answers to Sun-shroom on turn 1. The SECOND PROBLEM this has created is that... EVEN if you're running answers to Sun-shroom... you're not always going to get them. Which means the rest of your deck has to be the highest tier. Mustache, Pogo, MUG can sometimes come from behind by doing multiple bounces and bouncing everything that they play off the board. In order to compete with a Sun-shroom deck, you have to be running top tier zombie decks. So NOW all of a sudden, zombie players have been SWEATY because it's the only way they can WIN. So zombie players are now playing as sweaty as possible, especially during lawn wars, which is another thing they created this last year is that on weekends, people really want to grow, you know, climb the ranks in lawn wars. Now the zombies are being super sweaty and now plants... Plants can't they can't screw around at all because they're facing all these mustache decks and all these really top tier sweaties. There's no chill in PvZ Heroes anymore. This used to be a game where you can make a creative deck, use an idea. It's not the greatest deck in the world, but you can still win most of your games if you know what you're doing. But the-the you know eh, every once in a while, especially during the middle of the week, we'll have an experience like that, that's gone. And the uh culprit, the blame is of course singly on this one card, Sun-shroom. It's turned the game into a sweaty mess... This has been worse than Quarterly Bonus cause Quarterly Bonus got changed. It was around for a long time and they finally hit it. Sun-shroom, I don't know where we are right now. How has it gone this low?!? You can look at any kind of win rate statistics. I'm a THOUSAND percent sure that Sun-shroom has the highest win rate of any card in PvZ Hero. To the point where I just don't run it anymore. Maybe I'll put it in a meme deck where it doesn't matter. All 100% mushrooms. Maybe I'll run it in that deck. But otherwise, I-I-I'm not I'm not I don't play Sun-shroom anymore. It's boring. It's ruined PvZ Heroes and I'm still just making every zombie deck really any com- really highly competitive zombie deck has to be able to deal with Sun-shroom in order to be worth it at all. All right. What would you do with Sun-shroom? So, I've already alluded to this. First of all, the thing it transforms into Sunnier-shroom has to have 2 HEALTH. This CAN'T have three. Uhm, Sun-shroom itself should have 1 health because it's still, again, if this was a 2 health card turning into another 2 health card, let's say this would be 2 cost, 2 health, exactly the same stats as Twin Sunflower. Uh, this would still be an extremely good card because again, it's giving you 1 sun the first turn and 2 sun the second turn. I would also turn this into 1 health. This would still be very good, but Sun-shroom would have 1 cost, 1 health. Sunnier-shroom would be 2 cost 2 health, making it a playable card just like Twin Sunflower is. And then, so these cards won't be redundant, turn Twin Sunflower into 3 costs, 3 health. Just switch the stats of Twin Sunflower and Sunnier-shroom. This would be the most optimal fix. Now, PopCap, if you're listening and that sounds too complicated, the SIMPLEST FIX for Sun-shroom, is TURN IT BACK TO THE WAY IT WAS BEFORE. WE DON'T NEED THIS. THIS USED TO BE A 2 COST CARD, EXACT SAME ABILITY BUT YOU CAN'T PLAY IT ON TURN 1, YOU PLAY IT ON TURN 2. SO NOW ON TURN 2, it could die to Bungee, it could die to Rolling Stone, but can also die to Beam Me Up. It can also die to Extinction Event. It could die to a mid teleporting in a 1 drop. There's SO MANY things that used to ANSWER this on turn 2. It wasn't a very good card at 2. And THAT'S FINE. WE DON'T NEED THIS. WE DON'T NEED YOU, SUN-SHROOM. JUST TURN. If you're worried about complicated in codes and maybe there's going to be a glitch, maybe something is going to ruin the meta, it's going to be too strong, too weak, just TURN THIS BACK to the way it was before. If you want the nonoptimal, just simple solution. I want 2 Sun-shroom to come back, and THAT'S IT. There people have other ideas too, but honestly I feel like those are that's the optimal one that keeps the essence of the card and keeps this as a competitive card. It will be still be really good at one health turning into Sun-shroom with 2 health. It will still be a really good card but have a lot of answers. Risky to play on turn 1 but that would be great. Otherwise 2 cost Sun-shroom is the way to go. If there is one card right now that needs to be changed in PvZ Heroes, it's not Gravitree, it's not Fig, it is Sun-shroom, Sun-shroom alone, and I explained why. Gravitree and Fig are overpowered and need a nerf, but they're not ruining the meta. They're not changing the kind of decks that zombies need to run. Anyway, it's a good idea to run some Rocket Sciences in your, in your Brainy decks. You got, you know what I mean? Honestly, people don't run Fig as much as they run Sun-shroom. This card is SO overused, SO overplayed. We've tried sort of in our community just not run it any anymore. We've agreed it's kind of boring and it's ruining the meta, but people have unrelentlessly been using Sun-shroom and, this is the state of PvZ Heroes. Honestly, you fix this one card and nothing else. Not Mustache Waxer, not Gravitree, and not Fig. I'd say those are the three other cards that do need a nerf. Just fix Sun-shroom and we're fine. We can deal with Fig and Gravitree. I don't give A DAMN. PLEASE nerf Sun-shroom. Being a one cost card that basically ends the game if it's not answered. Obviously, that's going to be affecting the meta way more than a 4 cost card or a 6 cost card that are really difficult to deal with. That's the bottom line. It's in a tier of its own. Alone on Please-Nerf Mountain. End of rant, guys. *sigh*