Image 1 — J1 drift slide rear brake issue
Image 2 — J1 drift slide rear brake issue
Image 3 — J1 drift slide rear brake issue

J1 drift slide rear brake issue

Got my hands on a drift slide j1. Bought it off marketplace bike works fine The buyer did say I might need to change the rear brakes, was in the process of changing them, but looking at the videos online and looking at the brake from this bike itself I don’t know what I’m looking at. thought it’d be a simple fix. Just pop out the pen and install the new brakes and go from there, but I have seen no videos that feature changing the rear brakes on the J1 apparently the manufacturer of this bike doesn’t even work on this thing anymore, so they’re not telling me anything either
Anyone dealt with these give me some pointers on what I need to be doing

u/Solkanus — 12 days ago

Orcs Race?

posted this to a FB group that said How would you guys feel about Orcs becoming a full enemy race in Dragon’s Dogma 3 or title update for DD2 maybe even a playable race?

I think something similar existed in Dragon’s Dogma Online, but I’d honestly love to see them expanded into a major faction instead of just another mob type.

What could make them interesting is that they’d actively counter some player mechanics instead of being damage sponges.

For example:" If a Thief uses a grappling hook skill, instead of getting pulled toward the target, the Orc could overpower the pull, yank the rope, and drag the player in for a spear strike or even a choke slam." "Fighters trying to block a charging Orc with a shield could trigger a clash phase similar to Monster Hunter Wilds where both sides struggle for control. You can keep guarding while stabbing at the brute, and depending on your stamina/damage output, either the Orc knocks you down or you overpower it." "Orcs could also have a Berserk state. If only one or two are alive and they are cornered, one or both enters a blind rage. During this phase, risky attacks become harder to use because the Orc starts ignoring stagger and minor stun effects. they still takes damage, but receives around 30% less while enraged from melee attacks and 25% from magic attacks."

I think mechanics like this would make Orcs feel brutal and intelligent instead of just “large goblins.”

Orc Hunters throw nets at archers and thieves. Orc Shamans buff nearby berserkers. Orc Captains issue commands that change enemy behavior mid-fight. Heavy Orcs could rip smaller objects out of the environment as weapons. And if your party is on the ropes and need to flee depending on the number or Orcs one could take a tree or boulder and block escape routes

reddit.com
u/Solkanus — 2 months ago