If you enchant a boss weapon what happens
For example, shogun and wasp both have weapons with simple enchants
What I want to give them medium enchants, will this be a terrible idea, will the levels degrade
For example, shogun and wasp both have weapons with simple enchants
What I want to give them medium enchants, will this be a terrible idea, will the levels degrade
I was about to leave, I had a scanner and scanned this guy for fun, it was red, I checked him, I saw NO SIGNS of him being an anomaly, he has a normal face normal photo was normal on cams, not even a hunchback, and no they did not twitch, I then tased them and yep, mimic, why is this game cruel.
ok lemme explain here now
roscoff: oh my god roscoff bro, fun fact I've never beaten roscoff, I do not have don't give up the ship. why? because there's just 1, lot of dang bombers, in a tight-ish map, 2, people KEEP knocking at the church before the sappers are ready, 3, the goddam ship, its not much room to work with, zombies flow from ALL sides thansk to them crawling on the ship, there's a LOT of seamen zombies when "put down your fallen comrades" appears, I just don't like roscoff
coppenhagen: I don't remember much on coppenhagen, people just don't play it much, I remember it being hard on the ship, although I was a surgeona nd I jsut blindly swung my sabre in a 360 degree way, I remember it was rather stressful, this was like 2 months ago though
Westminster: westminster would be super hard from the zombie amount but its a very open map in my opinion, lot of room to run in many areas, the specifically hard parts I can remember really is the wagon sometimes as its rather chaotic in my opinion
London: the map before westminster, its not bad, I remember the crate area being hard, the barrels we die to sometimes, and once and only once we died in the sharpshooter area, only because the surgeons were dumb and got sniped
Kaub: Kaub is a rather claustraphobic map, I remember dying before we get to the castle because everyone gets swarmed in small areas and dies from the constant waves of shamblers and zappers and having nowhere to back to
San sebastian: just a simply easy map in general, lot of waking, lighter hordes, the only real times I've died was when Barry is supposed to lower the lift and we get pushed back INTO the lift, so when someone's supposed to sac themselves we've already been cut off and stuck at the lift, where bombers just kinda blow us up
Vardo: the only map with no respawn, well there is one where everyone is a seaman but that barely counts, its a short map, the church is butt easy the only time I saw someone die in it was in a small server with the AFK horde on them, the ending part is what usually gets people as there is either a narrow line you will get pushed back on if the cannons aren't doing their job, or if everyone's at the cannons a small circle where you migth get bombed, also the whole having to run to the ship part
catacombs: the catacombs itself is mostly piss easy, besides that one holdout where small servers usually die to with the narrow dense horde and sappers, the defending the bridge is rather easy imo, there's 2 cannons, you can very clearly see all the zombies approach, it is rather zombie dense but the boat arrives usually just before you're overrun by the dense horde so you can get on, this is that map I win the most on in my personel experience
lepzig: cmon man people can solo this map, its jsut not hard, also short, also the hordes aren't very dense at all
all this do just be my personel experience
also if you're looking for st and berez, st is in front of roscoff and berez is before coppen (berezina is just so long man)