I need this masterpiece re-released before I am dust. Even if it drops with no music licensed and we have to play our own 🥲
Coming out the shadows with some new work 😎 got a self produced rap project on the way (16tracks), and 4 instrumental projects to follow it. Hit me uppppp - 💎
instagram.comLet me bribe Ermal to give better options in his shop.
3 weeks, no skin.. my stash is busssin 😭
Add a Mother Tick on Stella that shuts down all lights, nearby to it, hides in shadows and eases closer to players looking away, before it lunges. Once aggravated it chases us at high speed running on ceilings and walls, crashing into walls after sharp turns, with lights shutting down around it. 🫣
Basically a boss fight for Stella since a queen/matriarch won’t fit, would be easier to take down but a lot more frantic and horrific to make up for its lower health.
What if week to week Ermal gave out a single reward, or discounted prices to each player depending on what current rank they are in for trials? Giving us more reward for actually hitting certain ranks during the season and not just in the final week.
As it is, trials should be split into solo, duos, trios to make it fair, but the worst part for me is how it makes most sense logically to just ride out the season in lower ranks until the final week then explode, rather than risk demotion in hotshot final week. Of course it’s a choice of mine not to just go all out each week, but I think something like this would give us incentive and reward to actually try our best every time.
All that yappin 😂 lucky I didn't have a Bobcat 17 for all of them
Feed scrappy 5 blueprints for a random spin at one new blueprint? Higher rarity blueprints increase odds of rarer blueprints and maybe some new exclusive ones could be only obtainable this way?
Figured it would make duplicates more interesting than just selling for 5000 🤷🏽♂️
Now I know the heart of this game is extraction, and pvpve. But hear me out: What about an alternate game mode for endgame just fighting waves of arc and experimental versions of existing arc, with a minimum kit value requirement to fight til you die, loot to survive not take things home.
Key features:
PVE centred - lowered damage to other raiders, and less incentive to kill them as you only loot to survive longer as a group.
Score based like trials with multipliers etc to boost scores.
Alternate experimental versions of arc like red bastions that shoot electricity rays, red pops that also leave trails of fire, white shredders that can activate active Camo. Possible waves with more than one queen/matriarch. Any more ideas?
Scores and achievements within the game mode could unlock alternate colour ways of existing skins, and other other rewards.
Adds some background lore to the past major battles that took place before the present. Maybe Celeste, Apollo and Shani fight alongside the real players as an in game way to purchase bombs, meds, and other stuff but if they die in battle they’re gone for that run. So protecting them is another constant objective.
Maybe you don’t lose the equipment you go in with when you die, so you can just try again or use a new kit. Keep the game flowing. But to make sure there is no deadweight in the lobby your kit must be atleast 30,000 in value.
let me throw my gun as a last resort.
throwing bandages would be useful too, but once i empty my clip, i’d like to be able to finish the job and throw my gun directly at whoever stands in my way 🤷🏽♂️ optionally
Then we can have lootable and unlockable hats/masks/shades/goggles 😮💨