Bike Infrastructure Quality in Northern Lynnwood

Bike Infrastructure Quality in Northern Lynnwood

There's been better bike infrastructure around here, but a lot of it is just mediocre or bad.

Criteria used:

  1. Presence of bike lanes
  2. Number of cars
  3. Speed of cars
  4. Presence of shoulders
u/SouthBound353 — 9 days ago

SB353's New GUI: Driving (improved!)

Credits to u/JaxDoesReddit, u/bantechrblx, u/otisLRD, u/byboxxxxx for their helpful comments for this redo.

This is the PC VERSION. Mobile version will come later, maybe in a few days.

Here are most of the significant changes and keeps to the GUI:

  1. I kept the Ubuntu font on black transparent pill shapes/circles because I think it looks clean.
  2. I added a single-line route map in the centre to show your upcoming stops, in replacement of the old Schedule.
  3. The old throttle has been brought back, in a v2.0 style. PC players will use up and down / W and S keys, it will be draggable on mobile when I do that.
  4. I have added the Roblox menu as u/bantechrblx suggested in consideration to the GUI design.
  5. The ability to purchase points using Robux has been removed, to encourage actual playing the game / minimise the amount of Pay to Win in this game.
  6. As u/otisLRD suggested, I removed the top bar and the SCR logo in the top left.
  7. Any trains in front of you will be shown in between the stops with their head code.

Shift version

  1. Shifts have been added to the top right as an option, when you are active on a shift that will show you some shift information and your shift on the top right.
  2. This will show you the shift host, participating shift, as well as any other participating shift drivers in front of you (if applicable).
  3. You are not allowed to leave a shift without permission from the host, doing so will result with a 750pt fine (to discourage such behaviours).

Guard version

  1. The guard interface stays the same.
u/SouthBound353 — 24 days ago

Driving GUI

The features remain mostly the same; however the schedule is now permanently on there and you can move it around (I had it here on the top right, however you would be able to drag it around.)

I brought back the throttle from pre v2.0, however now there is a brake too. It's sort of like BR in which you balance both throttle and brake to accelerate and slow down.

Basically the rest is just a bunch of v1.10 stuff that I liked made into the v2.0 style which I do like.

Let me know what you think in the comments.

u/SouthBound353 — 1 month ago

Signalling Upgrade in v2.5.0?

Concept Training Centre, with my design. Let me know what you think!

The reason I believe this would be good is because:

1. Signaller training v2 has been promised for a long time, and hasn't been released yet.
2. There is a large demand for a Signaller training that does not require third party services like Discord. If this was implemented, this would mean that someone no longer needs to have Discord, if they are under 13 or simply do not wish to use Discord.
3. in v2.3, SCR added a dispatching upgrade. in v2.4, SCR added a guarding upgrade. This might just be a pattern-seeking fallacy, but I think signalling is next.

Let me know what you think, whether my concept design is good

reddit.com
u/SouthBound353 — 2 months ago

Training centre idea

The reason a lot of the requirements are stricter is to hopefully reduce the amount of failed assessments before a Supervisor has to evaluate them. This should also most likely reduce the length of practical assessment trainings.

u/SouthBound353 — 2 months ago

New home screen idea

1. REMOVE THE STARTING INTRO

2. Play = play the game
3. Hub = SCR hub but ingame
4. Training = train to get higher ranks + signaller training
5. Settings = set options for the game
6. Help / Credits = credits, a tutorial / how-to

u/SouthBound353 — 2 months ago

New diagram creator; any helpful tips? (image: Vancouver BC SkyTrain map)

I don't necessarily want to make it too complex, and I stylize the geographic features. It's mostly Harry Beck style, and I plan to do individual cities (not necessarily whole countries, states, provinces) as of now.

My current rules:

  1. If a water feature is large enough to be significant, I generally include it.
  2. standard station circle design; pill shape for interchanges.
  3. Water is pale blue, land is pale green.
  4. Mark significant bends or turns, not minor squiggles.
u/SouthBound353 — 2 months ago

In an alternate universe... where all the discarded Link station names were kept.

Didn't know they loved street names sooooooooo much.

u/SouthBound353 — 2 months ago

There are so many funny references in here

Spottedleaf has "Fire" (her crush is Firestar)
Brightheart has "Hound" (which often refers to dogs)
The other Brightheart has "Swift" (refers to Swiftpaw)
Blackstar has "Stone" (referring to Stonefur)
Ravenpaw has "Snake" (referring to the snake he is holding
Ashfur has "Bramble" (referring to Bramblestar rivalry)
Scourge has "Little" (his tiny size).

What else can you find in here?

u/SouthBound353 — 5 months ago

What are ways we can solve the overpopulation issue?

Left: Star (book)
Right: Sunset

It's already implied that (spoilers for Changing skies)>!A lot of the elders or older cats will be killed off.!<

How do you think this will happen?

u/SouthBound353 — 5 months ago

Anyone else think that the writing team was desperate for a consistent drawing template for TBC, so they decided to make an attempt at copying the covers from other languages with arguably better cat designs?

Both have a headshot of a cat at the top which includes the warrior cat logo, and a small scene with a few other cats at the bottom. It's a striking resemblance.

u/SouthBound353 — 6 months ago