u/SpaceGuy99

Maybe wrong sub - I tried installing Sol but every planet looks horribly blurry like this all the time, and up close the planets look WAY worse than stock RSS. I tried adjusting parallax settings, made sure texture and shader quality resolution was set right, to no avail

Maybe wrong sub - I tried installing Sol but every planet looks horribly blurry like this all the time, and up close the planets look WAY worse than stock RSS. I tried adjusting parallax settings, made sure texture and shader quality resolution was set right, to no avail

Any ideas? EDIT - i created a fresh install to attempt this, no other mods are there save for the ones required for Sol

EDIT 2: My specs: Ryzen 7 3700x, 32gb RAM, RTX 3070 nonfree/proprietary drivers, all running on an NVME SSD, Fedora Linux with kernel 7.0.3 (that part's probably not relevant)

u/SpaceGuy99 — 4 days ago
▲ 47 r/blender

My first real attempt at character modelling (I usually do hard surface; here I mostly just blocked it out)

Design was my own! Wondering what are some obvious things i could improve for the next ago around

u/SpaceGuy99 — 5 days ago

First flight test of upgraded stretched N1-C carrying the first lunar lander unmanned test article (aka I finally decided to actually send people to the moon and oops its 1980)

u/SpaceGuy99 — 9 days ago

My second RP-1 station vs my first

The first one was good but the kerbals randomly burned alive while I was time-warping at the space center, which I assume was because it was pressurized entirely with oxygen and no nitrogen so it was an Apollo 1 situation (i didnt know kerbalism could do that but okay lol). Second one was built in two N-1 launches (had to be N-1 since the first module is the size of a small apartment building and the second has a nuclear reactor)

u/SpaceGuy99 — 13 days ago

For some reason, reloading the game, all procedural avionics in my game were corrupted; they display some obscenely large number as 'controllable mass', and when they're loaded, you cannot save, revert, or exit to menu (thank god load save works). This is also true of crafts in the VAB; there, the conrollable mass shows as -1. Adding new procedural avionics has the same issue. I have no idea why this is happening. The only new mod I added was node tool. Console logs seem to show an issue with KER, but I think that's probably just the 'manifestation' of this issue. Any ideas?

reddit.com
u/SpaceGuy99 — 16 days ago

Title says it all, by default RP-1 only has the really ugly SXT N1, whereas the Tantares parts look way better. Is there a way to get this working properly? They show up properly in the "no RP 1" node description, but I can't find them in the VAB after unlocking it, which is very frustrating since they SHOULD be there but just aren't.

reddit.com
u/SpaceGuy99 — 17 days ago