
Mathmech Field Guide: 1 card, 5 interruptions on their turn. 9 going-first lines, with the board after every step
Achichi, Pikari or Circular on its own gets you Terahertz and Heatsoul, with Superfactorial and Cynet Conflict set and Desavewurm in the GY. On their turn, Superfactorial summons Laplacian, which sends a random card from their hand, one of their monsters and one of their Spell/Traps to the GY, then has an omni-negate. Cynet Conflict negates and banishes the activated card, Desavewurm negates a Spell/Trap, and Terahertz sends Packbit to move one of their monsters to their backrow.
Hi, I run theendboard. I wanted to make this guide because of how hard this deck is to learn. Full credit goes to lifepointaker for his decklist and combos. I hope you can learn and appreciate the mighty dragon :P
The basic line from a single Achichi:
- Normal Summon Achichi, add Pikari. Dark Infant adds A.I.Land
- A.I.Land summons Pikari, and A.I. Meet You adds Wizard. Wicckid, then A.I.Land summons Wizard and Wicckid adds Backup
- Backup and Wizard make Saber Dragon, then Splash Mage. A.I. Connect summons Micro Coder and adds Circular
- Circular adds Superfactorial, Alembertian adds Addition, then Link Decoder, Transcode and Heatsoul (Micro Coder adds Conflict)
- Terahertz sends Desavewurm. Set Superfactorial and Conflict
The guide covers every starter (Achichi, Pikari, Circular, Backup, Sigma, Cynet Mining, Small World, and a line for when they Maxx "C"), with the board after every step, what to do on their turn, a comeback if they break your board, going second, hand traps and matchups. There's also a hand tracker: tap the cards you drew and it shows you the line step by step.
If you play Mathmech and know a better line, tell me and I'll add it.