The blood of dawnwalker vs Witcher 3 comparison (Animations)

im a fan since over a year ago , but this game really needs better marketing material,

show us the Current build of the game not a build from 2+ months ago so we can see the improvements that you are making and justify its AAA price,

IGN should have never posted that video the comments under it are abyssmal,

this game needs to show its real self and stop hiding behind outdated builds and footage that harm its reputation,

i have faith this will All be polished and pleasant by Launch but i just hope we see more of the polish sooner than later.

EDIT : seems like they are Looking for an animation programmer, so there's hope lol

https://www.skillshot.pl/jobs/39131-animation-programmer-at-rebel-wolves

EDIT 2 : Maciej Kwiatkowski, the same person that performed motion capture for Geralt is now the mocap performer for Coen

EDIT 3 : (They removed the hiring notice, so maybe they hired a while ago )

u/Spiritual-Neck-2957 — 4 days ago

New IGN ''gameplay Demo'' looks unimpressive

im not impressed, extremely Flat last generation visuals, Facial and movement animations look like Alpha footage,

the game is 2 months from release i was somewhat expecting to see something more impressive,

half of the ''demo'' Coen is staring at hyroglyphs and drawings on a wall,

encounter with the guardian is super Weird, how does Coen who barely trained in sword fighting easily beat an ancient guardian?,

the IGN thumbnail showed Coen training with his dad, but nothing in the actual video has anything to do with that,

we are 2 months away and the footage looks like Early alpha, like i said before this is not selling anyone on the game right now,

they have to show something truly impressive to make people pre-order especially in the crowded september,

i don't know what Rebelwolves marketing team are thinking, i want this game to show something impressive but why are we seeing footage that looks like this?

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u/Spiritual-Neck-2957 — 5 days ago

Dawnwalker voracious Bite Massive Animation Improvements!

Old Pre-beta animation :

Mouth opens but eyes remain emotionless and dead-pan looking (not focused on target)

New Beta animation :

Eye's Set on target like a predator showing angry expression, when the mouth opens pay attention to Coens eyes they Dilate Like a cat when it enters Hunting mode,

this is a very cool thing that i didn't notice before, how his Pupils Dilate like a predator when he opens his mouth to bite, added the anger expression and how the eyes stay on the target as he restrains him,

good job to the animators !

u/Spiritual-Neck-2957 — 7 days ago

Proving The Dawnwalker gameplay trailer has Real gameplay animations

to clear any misconception from the last post,

when i say "gameplay" i mean the Animations and visual assets that are part of the game and what you'll experience when you play it,

Pure gameplay would be what you'll see when you play the game meaning, the camera will be Locked behind Coen and you'll have UI and a map compass etc,

when i say "cinematic shots of gameplay" it means the scene is set up where the player character Runs on the rooftop with the exact same animations that you'll see in game the only difference is that the camera is unlocked from the player and is scripted to film from a different perspective using effects like 'blur' or 'slowmotion' etc,

for many years (and you can fact check this yourselves) teams have used orbital in-engine camera shots of gameplay footage to give trailers a cinematic look,

the Video above shows multiple different games using the same technique,

those are all "gameplay trailers", every animation you see in the clips above is IN the game and you see it when you play the game, these are not fake animations that are pre-rendered to look cool,

those are actually animation assets, all the games above are already out expect dawnwalker and blackflag resynced so you can check the animations for yourselves in game,

the orbital camera shots (meaning the camera following the player character sideways or beneath as it jumps) are set up in-engine to capture a cinematic shot.

the animations in the Dawnwalker gameplay trailer from SGF are real animation assets in the game that you will see when you play,

im trying to point out the massive improvement in the quality of the animations from Beta to the current build .

so :

Cinematic Trailer : Pure cinematic scenes using CGI (not in engine)

Gameplay Trailer : includes in-game Cutscenes mixed with gameplay cinematics

Gameplay Demo : true gameplay

u/Spiritual-Neck-2957 — 9 days ago

Difference in the Sprint and Jump animation From Beta to final build version

Sorry for the terrible editing lol, but i wanted to point out the MASSIVE improvement in animation quality from the beta build to the Final build we've seen during SGF.

EDIT : for those arguing with me saying it's a cutscene and its a pre-rendered and not actual gameplay that don't want to read my arguments before even asking AI i looked at the gameplay frame by frame to confirm the animation quirks that confirm its real time gameplay, but here's further confirmation .

Gemini : Yes, absolutely. In fact, this is a major technical trend in modern AAA gaming, often referred to as cinematic presentation, dynamic cameras, or in-engine/real-time cinematography.

Developers have complete control over the virtual camera, meaning they can unhook it from the standard "third-person over-the-shoulder" or "first-person" view and script it to shoot gameplay from any angle imaginable—all while you maintain control of the character.

Preplexity: Yes — AAA games can make real-time gameplay look cinematic by switching the camera, framing, and animation presentation, even while the game is still running. Modern pipelines can record camera work, blend gameplay and cinematic cameras, and use in-engine sequencing tools to create scenes that feel like cutscenes without being pre-rendered video.

u/Spiritual-Neck-2957 — 9 days ago

Expect polish, don’t be an idiot.

Throughout the months I’ve made posts complaining about animations and I’ve seen other people complain about graphics and so on,

What grinds my gears is seeing people that have no idea how game development works and make up excuses as to why certain things are fine

Using stock animations for a 70$ AAA game is unacceptable in the industry as a whole, Motion capture is the Baseline STANDARD,

Line such as “the story is what matters” miss the point entirely, you wouldn’t buy a full price brand new car with a massive gash in the sides and say “oh well the engine and wheels are what matter” would you?

Custom motion capture animations give the Main protagonist Character/ sense of unique identity,

When you use stock your character is lifeless and blank,

Foot sliding, character holding the air instead of the sword handle, weightless movement are all things that are expected by AAA standard to be ironed out completely before the game is even allowed to go Gold,

This game costs the same as marvels Wolverine and likely gta 6, you are paying premium so expect a premium game with basic AAA features,

You are not being “nice” you are being an idiot that doesn’t want to get his/her moneys worth,

You don’t understand that if these things aren’t completely fixed they won’t even pass QA, I known they will but it’s pretty frustrating to see the community wave it away like some sort of minor issue,

“As long as the story is good” but why not both ? Why not the basic AAA quality that you expect of a 70$ game? Why are you slapping yourself in the face?

I’m sure this post will be downvoted but I don’t really care I just have to say what I feel like saying.

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u/Spiritual-Neck-2957 — 15 days ago

Dawnwalker Motion capture animations finally?

Did they finally implement Motion-capture for Coens movements?, i've been yelling about this for months now in every demo they show lol,

in the new Trailer when Coen is running on the rooftop and jumps it appears they are using Motion capture,

The animation look much more realistic here, Natural shoulder rotation, torso DIps with every step, every step creates forward propoltion,

the Jump carries Momentum and arms flayling naturally body reacting to gravity, Coen doesn't look like a Puppet or dummy anymore,

i Really hope this is true and not just Pre-rendered cinematics!

u/Spiritual-Neck-2957 — 18 days ago

Rebel wolves confirms Modern day isn't a DIRECT sequel

"Coen's story will span throughout the ages till we get to this point 😄"

Modern day is where it eventually leads to not a direct sequel to the first one, so coen will go through time from 14th century until modern day!

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u/Spiritual-Neck-2957 — 1 month ago

Funny dream i had about dawnwalker

so i had an evening nap for an hour and i dreamt a dream, in the dream i was watching some exclusive new gameplay of dawnwalker on someone's youtube channel,

in the gameplay it was a cutscene were coen was inside some sort of big Inn and the people were celebrating, it was night and he was panicked idk why,

he went up to a window high up the inn wall (this was a massive inn) and he opened the window and started to freak out because Dawn was nearing, he said stuff like

''the dawn!! the dawn!! it's coming!!'' and then he went up outside to the roof of the inn and started literally having a mental breakdown because dawn was coming lol,

now here's the weird part lol you are warned and the reason why this is NSFW, he was in soo much panick, he fell on his back on the slopped roof holding his head he started to scream

and literally, started shitting himself green Liquid poop errupting out of his 'area' seeping out of his pants and because of the poop he started sliding down the slope of the roof towards the townspeople, that were celebrating on tables just oustide the inn,

as he's falling down i thought to myself, ''ohhh cool he's going to realize he can walk on walls'', but nothing happened after that,

there were also shots of Coen wearing Altair and Ezio armor ''wow that's soo cool i can't wait to rock those in game'' lol,

there was another shot of coen using shadow-step at night but instead of instantly teleporting he would enter a state where the bodies of NPC's will start to glitch-out and he could move around as if he slowed down time,

anyway, weird dream.

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u/Spiritual-Neck-2957 — 2 months ago

i've come across a video recently that had some new footage of the Prologue, i will post the clip below now i want you to look at how coen walks here and i'll tell you Why it doesn't fit the context of the story in that moment :

https://reddit.com/link/1t2zgo5/video/5jvx0w29xzyg1/player

in the Clip Above, Coen had just Woken up as a vampire after being turned by Brencis, he wakes up with his whole life flipped upside down, now he's a Monster Trapped in the mines with seemingly no way out and uncertain of the fate of his family and village of Laslea,

this is a VERY critical moment in Coen's journey, take a look at how he walk during this particular part of the story,

Relaxed hands flayling around, calm Relaxed strutting, relaxed upper body,

this doesn't look like the movement of a man that's trying to find a way out of the mines after his life has turned upside down not sure if his family is alive or dead,

this is the walk of someone having a relaxed stroll through a nice sunny park,

For Contrast, the follow Clip is from Vampyr where the character wakes up from death having been turned into a vampire, look at his movements :

https://reddit.com/link/1t2zgo5/video/jammrmwkyzyg1/player

Those are the movements of a person that's dazed/confused/damaged/scared, now watch Coen's movements again,

Body Language TELLS A STORY, it's not just Writing and voice acting, it's also How the Main character moves and interacts with the world during certain key story moments, this is unavoidable,

the idea that character movement and animations don't matter to the story is absolutely delusional and a cinematic sin, this needs to be addressed for dawnwalker,

the entire scene loses it's sense of intensity if the mc just walks around like picking flowers at a sunflower field.

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u/Spiritual-Neck-2957 — 2 months ago