
The Squavity Discord's out!
Join with this link: https://discord.gg/fTaTXfxrma

Join with this link: https://discord.gg/fTaTXfxrma
Squavity is a precision platformer that is engineered to make you RAGE!
Check it out on steam, and be sure to give it a wishlist if I've excited you!!!
My steam page has been out for around 250 days and I'm currently at 57 wishlists. And while I'm really grateful for that attention, I can't help but feel I'm missing something big. Any help would be greatly appreciated
I’ve been looking at my Steam page for so long that I can’t tell what’s good or bad anymore. I’m sitting at roughly a 2% conversion rate from real high‑intent traffic, but I don’t know if that means the page is solid or if something on it is quietly holding me back.
I’d really appreciate some outside eyes on the store page itself — how compelled are you to wishlist, and what improvements would you make? Trailer, screenshots, description, tags, anything. Honest criticism is welcome.
After a year and a half of development, I'm on the brink of launching my first game — a gravity-flipping precision platformer called Squavity — on Steam, here's what I learnt:
Marketing starts before launch, not after. I spent most of my time building and barely any time promoting. By the time I was ready to tell people, I had no audience. Build in public from day one.
Wishlists matter more than I thought. Steam's algorithm heavily favours games with wishlists built up before launch. I didn't realise this until it was too late to do much about it.
The game is the easy part. Store pages, trailers, screenshots, descriptions, tags — there's a whole second job just getting your game visible. Budget time for this.
People are genuinely kind. The indie dev community on Reddit has been overwhelmingly supportive. Don't be afraid to share your work.
Done is better than perfect. I could have kept polishing forever. Shipping it and getting real feedback is worth more than another month of tweaks.
If you want to check it out, Squavity is available to wishlist on Steam with the demo coming soon — would love any feedback or just to hear from other devs who've been through the same thing!
Game Title: Squavity
Playable Link: https://store.steampowered.com/app/3989490/Squavity/, https://play.google.com/store/apps/details?id=com.ironstride.squavity&hl=en-US
Platform: Windows
Description: WISHLIST NOW ON STEAM
Free to Play Status:
Involvement: Developer
Hey guys! I've made my own game inspired by GD which will come to steam please let me know what you think!