
Shelly needs a damage buff to her main attack SO BAD
600 damage per shell is just pitiful, considering that she shots only 5 projectiles, totalizing 3000 damage at total. I'm pushing trophies with her up to prestige 2 and occasionally use her against aggro in ranked, and my impression is that she simply tickles the enemy. The attack is far too inconsistent, and even at close range the damage isn't that impressive; she can't even three-shot any tank in the game. If she hits with at least 2 projectiles, she deals 1200 damage, which is mediocre considering you'll usually only hit 2-3 times, dealing 5400 with your 3 attacks at MOST if you're not facing any close range brawler. Heck, even with clay pigeons I feel like she just shots pellets at enemies despite the quick unload.
This becomes ridiculous when compared to someone like Griff, who can easily hit you with over 5k DPS with his star power in quick succession and has an super that cycles even faster than hers, with a hyper that is an straight teamwipe machine, while Shelly has an shorter range and is severely limited to poking enemies to deal just average damage at the end. Like, where's the balance here? The powercreep in this game is just outrageous lol
Shelly isn't really doing well in the meta, and that's explained by her being the starting brawler, but man, to think that this brawler was once known for being an elimination machine is just sad. Please Adrian, give this girl more damage, for God's sake.