Shelly needs a damage buff to her main attack SO BAD

Shelly needs a damage buff to her main attack SO BAD

600 damage per shell is just pitiful, considering that she shots only 5 projectiles, totalizing 3000 damage at total. I'm pushing trophies with her up to prestige 2 and occasionally use her against aggro in ranked, and my impression is that she simply tickles the enemy. The attack is far too inconsistent, and even at close range the damage isn't that impressive; she can't even three-shot any tank in the game. If she hits with at least 2 projectiles, she deals 1200 damage, which is mediocre considering you'll usually only hit 2-3 times, dealing 5400 with your 3 attacks at MOST if you're not facing any close range brawler. Heck, even with clay pigeons I feel like she just shots pellets at enemies despite the quick unload.

This becomes ridiculous when compared to someone like Griff, who can easily hit you with over 5k DPS with his star power in quick succession and has an super that cycles even faster than hers, with a hyper that is an straight teamwipe machine, while Shelly has an shorter range and is severely limited to poking enemies to deal just average damage at the end. Like, where's the balance here? The powercreep in this game is just outrageous lol

Shelly isn't really doing well in the meta, and that's explained by her being the starting brawler, but man, to think that this brawler was once known for being an elimination machine is just sad. Please Adrian, give this girl more damage, for God's sake.

u/Srexplosivo14 — 11 days ago

Acabei de votar pela primeira vez, e só eu que tive a impressão de que daria pra fazer um Analog Horror com a interface da urna?

Sei lá, a interface desse troço parece algo que apareceria em alguma série indie de terror tipo The Walten Files. Achei que a qualquer momento ia aparecer alguma mensagem ou imagem grotesca do Lula com um barulho alto pra me dar jumpscare

u/Srexplosivo14 — 11 days ago

Tips for pushing Colt to Prestige 3?

Colt isn't doing badly in the meta, but I'm having some difficulty climbing trophies with him. Too many broken assassins and controllers like Shade and Amber, plus terrible matchmaking. Every time I try, I end up going up and down in trophies because I lose more than I win. My highest count is 2120.

u/Srexplosivo14 — 11 days ago

Não sei como colocar um título sobre essa trend que não soe genérico

A música em questão é Clint Eastwood, mas coloquei logo a foto do álbum inteiro porquê não consegui achar uma imagem específica pra ela, então... é, fica 19-2000, Tomorrow Comes Today e Rock the House na lista também.

O youtuber da foto é o Semydeus.

Menções honorárias: Billie Jean (música), Azul (cor), cachorros (animal), elenco do Sonic (personagem), Minecraft (jogo), Jazzghost (youtuber)

u/Srexplosivo14 — 11 days ago

Which brawler do you think is the healthiest when they are top meta?

Everyone keeps complaining about the current meta brawlers being broken, but I've never seen anyone talking about brawlers with a healthy game design for competitive play. For example, someone like Mandy is definitely a pain every time she gets good since she's a very luck-based brawler and a huge noob stomper, which makes her frustrating to go against. Meanwhile, we have another Marksman who isn't as flashy or possesses massive clutch skills, but who has a good set of utilities that provide consistency and value in a team composition, which is Belle.

I personally find Poco to be a pretty easy brawler to face when he's strong, since he's the only 100% true support (although his previous super charge rate made him very aggressive) in the game and relies heavily on teammates. Unless you're a brawler with debuff effects like Crow, Bea, and Ollie, he won't really be that annoying. You can pretty much counter him on your own since his damage output is a huge drawback and he can't really do much without proper cordination.

Colt is also a strong contender; I never really felt like smashing my phone against him. Even when he got his buffies, he didn't seem as toxic compared to the others, probably due to his extremely reliance on the player's skill. Someone like Griff can easily spam shots and deal tons of damage, unlike him who needs to hit everything. This is basically a case of skill vs spam.

u/Srexplosivo14 — 15 days ago
▲ 12 r/carros

Qual a opinião de vocês sobre o interior da linha Palio de quarta geração?

Não é um interior particularmente bonito, ele parece ser bem duro, mas eu gosto do cuidado com o acabamento. As portas são feitas de materiais nobres e os plásticos do painel são bem encaixados, fora que o painel já vêm com computador de bordo de série e os números são bem grandes. Interior bom demais pra uma linha de carros populares.

u/Srexplosivo14 — 23 days ago

How do we feel about Poco's buffs?

Although I like that they buffed Poco, he looks kinda strange to play now. No longer being able to heal allies from anywhere on the map with the gadget and not being able to cycle supers effectively due to the reduced super charge rate made him extremely matchup and team dependent, even more than he already was. Before this batch I could play him relatively aggro without worrying too much about the team as long as there was no aggro on the enemy team, but now he seems powerless in EVERY aspect, being just a walking pam turret, which made him much less fun to play overall since you'll need bodyguards all the time.

Screeching solo's buffie don't help that much either since the mute lasts a fraction of a second and isn't even enough to defend himself given his abysmal damage and reload. Poco just feels way less flexible overall, despite having new abilities on his kit.

u/Srexplosivo14 — 29 days ago

Why doesn't the community periodically ask the game's team questions, like the Ben 10 community did with the production team?

When Ben 10 was on the air, fans constantly sent messages to the directors about lore facts and details, and they responded with confirmations. Some were contradictory, but much of what we know about aliens, characters, and universes was answered in this way, with everything saved and confirmed on the wiki.

The community could do something similar with the devs, since let's face it, we don't know shit about the lore or any details about the characters and universe in general compared to what might exist. Sure, every now and then we get some clues, like Kellogg's cereal boxes, statements from Time to Explain, and even facts from Fernanda herself and official artwork, but these things are revealed once in a blue moon. Why can't we just ask questions to someone authorized on the writing team to get more lore related info? I'm not referring to huge events, but just small or sometimes trivial details, like the name of Dynamike's bird or something like that.

u/Srexplosivo14 — 29 days ago

Jacky would be lowk viable again if she just had better DPS

After the health and star power buff, HHH looks genuinely good now. She manages to have pretty high survivability against phase-damage brawlers like Colt. The problem is that both the damage and the reload time of her main attack are simply abysmally bad for a tank, since she can barely handle aggression or confirm kills. If they increased the damage to 2600 and decreased the reload time to 1.6s, she could inflict a satisfactory amount of punishment on enemies she approached with her super (and also reverting the shadow nerfs to her hypercharge, it simply doesn't do anything anymore). It wouldn't be a long-term solution; she's still a very simple brawler suffering from one-build syndrome, but it would at least make her playable again, perhaps a third-tier option in BB and HZ maps.

u/Srexplosivo14 — 1 month ago
▲ 256 r/Ben10

What's the actual difference between Ben's heavy hitters anyways?

Ben loves physically strong aliens, and this has even become a running gag in OV with him repeatedly trying and failing to transform into Humungousaur. Anyway, I noticed that he has several brute-strength-based aliens in his arsenal. The main ones I could remember are in the images, but there are many more than just them, such as Spidermonkey, Rath, Kickin hawk and Bullfrag.

Based on their abilities and attributes, how exactly do they stand out from one another? On what occasion would Ben prefer Armodrillo over Humungousaur, or Cannonbolt over Four Arms? Sure, there are some with obvious answers, like the 30-meter-tall kaiju that shoots lasers, but this whole question of strenght aliens has always intrigued me a bit, because there are times when Ben seems to choose that alien simply because he wants to, and not because it's the best one at that moment. I really can't see why he would choose Cannonbolt to fight against Animo, for example, Or specifically Eatle against Nemesis and Jennifer instead of someone to match their armor, like Humungousaur.

u/Srexplosivo14 — 1 month ago

Qual carro vocês acham que precisa de mais habilidade pra dirigir?

Já mencionei a Kombi várias vezes aqui, então quero ouvir a opinião de vocês com base nas suas experiências. Claro, têm carro manual e carro automático, e os manuais vão naturalmente precisar de mais controle por parte do motorista, mas cada veículo têm "atributos" diferentes, se é que posso usar esse termo. Têm carros com câmbio mais leve, direção mais imprecisa, estabilidade menor ou maior, ou que têm algum defeito crônico como os Gols de segunda geração com a coluna de direção torta, ou o Siena com o campo de visão péssimo do motorista. Nesse sentido eu acho que dá pra criar um ranking de qual precisa de atenção total do condutor, e de qual pode ser conduzido até por um bebê, como os carros atuais que têm 50 mil funções, sensores e câmeras ao ponto de você mal precisar mexer um dedo pois o veículo já faz tudo.

u/Srexplosivo14 — 1 month ago

Did the nerfs on Crow were too harsh?

Okay, okay, I know, Crow isn't exactly the most beloved brawler in the game. I know that at least most people here want to see him plucked and cooked in a pot, but hear me out

When Crow received the HP buff and his anti-healing trait last year, he became one of the most consistent brawlers at the top of the meta, remaining so for the rest of the year. When his buffs arrived, he was undoubtedly one of the best brawlers in the game, since literally nothing seemed to counter him. His two gadgets became healthier, but the buffie effects gave him much more versatility, in addition to his hypercharge which was often a teamwipe. Obviously, the nerfs arrived, and Adrian spared no effort. He reduced his projectile speed, health, reload time, damage, and even the duration of his poison, which is now the same as Byron's. Adrian applied a buff to dagger damage to compensate, but this made him anti-aggro, so he reduced it slightly, until the damage returned to 640 as it was before, without compensation for the reduced poison time.

Currently crow looks kinda strange to play. I feel like he simply doesn't do any damage anymore, since even the 2nd star power was nerfed. It's difficult for him to compete in range due to his slower projectile speed and reload, and charging his super and hyper is difficult since, with this aggressive meta, he's usually killed before he can do anything since he lacks the damage to defend himself without his super. In theory, he should stay, since Poco is a viable brawler and he's an anti-healer, but aside from that, I don't think he's that good as either a control or an assassin. Actually, I never really understood what the purpose of that brawler was supposed to be.

I'm not saying I want to see Crow in the meta, that bird is really annoying, but I think Adrian has plucked him too much to the point where he barely looks like the same brawler he used to be. Playing Crow 8 months ago compared to now was a completely different experience. I think he should backtrack with some nerfs, or make some changes to his kits to try and find a middle ground.

u/Srexplosivo14 — 1 month ago

A Volks é uma marca ruim?

Tenho essa dúvida depois de ver que os carros atuais são um completo fiasco sendo vendidos a mais de 100k completamente pelados e cheios de plásticos. Quando fui ver os modelos antigos, vi que os modelos mais conhecidos são justamente os refrigerados a ar, que são modelos extremamente simples. O ayrton senna simplesmente detonou o gol durante o teste pra revista quatro rodas em 1984, dizendo que o carro "não o agradava em nada". Enfim, o ponto que tô querendo fazer é: a volks têm algum modelo realmente foda, focado pra luxo ou desempenho que competiu com outros carros sofisticados? Qual foi o auge dela?

Eu lembro que o único Volkswagen que eu tive foi um Gol G4 2006 completamente pelado que batia os plásticos do painel. Era um carro robusto que não deixava na mão, mas foi um alívio enorme quando eu troquei minha fan por um celtinha 2013 completo e então dei o gol pro meu avô (que aliás, havia comprado ele 0 km, algo raro de se fazer)

u/Srexplosivo14 — 1 month ago

Is Poco better or worse after his buffies?

When Poco received his SCR buff earlier this year, he became obnoxious. With the rise of tanks like Bull and Bibi in the meta, he has become a kind of extremely powerful and difficult-to-kill aggressive healer, since he could cycle supers like crazy with only 4 hits, despite his comically low damage. Even with these tanks being nerfed and Crow remaining, Poco continued as a solid healer with a strong niche against brawlers with poison and negative effects. He was arguably among the most balanced and safe brawlers in the game, with the only weakness in his kit being his underwhelming HC.

In this update, this buff was secretly reverted to 5 hits as it was before. Not only that, but Tuning Fork was also changed and no longer grants a lasting bonus to allies, and it can no longer be cycled because its cooldown only begins when the duration ends. Even though Da Capo! is now partially base kit, the healing is still too low, especially considering that Tuning Fork also had its maximum healing reduced. That would be absurd and enough to completely kill him in the meta, but then his buffies come along.

Unlike Primo and Amber, Poco's buffies are fairly mid, but they do complement his kit by offering new forms of support and utility beyond just raw healing, such as reload speed and super charge rate boost. Although Da Capo!'s buffie is quite underwhelming and the protective tunes buff being just a straightforward, uninspired buff, they make sense within his character design. The only real flaw in his set is the fact that they didn't change his HC, which remains quite irrelevant and counterintuitive, despite the buffie being quite interesting. Still, the nerfs to his base kit were too drastic, making him dependent on his buffies as a sort of "crutch."

I unlocked his gadget and star power buffie and pushed him up to prestige 2, and he feels kinda weird. He's much more specific now, unlike before when he was a healing machine. In a way, he is more dependent on allies, but also much more versatile as a support (emphasis in "support", and not just "healer" ). Even so, Poco is still considered A-tier by Ashbs (I know this guy isn't exactly welcome here, but he's not the only one who holds that opinion), especially in closed compositions. I know that Protective Tunes received some changes and was given some interesting interactions as an anti-CC tool, but as a stand-alone brawler, he seems much worse now.

I've been playing with Poco ever since I unlocked him in the brawl boxes, so I'd like to hear your opinions and takes on this.

u/Srexplosivo14 — 1 month ago

Prestígio 2 no Poco. O que estão achando dele?

Reverteram a número de acertos pra carregar a super, de 4 pra 5 ataques como era antes, e o acessório de cura não dá mais um bônus pra aliados. Mesmo assim, estão dizendo que ele é tier A. Vocês acham que ele melhorou ou piorou depois dos buffies? (Só não tenho o de hipercarga dele)

u/Srexplosivo14 — 1 month ago

Instead of an aimable projectile, Frank's ANC should work as a shield that reduces the amount of super damage received by enemies

If you play as Frank, it's no surprise that his first gadget was completely ruined after his rework and is in need of some changes. Since he's quite weak in the current meta, I decided to devise a re-rework, which works as follows:

- The gadget is no longer aimable and can now be activated while Frank is attacking, just like it used to be.

- The gadget's duration was reduced to 1.5s.

- Now, the buffie allows Frank to "block" incoming projectiles, similar to Primo's new asteroid belt gadget, and reducing the super charge rate received by enemies by 50% during the effect's duraction (instead of charging his own)

This rework brings back the gadget's functionality to counter brawlers with crowd control. In addition, the buffie helps Frank better fulfill his role as a tank and helps him with his main problem of overcharging the enemie's super, giving it an extra use as a defensive measure, and a way for Frank to deal with his counters without being a walking punching bag.

I know it seems unfair to give a tank with 13400 health what appears to be invulnerability, but considering that Frank has no form of mobility unlike Primo, and that he can't charge his super while using the gadget, It seems more manageable, provided there are ways to effectively nerf it without killing the gadget's functionality.

u/Srexplosivo14 — 1 month ago

If Brawl Stars had a higher age rating, which brawler would you consider the most brutal?

(The artist's name is in the image)

When I say "brutal," I'm talking about violence when we take everything to a more realistic level, considering the lore, personality, and abilities of the brawler. For example, Bull was explicitly shown attempting to kill two children with a shotgun, meaning that in a higher rating he would be considered extremely violent. We can't ignore Alli's voice lines, where she mentions knowing even your blood type.

Draw your own conclusions.

u/Srexplosivo14 — 1 month ago
▲ 74 r/carros

O Opala é de fato um carro rápido ou o pessoal só superestima ele?

Fiz essa pergunta depois de ver que ele original toma benga de 1.0 turbo. Ele é feito pra ser um carro de luxo ou de desempenho? Claro, é um carro antigo, mas o desempenho dele é mesmo bom de fábrica ou ele precisa ser mexido pra andar bem? Ouvi dizer que a GM "nerfou" ele colocando um carburador menor por conta da crise do petróleo nos anos 70, o que limitou o desempenho dele. A única coisa que tenho certeza é que ele bebe mais que meu tio.

u/Srexplosivo14 — 1 month ago
▲ 100 r/carros

É possível se divertir com um carro sem graça?

Então, meu carro é um fiat siena 1.0, ano 2011. É um carro simples e honesto, basicamente feito pra servir frotas de taxistas e viajar com a família. Ele é lento, não têm praticamente nada de especial ou chamativo, e é bem sem graça no geral. Apesar disso, ele é um carro confortável e macio de se andar, o motor é silencioso, o câmbio engata bem e ele é bastante estável mesmo em altas velocidades. Não atoa é o carro que estou usando pra aprender a dirigir, já até modifiquei o console central pra acomodar uma multimídia (que inclusive está com uma mancha preta na tela, têm que trocar).

É realmente possível se divertir com um carro tão broxante quanto o meu? Digo isso porquê vejo muita gente no youtube pegando carros doidos pra fazer projeto, colocando turbo, fueltech ou modificando totalmente o interior. Eu sei que eu não preciso de um V8 ou um clássico completamente mexido pra tirar uma onda, mas o siena é simplesmente um carro normal demais. Se sim, o que eu poderia fazer nele pra deixar ele mais estiloso? Ele é a versão básica mesmo, sem roda de liga ou farol duplo. Ele também não têm detalhes de frisos cromados na carroceria, então o aspecto dele é o de um carro pé de boi.

u/Srexplosivo14 — 1 month ago