u/Ssemander

[Sunlit Trail modpack] Why is this thing in my den?

On the map it shows that I have a void spawn in my den.

I notice it from time to time.

Do I need to do something with it?

u/Ssemander — 2 days ago

What do you consider "excessive spoilers" on this subreddit?

(Will try to keep spoilers very mild here)

Why I bring this up: I see a lot of new people coming here asking for directions and some comments point out that it's unsafe to go through the subreddit because of spoilers.

Do you think it's an issue?

I personally think that interpretation/ships/non-canon interactions and names (even for hidden characters like >!NSH, SRS, SOS!<, etc.) are fine.

What needs to be spoilered: in-game lore or endings/progression.

reddit.com
u/Ssemander — 10 days ago
▲ 223 r/rainworld

Give me some mods to make inv campaign better/worse/uglier (I plan on streaming with them)

>>!I tried animating invkisser in Blender, but failed miserably. Need more practice!<

Anything that will make Inv campaign "better" in your opinion. Thx :3

My current mod collection:

Quality of Pain:

  • Inv Overhaul (overhauls for the world I guess)
  • Train Fix (buffs train lizors)
  • Add Inv to Campaign Select
  • Iterator Lightning (Watcher lightnings)
  • AltInvMeow (version 2.0)
  • Diverse Shelters (Cool shelters)
  • Pups+ (for some variety idk)

Sound warning

  • Roasted’s Threat Themes
  • YIPPEE BACKFLIPS!
  • Lizard Mlem
  • Death Pit Scream
  • Metal Pipe On Scav Death
  • Clown Long Legs (With Music)

Visual confusion

  • Cutscene Slugcats
  • Cutscene Slugpups

Expainsions:

  • Inv'ed Superstructure (Submerged for inv)
  • The Mast (it seem to have some new content)
  • The backrooms

...why?

  • Gradual Acceleration
  • Slugcat Dating Sim Plus (Are there better sim mods?)
  • Old Climbing Animation

P.S. I had a post before with QoL mods, brought some suggestions from there

u/Ssemander — 11 days ago

[Challenge 70 spoilers] YESSS!!!! I finally exhaustively incapacitated SoS. Now I'm ready for inv

This was such a journey!

From the challenging parkour, alive ecosystem and deep lore of the main campaign to expedition, that, in my opinion, holds pretty strong on its own as game.

Challenges are cherry on top of all that - each of them gives unique ways to test your skill in a very fun way, and with crazy finale!

Now... it's time for Inv campaign. `,:}

Thanks Andrew

u/Ssemander — 13 days ago
▲ 245 r/rainworld

Ally flag for Pride Month! Would like to hear any critique :3

>Where do you post your drawings?
I want to share this to other platforms.

Yay! This is my first digital drawing! A bit chaotic, but I'm not sure how to work with composition and poses better..
(Also Gourm looks too goofy and draws attention)

In any case: Drawing is really fun.

Based on this redesign

u/Ssemander — 15 days ago

Rigging is fun :D This is simply amazing

I love the weird deformations so much. There is so much potential!

Mouth rigging and weight paining is going to be hell though ^w^'

But progress is progress

u/Ssemander — 17 days ago
▲ 115 r/rainworld

Where did Leviathans came from? [Arty spoiler]

Why do we never meet any leviathans in the Artificer/Spearmaster campaign?

I have a wild theory that all the scary background tubes are not yet born leviathans.

.

After facilities degraded - the built up sludge by pure chance reactivated the long out of commission mechanical parts and created mechanical biomess that survives similar to rot - consuming everything organic and thus continuing to supply itself.

What do you think?

.

I know this is insane, but did you know that irl jellyfish grow up like a plant?

They anchor themselves to the seafloor, where they metamorphose into polyps like anemone and then go like this for quite some time before producing new jellyfishes. National Geographic

u/Ssemander — 21 days ago

I finally completed Expedition! What was the hardest challenge for you?

I struggled so much on Guiding Light. Being practically blind was so painful.

Other than that Expeditions are the most fun gamemode in RW! I recommend everyone to complete them

u/Ssemander — 23 days ago

Tell me Expedition loadout stronger than this :D

Honestly just Gourm + agility of Ruffles is already really scary.

Have you seen running Gourm?

So:
+ Gourmand (can eat anything, his body is a weapon, can craft)
+ neuron glow
+ back spear and double hand spear
+ explosive jump & stun
+ explosion immunity
+ starting with karma flower effect

u/Ssemander — 23 days ago
▲ 173 r/rainworld

I like to imagine most iterators having pet slugcats that just randomly die like hamsters

Sorry for low effort. I felt it was a part of the charm.

References: >!Hunter expansion mod + Rivulet campaign.!<

u/Ssemander — 25 days ago

(Expedition) Isn't it sad when your run out of vultures? /s

I find it funny how at a certain point you become an apex predator in the game about creature at the bottom of a food chain.

u/Ssemander — 25 days ago

Installed too many expansion mods and spent +8h searching for echoes :D

[rant]

I literally got through all the objectives in two hours before realising that Pilgrim now needs more echoes from expansions

And it was the hidden challenge too.

This was kind of exhausting to search for all the new ones, since new regions are huge, but it's also interesting to explore something new.

I kind of literally became a Pilgrim for this session, lol

>!"The Mast" is an insane region :D!<

u/Ssemander — 26 days ago
▲ 177 r/rainworld

3d modeling in comic style is hard... (WIP)

The face of this.. creature.. It gives me nightmares :D

Simple shading is done for now. Rigging here we come!

As they say, trust the process.

>!(I may have to remodel the face though, if the rigging won't help, lol)!<

u/Ssemander — 28 days ago

Diverse Shelters is an insanely good mod (yes, this is a shelter)

I genuinely think it should be implemented into the game.

I thought this would be just a simple "add a bit of tweaks", but there are a lot of secrets and really well implemented designs, that often flow from the entrance. (this one is under the gate to sky islands from chimney)

If you have never tried it before - definitely check it out!

https://steamcommunity.com/sharedfiles/filedetails/?id=2951387438

u/Ssemander — 29 days ago
▲ 196 r/rainworld

Give me your best QoL and expansion mods! (or just some fun)

>!Wow, even the simplest cel shading drastically improves the feeling of a drawing, that's so cool :0!<

I need some new good mods to try! Thx :3

My current mod collection:

Expansions:

  • Hunter Expansion
  • Metropolis 1.5

General QoL:

  • Pups+
  • Pup Karma
  • Revivify Meadow (pups can revive you btw)
  • No Friend Fire
  • Player Friends
  • Blast of Undying (my own mod)
  • Creature Relationship Icons
  • Push To Meow
  • Logical Pits
  • Movement Tweaks
  • Biteflies
  • Let Them Yap (breaks "Hunter Expansion")
  • Guardian (prevents bugs, I guess)

Visual+audio:

  • Cutscene Slugcats
  • Cutscene Slugpups
  • Dress My Slugcat
  • Intro-Accurate Arena Icons
  • Audio Fix

Camera:

  • SBCameraScroll
  • Sharpener
  • Show Players Everywhere
  • Kill Feed

Hibernation:

  • Entities In Den
  • Sweet Dreams
  • Immersive Hibernation Sounds

Controls:

  • Drop Button
  • Rebind Everything
  • Improved Input Config: Extended

Better UI:

  • Intro-Accurate Arena Icons
  • Collection Labels
  • Modpacks (Mod Presets)
  • Remix Auto Restarter
  • Merge Fix

Also peak of them all:

  • Rain Meadow (online multiplayer, but many other mods are incompatible)
u/Ssemander — 1 month ago

Can someone explain how are hazers useful for anything other than food?

Have you ever used them effectively?

They feel like they have some niche usecase, but I never really found it tbh

u/Ssemander — 1 month ago

[Survivor ending spoilers] Some cool level design feature I found related to the Lore

When you go through the upper section of the Depths you can notice how the level design constantly tries to lure you away from going straight to the left.

The more you try to make sense of it - the more you get tangled in the maze.

But when you just let go of distractions and follow the general direction the path becomes "just following to the left as far as you can reach".

.

I think this is a really good throwback to the lore pearl (found in Drainage) that says that to ascend you need to be effortless.

What do you guys think?

u/Ssemander — 1 month ago

Last three remaining! Migration Path wins. Day 13: What region/subregion do you like for music and parkour? (DLCs included)

Explain your choice for discussion. (At least briefly)

Features:

  • Art: Do you like visual style of the region?
  • Music: Do you vibe to music/threat theme?
  • Parkour: Do you enjoy level design?
  • Ecosystem: Do creatures/environment feel well integrated?

(List with all the regions)

Previous days: [Art, Music, Parkour, Ecosystem]

  • Day 1: [----] Cold Storage/Farm Arrays/Torrential Railways
  • Day 1 rerun: [----] Ridgeworks (Aether Ridge)
  • Day 2: [--+-] Underhang (Exterior)
  • Day 3: [--++] Aether Ridge
  • Day 4: [++--] Ancient Urban
  • Day 5: [+++-] Looks to the Moon (Spearmaster)
  • Day 6: [-+++] Industrial Complex
  • Day 7: [+-++] The Wall (Exterior)
  • Day 8: [++-+] Shoreline
  • Day 9: [+---] Five Pebbles (Interior)
  • Day 10: [---+] Farm Arrays
  • Day 11: [-+--] Pipeyard
  • Day 12: [+-+-] Heat Ducts
  • Day 13: [+--+] Migration path
u/Ssemander — 1 month ago

Day 12: What region/subregion has good art and ecosystem? (DLCs included)

Explain your choice for discussion. (At least briefly)

Features:

  • Art: Do you like visual style of the region?
  • Music: Do you vibe to music/threat theme?
  • Parkour: Do you enjoy level design?
  • Ecosystem: Do creatures/environment feel well integrated?

(List with all the regions)

Previous days: [Art, Music, Parkour, Ecosystem]

  • Day 1: [----] Cold Storage/Farm Arrays/Torrential Railways
  • Day 1 rerun: [----] Ridgeworks (Aether Ridge)
  • Day 2: [--+-] Underhang (Exterior)
  • Day 3: [--++] Aether Ridge
  • Day 4: [++--] Ancient Urban
  • Day 5: [+++-] Looks to the Moon (Spearmaster)
  • Day 6: [-+++] Industrial Complex
  • Day 7: [+-++] The Wall (Exterior)
  • Day 8: [++-+] Shoreline
  • Day 9: [+---] Five Pebbles (Interior)
  • Day 10: [---+] Farm Arrays
  • Day 11: [-+--] Pipeyard
  • Day 12: [+-+-] Heat Ducts
u/Ssemander — 1 month ago