u/StayUpLatePlayGames

Contractors v2: before the nukes, before the war

Contractors v2: before the nukes, before the war

***Before the Twilight War, before the nukes, before civilisation breaks under the weight of its own bad decisions, there was still money to be made.***

CONTRACTORS v2 takes Twilight: 2000 4th Edition back to the dangerous glamour of the mid-1990s, when the Cold War did not end, the Red Army was rising again, and every government, cartel, corporation and collapsing state needed trained professionals willing to cross a border with weapons, cash and deniability.

This is not survival after the end. This is the last fat year before it.

Play elite operators, former special forces, fixers, drivers, pilots, consultants and soldiers of fortune working for a Private Military Company in the shadow of the coming Twilight War. Take contracts, protect VIPs, run convoys, train proxies, raid compounds, negotiate checkpoints, source illegal kit, and decide how much of your soul you are willing to spend before the money stops mattering.

Version 2 expands the game with an extra thirty pages of material, including new equipment, weapons, vehicles, mission briefs, company tools, updated global dossiers and a wider gazetteer of the burning world before the bombs fall. From the Kaliningrad Bazaar to cartel wars, corporate extractions, African brushfires and Eastern European flashpoints, this book gives Referees the tools to run mercenary campaigns where every job pays, every client lies, and every mission pushes the world one step closer to 1997.

**If you already bought it, you get the upgrade free of charge**

https://legacy.drivethrurpg.com/product/428758/CONTRACTORS-for-Twilight-2000-v2

u/StayUpLatePlayGames — 1 day ago
▲ 53 r/rpg

BLACK RAIN - new environmental adventure for Twilight 2000

Hot on the heels of the very well received White StaticDry LandDino Island and Permafrost supplements, comes a new (and horrible) situation for your Survivors.

BLACK RAIN

(https://legacy.drivethrurpg.com/product/573844/BLACK-RAIN--an-environmental-adventure-for-T2K)

The first drops struck the road like ink.

They landed on helmets, headscarves, canvas awnings, flour sacks, the backs of animals, the face of a child looking up before her mother dragged her under cover. A soldier wiped rain from his cheek and stared at the grey smear across his fingers. Someone said it was only rain.

Black water hammered on roofs and ran from broken gutters in oily ropes. It soaked coats, blankets, bandages, carts, firewood, grain sacks and prayer books. The town divided itself in minutes between those who had reached shelter and those left outside. The church doors opened, then jammed half-shut against the press of refugees. The schoolhouse filled with bodies and panic. The militia post barred its door. A boy fell face-first into a black puddle and his mother hesitated before touching him.

At the storehouse, rainwater burst through patched canvas and turned three sacks of flour into grey paste. At the clinic, runoff spilled from a cracked roof into the clean water barrel. At the well, an old carpenter dragged tarred canvas over the stone lip, only to watch black water run down the bucket rope and vanish into the dark below.

The downpour lasted less than an hour.

By dusk, the town was black. Roofs dripped. Chickens shivered. Cattle coughed over spoiled feed. People stripped in the cold and burned coats, blankets and sacks in smoky pits, then argued over whether the smoke would poison them again. The doctor marked a clean side and a dirty side inside the clinic, but fear crossed the line faster than chalk could hold it. Nobody knew what could be touched. Nobody knew what could be eaten. Nobody knew who was safe.

That night, the well was guarded by two boys with rifles too large for them. In the church, a child began vomiting and every adult nearby pretended not to hear.

By morning, the rain would be gone from the sky, but not from the town. It would remain in the mud, the straw, the folded blankets, the pump handle, the spoiled grain, and in the blood.

Black Rain is an environmental adventure for Twilight: 2000 about radioactive, ash-stained rain falling on a small settlement already weakened by war, hunger and displacement. It provides rules for exposure, contaminated supplies, spoiled water, shelter discipline and delayed sickness, then frames those rules inside a town crisis where food, wells, authority and compassion all begin to fail.

A coat saves someone, then becomes dangerous. A barrel may hold water or poison. A sack of grain may feed a family, kill a family, or start a fight. The player characters may save lives, impose order, exploit panic, secure clean water, escort survivors away, or simply try to keep their own gear safe.

u/StayUpLatePlayGames — 5 days ago
▲ 27 r/Twilight2000+1 crossposts

BLACK RAIn - an environmental adventure for T2K

Hot on the heels of the very well received White Static, Dry Land, Dino Island and Permafrost supplements, comes a new (and horrible) situation for your Survivors.

https://preview.redd.it/sfemdmc5wlah1.jpg?width=900&format=pjpg&auto=webp&s=e53b0caefd5a2a1b5c0e1ca75f3a3ab1c48a389b

(https://legacy.drivethrurpg.com/product/573844/BLACK-RAIN--an-environmental-adventure-for-T2K)

The first drops struck the road like ink.

They landed on helmets, headscarves, canvas awnings, flour sacks, the backs of animals, the face of a child looking up before her mother dragged her under cover. A soldier wiped rain from his cheek and stared at the grey smear across his fingers. Someone said it was only rain.

Black water hammered on roofs and ran from broken gutters in oily ropes. It soaked coats, blankets, bandages, carts, firewood, grain sacks and prayer books. The town divided itself in minutes between those who had reached shelter and those left outside. The church doors opened, then jammed half-shut against the press of refugees. The schoolhouse filled with bodies and panic. The militia post barred its door. A boy fell face-first into a black puddle and his mother hesitated before touching him.

At the storehouse, rainwater burst through patched canvas and turned three sacks of flour into grey paste. At the clinic, runoff spilled from a cracked roof into the clean water barrel. At the well, an old carpenter dragged tarred canvas over the stone lip, only to watch black water run down the bucket rope and vanish into the dark below.

The downpour lasted less than an hour.

By dusk, the town was black. Roofs dripped. Chickens shivered. Cattle coughed over spoiled feed. People stripped in the cold and burned coats, blankets and sacks in smoky pits, then argued over whether the smoke would poison them again. The doctor marked a clean side and a dirty side inside the clinic, but fear crossed the line faster than chalk could hold it. Nobody knew what could be touched. Nobody knew what could be eaten. Nobody knew who was safe.

That night, the well was guarded by two boys with rifles too large for them. In the church, a child began vomiting and every adult nearby pretended not to hear.

By morning, the rain would be gone from the sky, but not from the town. It would remain in the mud, the straw, the folded blankets, the pump handle, the spoiled grain, and in the blood.

Black Rain is an environmental adventure for Twilight: 2000 about radioactive, ash-stained rain falling on a small settlement already weakened by war, hunger and displacement. It provides rules for exposure, contaminated supplies, spoiled water, shelter discipline and delayed sickness, then frames those rules inside a town crisis where food, wells, authority and compassion all begin to fail.

A coat saves someone, then becomes dangerous. A barrel may hold water or poison. A sack of grain may feed a family, kill a family, or start a fight. The player characters may save lives, impose order, exploit panic, secure clean water, escort survivors away, or simply try to keep their own gear safe.

reddit.com
u/StayUpLatePlayGames — 5 days ago
▲ 46 r/Twilight2000+2 crossposts

White Static - survival horror sandbox for T2K

New: White Static

Dead radios whispered in the snow. Thermal sights showed pale figures where no human body stood. Patrols vanished in Kłodzko’s ruined streets, and tank crews were found frozen inside sealed vehicles, their weapons empty.

The locals call them the White Ones. They are not ghosts; they are the surviving neural patterns of dying soldiers and experimental subjects, preserved by a failed Soviet military research programme and projected through the broken wires, generators, hospital systems, and frozen walls of a dead city.

White Static is a survival horror scenario for Twilight: 2000, set in a shattered Polish fortress city where soldiers, scavengers, civilians, and Project MOROZ remnants hunt through the same ruins. The player characters may recover a trapped scientific team, retrieve medical supplies, investigate missing patrols, rescue civilians, destroy Facility K-17, or recover data that armed factions are willing to kill for.

Inside, you’ll find:
- A ruined urban pointcrawl through Kłodzko’s dead streets.
- A hard-SF military horror threat that rewards observation, engineering, and tactical improvisation.
- Human factions with competing goals, including NATO remnants, Soviet holdouts, local survivors, scavengers, and trapped scientists.
- A full anomaly system for the White Ones, including manifestation signs, attack forms, weaknesses, countermeasures, and referee guidance.
- Facility K-17, a buried Soviet annex filled with cryogenic wards, neural preservation rigs, failed containment systems, and the subjects who were never allowed to die.

https://legacy.drivethrurpg.com/product/569928/White-Static--a-Survival-Horror-Sandbox-for-Twilight-2000

**First 20 purchases get 66% off**: https://www.drivethrurpg.com/browse.php?discountId=9c8811d5bf

You get the rest of our T2K catalog with the Nightmares 2026 bundle. (55% off)

https://legacy.drivethrurpg.com/product/497216/Nightmares-2024-BUNDLE

u/StayUpLatePlayGames — 1 month ago