r/Twilight2000

City/Town Details (Poland)

Hi all, we played a few sessions earlier in the year and are getting back into the game this week. Looking at my notes I see the group are heading to the town of Zloczew (no idea how to pronounce that!) 😅

Besides looking up the cities on Wikipedia or wherever, is there any source material that gives brief descriptions of all the cities and towns all over the map? With no idea of where players will go next it's a little difficult to prepare for what they find...

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u/paulhodgson777 — 1 day ago

Should I buy the physical box set when I have the digtial one from Drivethru?

Hello!
Earlier this year I bought a humble bundle with a bunch of Free league source books, and since then I've been interested in in trying this game out. I have the core set, urban operations, black madonna and hostile waters as pdfs, but this strikes me as a game that really necessitates using the physical stuff like the maps and tokens and whatnot, therefore I'm thinking about buying the physical box set as well. Am I correct in this understanding or does it suffice to use just the pdfs? (We will be playing in person when we play, none of us are too keen on playing online)
Would love to hear your opinions on this, thanks!

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u/Mootman123 — 9 days ago

[Looking for Players] Operation Rockwell: The Nazi Invasion of America

July 4th, 1963

In other years, this date would be one of celebrating the US's independence. Today, it'll be the greatest test for it. After several years of fighting in the Atlantic and losing to the Kriegsmarine, the Germans have been bombing the eastern seaboard for months. Living on Cape Cod you'll wake up not to celebration, but the worst fears you had being realized, the Germans are invading and you're home is on the top of the list. Form a guerilla squad with your fellow Americans and begin doing all you can to slow down the enormous German advance to help out the war effort. Your enemy is experienced, heavily armed, and totally devoted to their cause meaning you'll need to use every advantage you can gather to even the odds and win against the enemy. With these wins, you'll begin forming networks of informants and bases and can turn your ragtag band of guerillas into the leaders of an entire network of resistance against the invading Nazis. Your country needs you. Will you answer?

I got an entire homebrewed setting with new weapons, vehicles, and new mechanics expanding base building to make a T2K game focused on the experience of being a scrappy guerilla. I'm opening with 5 player slots and planning on sessions to be handled at 6 PM PST weekly on Sundays. DM or comment if interested/have any questions.

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u/TeddyDidNothingWrong — 9 days ago

Interest Check: A Soviet Character Creation Supplement for Twilight: 2000 4E?

This is an interest Check. I’m working (Pulling notes together form old studies and games) on an unofficial Twilight: 2000 4th Edition project and wanted to get a sense of whether there is much interest in this kind of supplement before I get too far down the road.

The basic idea started with David Bober’s old Soviet Characters homebrew material for his OPFOR campaign. I’m taking that original concept and rebuilding it around the 4E character-creation rules, with the goal of producing something that players and GMs can actually use to explore the other side of the Twilight War, and what happens to those people when the Soviet system starts coming apart around them.

This would not be a new character generation system or a replacement for the Player’s Manual. The idea is to expand the existing 4E Life Path framework for Soviet characters.

Some of the material currently being developed includes Soviet regional and social backgrounds, education and pre-service experiences, civilian careers, compulsory military service, military careers and specialties, mobilization, wartime assignments, and the effects of the collapse on a character’s loyalties and situation.

I’m also working on some of the areas that tend to get reduced to a sentence or two when Soviet characters appear in Western-focused games. The USSR was a multinational state, so a Soviet character might be Russian, Ukrainian, Kazakh, Georgian, Armenian, Uzbek, Latvian, Lithuanian, or from any number of other backgrounds. Where someone grew up, what language they spoke at home, their education, family connections, military experience, and relationship with Soviet institutions should all be able to matter without turning nationality into a mechanical stereotype.

There is also a separate, somewhat more detailed annex in development covering careers connected to the MVD Internal Troops, Militsiya (Police), Procuracy Invetigators/lawyers), State Security, and the criminal underworld. That part is deliberately a little more “crunchy,” because those careers do not always fit neatly into the same path as an ordinary soldier or civilian.

The overall goal is not to make Soviet characters “the bad guys with AKs.” I’d like them to feel like people who had lives, careers, families, beliefs, ambitions, grievances, and obligations before the war—and who now have to survive the same wrecked world as everyone else.

Would a Soviet-focused character supplement be something you would actually use in a Twilight: 2000 4E campaign?

Would you be more interested in it as a player, a GM, or both?

And what would you most want such a supplement to cover—or what would make you decide it was too detailed to bother with?

I’m especially interested in hearing from people who enjoy character creation, Soviet/Warsaw Pact subjects, OPFOR campaigns, or campaigns set in places where Soviet characters would naturally be part of the story.

The project is still in development and playtesting. At this stage I’m mainly trying to find out whether there is a real audience for it and what that audience would want from the finished supplement.

If there is enough interest, I may also be looking later for a group of readers/playtesters to look at the revised structure and eventually the broader manuscript.

Thanks in advance for any thoughts. Even a simple “I’d use this” or “not for me” is useful feedback.

The old Dumb DAT (Tanker).

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u/Odd-Paint2336 — 13 days ago
▲ 39 r/Twilight2000+2 crossposts

Twilight: 2000 4e GM looking for players. online (discord). twice per month. Monday through Thursday evenings possible, EST. 18+. friendly to all. Classic Poland campaign. 1e timeline.

u/rusty-gudgeon — 13 days ago

Big Boats on the Vättern

I want to use a Svetlyak-class patrol boat on Lake Vättern. According to Hostile Waters, the Göta Canal is too small for size 5 ships. I don't want to retcon the canal unless I have to.

Any suggestions on other ways to get a big boat on Lake Vättern?

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u/warrenkeyser — 12 days ago

how do you keep your rules - rulebook protdction or pdf binding

hello all

I am Just wondering what preferences you have for your rulebooks,

I think with amount of flicking through the pages im doing learning it is not going to help the bindings.

I prefer to not read on screens.

what solutions have you implemented ?

how much wesr and tear can the books take

Thank you

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u/confused_coryphee — 13 days ago

Twilight 2000 4th Nuke Targets.

Just seeing if someone has already done this. No need for tactical nukes from 1kt to 20 kt. From starting just like 1st edition near Kalisz, the only large in the books is Warsaw which received a Trident from a 🇬🇧 nuclear sub.

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u/luvs2lift — 12 days ago

Any supplements for super soldiers/characters supernatural abilities?

Hi there. I am thinking of running a Metal Gear Solid-esque game using T2K 4E, and I was wondering if anyone out there made any kind of content to adapt characters with supernatural abilities (such as Volgin's electrical powers or Quiet's invisibility) and/or genetically/cybernetically enhanced characters (such as Raiden or Les Enfants Terribles).

Crucially, I am not looking for rules to make characters into superheroes - rather, I'd like to have them be essentially regular humans, but with a little sci-fi craziness to them in a way that wouldn't necessarily break the game but would give them a small edge if they can play their cards right.

Thanks in advance.

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u/Lucian7x — 13 days ago