r/Twilight2000

Contractors v2: before the nukes, before the war

Contractors v2: before the nukes, before the war

***Before the Twilight War, before the nukes, before civilisation breaks under the weight of its own bad decisions, there was still money to be made.***

CONTRACTORS v2 takes Twilight: 2000 4th Edition back to the dangerous glamour of the mid-1990s, when the Cold War did not end, the Red Army was rising again, and every government, cartel, corporation and collapsing state needed trained professionals willing to cross a border with weapons, cash and deniability.

This is not survival after the end. This is the last fat year before it.

Play elite operators, former special forces, fixers, drivers, pilots, consultants and soldiers of fortune working for a Private Military Company in the shadow of the coming Twilight War. Take contracts, protect VIPs, run convoys, train proxies, raid compounds, negotiate checkpoints, source illegal kit, and decide how much of your soul you are willing to spend before the money stops mattering.

Version 2 expands the game with an extra thirty pages of material, including new equipment, weapons, vehicles, mission briefs, company tools, updated global dossiers and a wider gazetteer of the burning world before the bombs fall. From the Kaliningrad Bazaar to cartel wars, corporate extractions, African brushfires and Eastern European flashpoints, this book gives Referees the tools to run mercenary campaigns where every job pays, every client lies, and every mission pushes the world one step closer to 1997.

**If you already bought it, you get the upgrade free of charge**

https://legacy.drivethrurpg.com/product/428758/CONTRACTORS-for-Twilight-2000-v2

u/StayUpLatePlayGames — 1 day ago

Classic T2K Near Complete Collection for Sale

Hello! Due to downsizing for an upcoming move, I regrettably have to part with my classic T2K collection. This has been collected over nearly 40 years and is close to complete. I unfortunately dont have time to part things out and am offering it as a complete set.

This includes several rare and hard to find items, including the original box set. The box is a bit worn on the edges with one of the edges split, but as far as I can remember is still complete, including the player and ref guides in great shape and the color map (except for the dice). Everything has been played over the years so there is normal use wear, and most of the charcter sheets have been filled in. Twilight encounters still has the map chits and most are unpunched. I couldn't find the 2nd edition box map and encounter cards, but I think they are all mixed together in the Twilight encounter box, and I cant totally remember what's what.

This comes with a ton of scenario and reference guides, including some issues of Challenge that include T2K articles.

There are more detailed pictures in the listing. If anyone has any specific questions or wants additional photos feel free to ask here and Ill do my best to consolidate responses below. Thanks!

Good Luck! You're on your own now...

https://ebay.io/m/hTT6Pe

u/Wereotter — 24 hours ago
▲ 27 r/Twilight2000+1 crossposts

BLACK RAIn - an environmental adventure for T2K

Hot on the heels of the very well received White Static, Dry Land, Dino Island and Permafrost supplements, comes a new (and horrible) situation for your Survivors.

https://preview.redd.it/sfemdmc5wlah1.jpg?width=900&format=pjpg&auto=webp&s=e53b0caefd5a2a1b5c0e1ca75f3a3ab1c48a389b

(https://legacy.drivethrurpg.com/product/573844/BLACK-RAIN--an-environmental-adventure-for-T2K)

The first drops struck the road like ink.

They landed on helmets, headscarves, canvas awnings, flour sacks, the backs of animals, the face of a child looking up before her mother dragged her under cover. A soldier wiped rain from his cheek and stared at the grey smear across his fingers. Someone said it was only rain.

Black water hammered on roofs and ran from broken gutters in oily ropes. It soaked coats, blankets, bandages, carts, firewood, grain sacks and prayer books. The town divided itself in minutes between those who had reached shelter and those left outside. The church doors opened, then jammed half-shut against the press of refugees. The schoolhouse filled with bodies and panic. The militia post barred its door. A boy fell face-first into a black puddle and his mother hesitated before touching him.

At the storehouse, rainwater burst through patched canvas and turned three sacks of flour into grey paste. At the clinic, runoff spilled from a cracked roof into the clean water barrel. At the well, an old carpenter dragged tarred canvas over the stone lip, only to watch black water run down the bucket rope and vanish into the dark below.

The downpour lasted less than an hour.

By dusk, the town was black. Roofs dripped. Chickens shivered. Cattle coughed over spoiled feed. People stripped in the cold and burned coats, blankets and sacks in smoky pits, then argued over whether the smoke would poison them again. The doctor marked a clean side and a dirty side inside the clinic, but fear crossed the line faster than chalk could hold it. Nobody knew what could be touched. Nobody knew what could be eaten. Nobody knew who was safe.

That night, the well was guarded by two boys with rifles too large for them. In the church, a child began vomiting and every adult nearby pretended not to hear.

By morning, the rain would be gone from the sky, but not from the town. It would remain in the mud, the straw, the folded blankets, the pump handle, the spoiled grain, and in the blood.

Black Rain is an environmental adventure for Twilight: 2000 about radioactive, ash-stained rain falling on a small settlement already weakened by war, hunger and displacement. It provides rules for exposure, contaminated supplies, spoiled water, shelter discipline and delayed sickness, then frames those rules inside a town crisis where food, wells, authority and compassion all begin to fail.

A coat saves someone, then becomes dangerous. A barrel may hold water or poison. A sack of grain may feed a family, kill a family, or start a fight. The player characters may save lives, impose order, exploit panic, secure clean water, escort survivors away, or simply try to keep their own gear safe.

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u/StayUpLatePlayGames — 5 days ago

Ran my first mini game of T2K 4th ed with one player and it was a blast (quite literally)

Just ran my first ever session of T2K 4th ed as an intro for a mate who hadn't touched a TTRPG in decades and I hadn't run one in about the same time. I built a small prequel / rules tester scenario set in a occupied Polish town square (map attached which I found online and edited). The PC, a British combat engineer had to infiltrate a 'Brotherhood' held square, navigate past a sniper (which he predictably sneak attacked) dramatically killed 2 sentries, and Usain bolted (Movement roll had 3 successes) past a broken BRDM with a working turret to fight through a cellar guard post to free his captured squadmate Tally, and extract just as the alarm brought a relief column down on him.

Only backup was a local Polish resident ok with a gun who could offer a distraction once per game. My player had some unbelieveable rolls, with easily half his skill and attack rolls having 2-3 successes, plus he completely obliterated the patrol coming to find him with a hidden C4 charge which was overly dramatic but incredibly fun to play (hence the relief jeep tearing down on his position from afar). He made the call to leave the resupply crate behind when the clock got super tight but walked out with his mate alive and almost nothing else. The system felt tense, strategic and lucky rolls aside made for a fun and frantic 3 hour session. So happy this went off well, already planning a bigger group and sessions 2-4!

u/roydogaroo — 9 days ago

1st Edition Value?

Just curious if there is any value to any 1st edition books?

I love the concept of this game, but I just couldn't get it fully figured out, friends into it, or a group to stay together after a few attempts to give it a go.

Little more context: I live in Central Illinois. Yeaaaaars ago, my dad stopped at a garage sale and bought a giant box of books because he knew I liked D&D. The box contained books from Twlight and other games. While I cant prove it, I belive some of the books (at least #506 'Going Home') belonged to Loren Wiseman himself. That book has several markings and stamps that strongly indicates it was his.

Some of these books found new homes over the years but im still holding on to others after 30 years at this point. This seems to be the most knowledge ive found in one place and maybe someone here who has much more affinity for the game might know some more?

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u/Guyver147 — 14 days ago