How Would You Improve Melee Acrid?
I love Acrid, and as much as I like his whole lore of being a walking biohazard (and the poison gameplay that comes with it), I can't help but feel like he should have more support for his melee capabilities. I mean, he's a big, hulking monster that ground slams, bites, and slices with his claws, but he best plays as a skittish, conflict-averse scaredy cat.
So, if you had free rein, how would you rework his abilities (or what new ones would you give him) to make him more viable as a melee character?
I think it'd be cool if it could incorporate his equally useless ability: blight. Maybe when choosing blight, his claw attacks each deal blight, so it stacks faster and easier. And I feel like if he isn't going to be tanky, then he should have better healing capabilities—maybe 15 percent of his health on his third hit and bite instead of just the usual 5.
Edit: I forgot blight wasn't a damage multiplier, so consider that now tacked on to my idea.