How Would You Improve Melee Acrid?

I love Acrid, and as much as I like his whole lore of being a walking biohazard (and the poison gameplay that comes with it), I can't help but feel like he should have more support for his melee capabilities. I mean, he's a big, hulking monster that ground slams, bites, and slices with his claws, but he best plays as a skittish, conflict-averse scaredy cat.

So, if you had free rein, how would you rework his abilities (or what new ones would you give him) to make him more viable as a melee character?

I think it'd be cool if it could incorporate his equally useless ability: blight. Maybe when choosing blight, his claw attacks each deal blight, so it stacks faster and easier. And I feel like if he isn't going to be tanky, then he should have better healing capabilities—maybe 15 percent of his health on his third hit and bite instead of just the usual 5.

Edit: I forgot blight wasn't a damage multiplier, so consider that now tacked on to my idea.

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u/SteamFunk72 — 1 day ago

[Computer] [Early 2000s] Ancient Egypt Education Game

Platform: PC

Genre: Education(?)

Estimated Year of Release: 1995–2005

Graphics/Art Style: Simple graphics, kinda like that old Play-Doh look, but I do also remember perhaps puzzle portions that seemed to be done in the style of old papyrus drawings/illustrations. The intro before the main menu, I want to say, was mostly white, but I do remember there being a picture (I believe an actual photograph) of a jackal that flashed on the screen; it would scare me every time. There were also board games ("Senet" and "Hounds and Jackals") against what I believe were plain white backgrounds, and the sticks used (in place of dice) were ornate in some way, possibly with the face of an animal. They were displayed at the bottom of the screen, beneath the game board, and I don't believe there was an animation for them.

Notable Characters: I don't remember there being any.

Notable Gameplay Mechanics: I want to say it was first-person point-and-click. I remember a portion where I was in the desert, and I kept moving/walking forward toward the horizon until reaching a scarab in the sand, and it unlocked, what I think, was a puzzle section about the architecture of a pyramid or other ancient Egyptian structure, or having to dig out a collapsed portion of an underground structure? Either way, this portion was presented as a cross-section of the structure, I believe in the illustrated style mentioned above, but I could be misremembering that detail. MOST NOTABLY though, I remember this game having both the board games "Senet" and "Hounds and Jackals" to play against a CPU opponent. I want to say these board games were accessible from the main menu, because I would play them without having to touch the rest of the game (although I don't remember what the main menu looked like).

Other Details: I'm sorry for such vague details. I played this game when I was very young, and I only have the faintest of memories. I want to say the name of the game had the world "Nile" in it, but even if it didn't, it was definitely Egyptian themed.

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u/SteamFunk72 — 11 days ago

I always see these posts on my feed

So I figure I'd toss my hat in the ring. Three Orzhov because I like Orzhov, the other three from what I have done so far for the 32-deck challenge. What do people think?

u/SteamFunk72 — 28 days ago