
u/StickAtSea

Assetto Corsa Online Traffic Multiplayer in Shutoko Revival Project, Pure + RainFX Active
Nubia z80 Ultra - 8 elite gen 5
1344x608, ~very high settings + csp + pure 3.10
Gamenative 0.9.2
Proton 10.0 arm64ec
StevenMXZ v31 driver
Dxvk 2.7.1 gplasync
Fex 2604
Zero Launcher Pro
Without screen recording I get ~45 stable fps with RainFX like in the video, 60fps without it
I know temperatures are a little high, but keep in mind I had already been playing for roughly an hour before this recording
P.S. I apologize for the black bars on top and bottom, I had to re-encode the video otherwise Reddit kept uploading it in 480p
Framegen and input latency test: 30fps capped, vs lsfg bal, vs lsfg max, vs integrated fg vs winlator without fg
Edit: the title is wrong! It's been pointed out to me the framegen in bannerhub isn't LSFG, this is the one integrated in Gamehub!
Ran a few quick tests on Dirt Rally, 1560x720p Ultra preset, proton 11 dxvk 2.7.1.
My intention here was to have a difficult enough environment for FG to process while measuring input latency (the camera switches before every start), I also recorded the smartphone's integrated framegen in the "gaming app" thingy.
The FG tests are recorded on bannerhub 3.7.0, in which the game uncapped hovers between 35 and 45 fps.
Input latency data (frames between input visible on screen and camera switch), one frame = 16,6ms, these numbers feel a little high, there's probably extra latency between actual input in the game and camera movement, they're still comparable to eachother:
30fps capped: 6, 5, 6, 6, 5, 6
lsfg bal: 8, 10, 9, 9, 8, 9
lsfg max: 7, 7, 9, 7, 8, 8
smartphone's fg: 9, 12, 13, 8, 9, 13
winlator: 4, 6, 6, 6, 5, 5
Here's my take: I have never liked framegen, I always thought upscaling made much more sense since it actually increases the base fps instead of using interpolation.
With that said, I'm impressed. At least in this scenario where I'm running the game capped with some free resources on the side, it works very damn well. The 30-45ms increase in latency might not be ideal for action games, but for adventures and such I don't see why not.
In terms of visual quality it's honestly hard to tell the difference unless I'm actively looking for signs of interpolation.
But, here comes winlator. Without framegen it runs the game at 60fps anyway (definitely using more resources, but still). I did try framegen in 412banner's ludashi plus by the way, but it wouldn't work, neither lsfg nor the integrated one.
In the end, no new discoveries here, framegen works best if the base fps is good enough, but I still think the results are kinda interesting
Finally got around to trying the waveoverhangs fork of Orca slicer (https://waveoverhangs.com/), and to say I'm absolutely blown away would be an understatement. Both the spring and the overhang test were printed without adjusting any settings, I just selected my printer from the presets, copied my settings from the 'standard' Orca slicer and enabled wave overhangs.
The model is a 'self-supported' spring from which I removed the supports, the orange one in the last picture I included as reference, it was actually printed with supports and I can guarantee they weren't fun to remove!
Thanks to the new launcher made for mobile emulators by u/Piereligio (his post here https://www.reddit.com/r/EmulationOnAndroid/comments/1t06cww/assetto_corsa_made_a_launcher_without_net_to_work/) it's finally possible to set the containers properly without having to fight with the emulator-hating Content Manager
The first part of the video is on SPA where the phone was literally cold to the touch (using a cooler, but still), the second part is on the way more graphically intensive Shutoko Revival Project map, with RainFX enabled as well
Settings:
Gamenative
Nubia Z80 Ultra
StevenMXZ v30 driver
Dxvk 2.7.1 gplasync
Proton 10.0 arm64ec
Fex 2604, extreme
1280x720p, almost max settings
Does anyone have any information about the firmware update for the Canvas system on the CC1 and its compatibility with Orca?
As far as I'm aware Orca hasn't been updated to work with the CC2 yet as it doesn't use Elegoo-link like the CC1 and only the video feed is accessible through the local address, not the web interface.
Is it the same with the CC1 and the firmware update that adds compatibility with the Canvas? I can't find any information about it